Player Matchup

Cerberus
Cerberus
Naruto13578
Cerberus
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,500 Elo+
Solo
Nemesis
Nemesis
Slayer__Who
Nemesis
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
101W - 33L
1,944 Elo+
Solo
Poseidon
Poseidon
watcherofchaos1
Poseidon
Level 104
God Stats
0W - 4L
1,218 SR
Queue Stats
190W - 179L
1,485 Elo+
Solo
Team Averages
Level 41
1,406 SR
1,643 Elo+

VS

Team Averages
Level 56
1,461 SR
1,634 Elo+
Cthulhu
Cthulhu
MadaTargaryen
Cthulhu
Level 26
God Stats
1W - 1L
1,165 SR
Queue Stats
17W - 7L
1,718 Elo+
Party 1
Scylla
Scylla
MaybeTray
Scylla
Level 30
God Stats
1W - 0L
1,739 SR
Queue Stats
49W - 59L
1,458 Elo+
Solo
Charybdis
Charybdis
StraightSweaty
Charybdis
Level 113
God Stats
4W - 5L
1,478 SR
Queue Stats
153W - 87L
1,725 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Naruto13578
Cerberus
12
1 / 7 / 6
8,918
595
2,939
12,525
9,559
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nemesis
Slayer__Who
Nemesis
13
7 / 7 / 4
10,210
681
15,246
18,909
11,622
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Poseidon
14
5 / 4 / 4
9,888
659
10,968
10,115
3,882
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
16
9 / 0 / 8
11,465
764
10,862
11,445
7,239
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Scylla
MaybeTray
Scylla
11
1 / 8 / 8
9,155
610
6,510
10,576
1,483
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charybdis
StraightSweaty
Charybdis
15
8 / 5 / 6
11,072
738
12,965
10,323
2,676
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
40
13
Kills
18
18
Deaths
13
14
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
9
0
8
13
W
Scylla
MaybeTray
Scylla
1
8
8
0.63
L
Cerberus
Naruto13578
Cerberus
1
7
6
0.57
L
Nemesis
Slayer__Who
Nemesis
7
7
4
1.29
W
Charybdis
StraightSweaty
Charybdis
8
5
6
2.2
L
Poseidon
5
4
4
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,153
Damage
30,337
41,549
Taken
32,344
25,063
Mitigated
11,398
7,450
Healing
5,680
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
10,862
1,111
204
4,879
11,445
7,239
0
6,479
4,079
34,941
1,096
W
Scylla
MaybeTray
Scylla
6,510
1,042
0
275
10,576
1,483
0
2,170
7,691
11,679
0
L
Cerberus
Naruto13578
Cerberus
2,939
479
0
788
12,525
9,559
106
3,334
9,041
11,460
0
L
Nemesis
Slayer__Who
Nemesis
15,246
5,154
0
4,462
18,909
11,622
0
8,702
9,793
0
30,399
W
Charybdis
StraightSweaty
Charybdis
12,965
7,894
0
322
10,323
2,676
0
4,449
5,290
0
41,474
L
Poseidon
10,968
1,030
0
2,200
10,115
3,882
0
4,991
4,988
41,489
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,016
Gold Earned
31,692
166
Minions Killed
155
5
Camps Cleared
9
765,812
Distance Traveled
727,244
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,465
764
55
4
3
288,987
1
W
Scylla
9,155
610
23
2
0
199,635
0
L
Cerberus
8,918
595
37
2
0
244,678
2
L
Nemesis
10,210
681
29
2
3
265,205
3
W
Charybdis
11,072
738
77
5
6
238,622
1
L
Poseidon
9,888
659
100
7
2
255,929
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role