Player Matchup

Medusa
Medusa
Bepo law9674
Medusa
Level 25
God Stats
1W - 7L
1,147 SR
Queue Stats
15W - 36L
1,259 Elo+
Solo
Hades
Hades
Bubblegum390
Hades
Level 28
God Stats
8W - 8L
1,519 SR
Queue Stats
181W - 230L
1,309 Elo+
Solo
Yemoja
Yemoja
GreenleafNick
Yemoja
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
Nune710
Ao Kuang
Level 11
God Stats
5W - 8L
1,484 SR
Queue Stats
18W - 31L
1,302 Elo+
Solo
Neith
Neith
XxJamieTxX8064
Neith
Level 4
God Stats
1W - 3L
1,709 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Team Averages
Level 14
1,472 SR
1,374 Elo+

VS

Team Averages
Level 19
1,187 SR
1,248 Elo+
Artemis
Artemis
DISTANCE9248
Artemis
Level 7
God Stats
1W - 4L
1,080 SR
Queue Stats
6W - 8L
1,168 Elo+
Party 1
Ymir
Ymir
Dealer Barto
Ymir
Level 18
God Stats
1W - 3L
1,290 SR
Queue Stats
34W - 53L
1,224 Elo+
Party 1
Nu Wa
Nu Wa
JENO33
Nu Wa
Level 17
God Stats
1W - 3L
1,076 SR
Queue Stats
202W - 205L
1,360 Elo+
Solo
Chang'e
Chang'e
Sensi Seed Bud
Chang'e
Level 27
God Stats
1W - 0L
1,360 SR
Queue Stats
9W - 16L
1,241 Elo+
Party 1
Thanatos
Thanatos
Wisigma
Thanatos
Level 27
God Stats
2W - 6L
1,128 SR
Queue Stats
24W - 39L
1,247 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
10
1 / 5 / 2
6,385
399
7,497
11,347
2,824
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

13
4 / 4 / 0
7,637
477
10,037
12,357
5,847
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

7
1 / 10 / 2
6,122
383
2,866
10,743
5,903
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ao Kuang
Nune710
Ao Kuang
11
1 / 13 / 2
6,835
427
6,318
17,217
4,016
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

1
0 / 1 / 0
4,538
284
76
1,058
261
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
DISTANCE9248
Artemis
11
3 / 4 / 9
7,646
478
7,505
7,087
2,519
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

11
9 / 2 / 8
8,671
542
7,311
15,808
11,730
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Nu Wa
JENO33
Nu Wa
17
12 / 0 / 4
10,377
649
16,353
10,071
4,150
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
5 / 2 / 6
8,003
500
3,230
7,898
5,011
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Thanatos
Wisigma
Thanatos
14
4 / 0 / 1
8,884
555
3,585
9,658
3,378
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
61
7
Kills
33
33
Deaths
8
6
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Medusa
1
5
2
0.4
L
4
4
0
1
W
Artemis
DISTANCE9248
Artemis
3
4
9
1.88
W
9
2
8
6.5
L
1
10
2
0.2
W
Nu Wa
JENO33
Nu Wa
12
0
4
14
L
Ao Kuang
Nune710
Ao Kuang
1
13
2
0.15
W
5
2
6
4
W
Thanatos
Wisigma
Thanatos
4
0
1
4.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,794
Damage
37,984
52,722
Taken
50,522
18,851
Mitigated
26,788
6,440
Healing
16,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
7,497
3,549
0
1,553
11,347
2,824
196
5,543
5,804
0
32,840
L
10,037
246
130
3,943
12,357
5,847
263
4,351
7,909
45,411
0
W
Artemis
DISTANCE9248
Artemis
7,505
3,255
0
0
7,087
2,519
1,767
2,412
4,675
0
26,309
W
7,311
2,534
0
740
15,808
11,730
420
5,764
10,044
19,857
0
L
2,866
1,095
102
0
10,743
5,903
48
5,542
5,201
8,968
0
W
Nu Wa
JENO33
Nu Wa
16,353
6,353
0
2,683
10,071
4,150
5,056
4,369
5,702
70,452
0
L
Ao Kuang
Nune710
Ao Kuang
6,318
2,166
0
712
17,217
4,016
0
10,308
6,810
34,053
0
W
3,230
1,510
1,990
1,453
7,898
5,011
625
4,346
3,552
15,502
0
W
Thanatos
Wisigma
Thanatos
3,585
1,722
0
10,110
9,658
3,378
640
2,330
7,328
0
48,591
L
76
76
0
0
1,058
261
0
954
104
0
490

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,517
Gold Earned
43,581
184
Minions Killed
294
0
Camps Cleared
0
946,806
Distance Traveled
1,374,174
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,385
399
48
3
0
200,016
0
L
Hades
7,637
477
73
5
0
272,282
2
W
Artemis
7,646
478
36
2
0
227,018
4
W
Ymir
8,671
542
27
2
0
313,204
0
L
Yemoja
6,122
383
7
0
0
197,435
0
W
Nu Wa
10,377
649
110
7
0
244,813
3
L
Ao Kuang
6,835
427
54
3
0
253,751
0
W
Chang'e
8,003
500
30
2
0
305,434
2
W
Thanatos
8,884
555
91
6
0
283,705
0
L
Neith
4,538
284
2
0
0
23,322
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role