Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
ANCONUT
Erlang Shen
Level 110
God Stats
1W - 0L
1,718 SR
Queue Stats
16W - 23L
1,685 Elo+
Solo
Bastet
Bastet
Gadoswaldo
Bastet
Level 101
God Stats
1W - 0L
1,483 SR
Queue Stats
6W - 6L
1,525 Elo+
Solo
Cthulhu
Cthulhu
MysteryD_Ghost
Cthulhu
Level 156
God Stats
15W - 10L
1,583 SR
Queue Stats
103W - 124L
1,476 Elo+
Solo
Team Averages
Level 123
1,571 SR
1,547 Elo+

VS

Team Averages
Level 113
1,505 SR
1,456 Elo+
Charybdis
Charybdis
Illecebram
Charybdis
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,452 Elo+
Solo
Cthulhu
Cthulhu
Josker
Cthulhu
Level 80
God Stats
3W - 4L
1,531 SR
Queue Stats
19W - 19L
1,465 Elo+
Solo
Tsukuyomi
Tsukuyomi
TRAPSHADOW-JEST-
Tsukuyomi
Level 106
God Stats
2W - 1L
1,483 SR
Queue Stats
20W - 23L
1,426 Elo+
Solo
Persephone
Persephone
kenette
Persephone
Level 156
God Stats
57W - 56L
1,507 SR
Queue Stats
144W - 150L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
19
7 / 2 / 10
13,550
847
12,544
17,113
15,563
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Erlang Shen
ANCONUT
Erlang Shen
18
6 / 1 / 10
13,183
824
11,436
28,314
19,640
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bastet
Gadoswaldo
Bastet
17
4 / 5 / 5
12,211
763
12,459
11,923
5,014
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
4 / 2 / 9
12,447
778
10,335
14,646
15,533
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Illecebram
Charybdis
15
2 / 10 / 2
10,239
640
10,236
15,873
5,701
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
Josker
Cthulhu
17
2 / 5 / 5
11,472
717
12,411
19,931
20,047
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Tsukuyomi
18
4 / 6 / 3
11,215
701
12,752
17,131
11,712
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Persephone
kenette
Persephone
16
2 / 0 / 2
11,258
704
6,913
4,433
1,651
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
22
21
Kills
10
10
Deaths
21
34
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
7
2
10
6
W
Erlang Shen
ANCONUT
Erlang Shen
6
1
10
11
W
Bastet
Gadoswaldo
Bastet
4
5
5
1.3
L
Charybdis
Illecebram
Charybdis
2
10
2
0.3
L
Cthulhu
Josker
Cthulhu
2
5
5
0.9
W
4
2
9
4.25
L
Tsukuyomi
4
6
3
0.92
L
Persephone
kenette
Persephone
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,774
Damage
42,312
71,996
Taken
57,368
55,750
Mitigated
39,111
22,249
Healing
6,710
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
12,544
1,056
453
7,099
17,113
15,563
1,504
3,345
13,768
55,833
0
W
Erlang Shen
ANCONUT
Erlang Shen
11,436
4,593
0
10,474
28,314
19,640
2,021
9,797
18,517
0
25,818
W
Bastet
Gadoswaldo
Bastet
12,459
4,101
0
1,021
11,923
5,014
1,138
2,862
9,061
0
31,822
L
Charybdis
Illecebram
Charybdis
10,236
7,436
285
2,020
15,873
5,701
191
6,482
9,391
108
35,040
L
Cthulhu
Josker
Cthulhu
12,411
1,071
485
1,896
19,931
20,047
0
8,013
11,688
42,945
0
W
10,335
284
2,062
1,140
14,646
15,533
725
4,252
10,394
46,032
0
L
Tsukuyomi
12,752
2,583
0
1,355
17,131
11,712
16
7,464
9,560
0
56,167
L
Persephone
kenette
Persephone
6,913
379
0
669
4,433
1,651
0
1,630
2,803
33,365
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,391
Gold Earned
44,184
239
Minions Killed
236
14
Camps Cleared
11
1,271,624
Distance Traveled
1,018,592
3
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
13,550
847
98
6
6
323,752
2
W
Erlang Shen
13,183
824
34
2
0
339,517
0
W
Bastet
12,211
763
42
3
5
267,868
0
L
Charybdis
10,239
640
55
3
2
196,381
0
L
Cthulhu
11,472
717
61
4
1
306,372
13
W
Cthulhu
12,447
778
65
4
3
340,487
1
L
Tsukuyomi
11,215
701
66
4
5
278,065
2
L
Persephone
11,258
704
54
3
3
237,774
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role