Player Matchup

Awilix
Awilix
Biraatten
Awilix
Level 158
God Stats
1W - 2L
1,507 SR
Queue Stats
362W - 335L
1,524 Elo+
Solo
Skadi
Skadi
Savarow
Skadi
Level 121
God Stats
7W - 4L
1,315 SR
Queue Stats
366W - 354L
1,570 Elo+
Solo
Cernunnos
Cernunnos
Tersad
Cernunnos
Level 65
God Stats
3W - 0L
1,840 SR
Queue Stats
48W - 48L
1,576 Elo+
Solo
Cthulhu
Cthulhu
Tino-T1no
Cthulhu
Level 160
God Stats
16W - 18L
1,471 SR
Queue Stats
865W - 874L
1,524 Elo+
Party 1
Bacchus
Bacchus
l__Atz
Bacchus
Level 151
God Stats
8W - 4L
1,477 SR
Queue Stats
381W - 353L
1,490 Elo+
Party 1
Team Averages
Level 131
1,522 SR
1,537 Elo+

VS

Team Averages
Level 128
1,449 SR
1,512 Elo+
Achilles
Achilles
 
Achilles
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
 
Hercules
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
Nonvi
Hachiman
Level 142
God Stats
0W - 4L
1,197 SR
Queue Stats
263W - 278L
1,475 Elo+
Solo
Cthulhu
Cthulhu
Suzaku___Kuro
Cthulhu
Level 124
God Stats
1W - 3L
1,547 SR
Queue Stats
91W - 94L
1,583 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Biraatten
Awilix
17
8 / 3 / 15
10,478
806
12,118
15,189
11,386
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Skadi
Savarow
Skadi
17
8 / 5 / 12
10,944
842
21,994
14,247
6,582
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cernunnos
Tersad
Cernunnos
18
5 / 2 / 22
10,679
821
18,631
14,191
7,225
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Cthulhu
Tino-T1no
Cthulhu
18
7 / 5 / 16
11,325
871
24,069
20,145
21,328
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bacchus
l__Atz
Bacchus
19
8 / 2 / 22
11,168
859
17,917
23,501
42,312
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
17
8 / 10 / 4
10,181
783
18,087
21,008
17,080
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Neith
 
Neith
15
3 / 9 / 5
9,210
708
13,232
14,568
5,678
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hercules
 
Hercules
16
0 / 6 / 11
8,517
655
9,695
23,601
25,337
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hachiman
Nonvi
Hachiman
17
4 / 6 / 5
9,834
756
13,785
13,881
6,116
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
17
2 / 5 / 9
10,125
779
17,585
26,880
23,323
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

123
Kill Participation
51
36
Kills
17
17
Deaths
36
87
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
8
10
4
1
L
Neith
 
Neith
3
9
5
0.61
L
Hercules
 
Hercules
0
6
11
0.92
W
Awilix
Biraatten
Awilix
8
3
15
5.17
L
Hachiman
Nonvi
Hachiman
4
6
5
1.08
W
Skadi
Savarow
Skadi
8
5
12
2.8
L
Cthulhu
2
5
9
1.3
W
Cernunnos
Tersad
Cernunnos
5
2
22
8
W
Cthulhu
Tino-T1no
Cthulhu
7
5
16
3
W
Bacchus
l__Atz
Bacchus
8
2
22
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,729
Damage
72,384
87,273
Taken
99,938
88,833
Mitigated
77,534
35,219
Healing
34,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
18,087
2,938
0
4,324
21,008
17,080
0
6,262
13,959
0
20,776
L
Neith
 
Neith
13,232
4,284
560
2,024
14,568
5,678
0
7,515
6,540
0
24,674
L
Hercules
 
Hercules
9,695
1,398
1,441
10,840
23,601
25,337
0
10,111
12,802
0
16,962
W
Awilix
Biraatten
Awilix
12,118
3,255
2,669
3,617
15,189
11,386
97
1,983
12,931
0
17,311
L
Hachiman
Nonvi
Hachiman
13,785
6,257
1,969
2,575
13,881
6,116
23
8,702
4,783
0
25,808
W
Skadi
Savarow
Skadi
21,994
10,554
1,845
1,800
14,247
6,582
1,854
3,805
10,348
0
41,634
L
Cthulhu
17,585
509
1,400
8,982
26,880
23,323
0
7,766
18,528
31,187
0
W
Cernunnos
Tersad
Cernunnos
18,631
12,369
2,046
3,589
14,191
7,225
2,637
4,050
10,009
0
29,566
W
Cthulhu
Tino-T1no
Cthulhu
24,069
582
6,133
6,159
20,145
21,328
98
4,262
15,490
38,227
0
W
Bacchus
l__Atz
Bacchus
17,917
1,580
1,563
5,798
23,501
42,312
408
3,485
19,581
23,144
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,594
Gold Earned
47,867
134
Minions Killed
119
0
Camps Cleared
0
1,238,763
Distance Traveled
1,089,929
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
10,181
783
4
0
0
215,017
0
L
Neith
9,210
708
22
2
0
190,069
0
L
Hercules
8,517
655
13
1
0
240,431
4
W
Awilix
10,478
806
22
2
0
266,265
0
L
Hachiman
9,834
756
45
3
0
216,224
3
W
Skadi
10,944
842
37
3
0
217,232
2
L
Cthulhu
10,125
779
35
3
0
228,188
1
W
Cernunnos
10,679
821
30
2
0
223,170
0
W
Cthulhu
11,325
871
30
2
0
267,594
4
W
Bacchus
11,168
859
15
1
0
264,502
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role