Player Matchup

Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
NonAsian
Janus
Level 65
God Stats
0W - 2L
1,500 SR
Queue Stats
201W - 187L
1,516 Elo+
Solo
Charybdis
Charybdis
SOlRayg
Charybdis
Level 122
God Stats
1W - 4L
1,660 SR
Queue Stats
106W - 97L
1,518 Elo+
Solo
Nemesis
Nemesis
TheFaIIenCreed
Nemesis
Level 129
God Stats
0W - 4L
1,202 SR
Queue Stats
141W - 163L
1,453 Elo+
Solo
Set
Set
gabeybaby1127
Set
Level 127
God Stats
1W - 2L
1,643 SR
Queue Stats
275W - 244L
1,551 Elo+
Solo
Team Averages
Level 106
1,501 SR
1,507 Elo+

VS

Team Averages
Level 121
1,443 SR
1,504 Elo+
Charybdis
Charybdis
 
Charybdis
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
Bagwet
Bastet
Level 141
God Stats
42W - 25L
1,611 SR
Queue Stats
442W - 434L
1,487 Elo+
Solo
Bellona
Bellona
MacDaddyMixster
Bellona
Level 104
God Stats
7W - 10L
1,310 SR
Queue Stats
253W - 228L
1,508 Elo+
Solo
Chang'e
Chang'e
Noxa1599
Chang'e
Level 69
God Stats
6W - 1L
1,329 SR
Queue Stats
230W - 245L
1,471 Elo+
Solo
Hel
Hel
iLoVeMyBuBbLeS
Hel
Level 143
God Stats
1W - 0L
1,464 SR
Queue Stats
110W - 97L
1,556 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
10
2 / 2 / 6
6,387
491
4,517
9,491
5,212
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Janus
NonAsian
Janus
11
2 / 6 / 1
7,003
539
4,121
8,745
2,446
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charybdis
SOlRayg
Charybdis
12
4 / 3 / 3
6,967
536
6,219
6,873
2,376
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
3 / 2 / 1
6,257
481
3,643
7,525
2,856
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

9
0 / 4 / 2
5,683
437
3,173
9,350
4,794
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
11
4 / 4 / 1
6,753
519
4,692
8,803
2,499
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bastet
Bagwet
Bastet
11
4 / 2 / 7
7,119
548
6,582
7,181
2,130
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

14
2 / 1 / 3
8,020
617
4,747
6,531
4,421
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Chang'e
Noxa1599
Chang'e
14
7 / 1 / 1
8,514
655
8,996
8,394
2,754
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 3 / 2
6,537
503
4,816
7,585
5,022
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
31
11
Kills
17
17
Deaths
11
13
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
 
Kumbhakarna
2
2
6
2.5
W
Charybdis
 
Charybdis
4
4
1
1.13
W
Bastet
Bagwet
Bastet
4
2
7
3.75
W
2
1
3
3.5
L
Janus
NonAsian
Janus
2
6
1
0.42
W
Chang'e
Noxa1599
Chang'e
7
1
1
7.5
L
Charybdis
SOlRayg
Charybdis
4
3
3
1.83
L
3
2
1
1.75
L
0
4
2
0.25
W
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,673
Damage
29,833
41,984
Taken
38,494
17,684
Mitigated
16,826
8,557
Healing
16,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
 
Kumbhakarna
4,517
938
0
1,045
9,491
5,212
0
3,379
6,112
16,449
0
W
Charybdis
 
Charybdis
4,692
2,706
0
2,826
8,803
2,499
27
1,841
6,962
0
27,016
W
Bastet
Bagwet
Bastet
6,582
1,481
0
1,230
7,181
2,130
135
1,478
5,703
0
24,996
W
4,747
938
0
3,808
6,531
4,421
25
0
6,531
0
48,691
L
Janus
NonAsian
Janus
4,121
422
0
1,834
8,745
2,446
135
3,293
5,452
33,243
0
W
Chang'e
Noxa1599
Chang'e
8,996
766
438
4,355
8,394
2,754
112
2,858
5,536
55,153
0
L
Charybdis
SOlRayg
Charybdis
6,219
2,667
0
1,851
6,873
2,376
0
2,875
3,998
0
45,056
L
3,643
894
0
1,920
7,525
2,856
0
2,621
4,904
0
29,020
L
3,173
1,203
0
1,907
9,350
4,794
0
1,796
7,554
0
26,359
W
4,816
236
967
3,072
7,585
5,022
0
2,461
5,124
40,543
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,297
Gold Earned
36,943
264
Minions Killed
404
0
Camps Cleared
0
1,222,673
Distance Traveled
1,253,157
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
6,387
491
17
1
0
258,370
3
W
Charybdis
6,753
519
59
5
0
222,536
3
W
Bastet
7,119
548
37
3
0
304,367
1
W
Bellona
8,020
617
123
9
0
271,629
1
L
Janus
7,003
539
64
5
0
213,534
4
W
Chang'e
8,514
655
115
9
0
255,289
4
L
Charybdis
6,967
536
92
7
0
226,651
3
L
Nemesis
6,257
481
47
4
0
291,970
0
L
Set
5,683
437
44
3
0
232,148
1
W
Hel
6,537
503
70
5
0
199,336
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role