Player Matchup

Ares
Ares
 
Ares
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
FaZeGengu
Nemesis
Level 16
God Stats
6W - 4L
1,503 SR
Queue Stats
56W - 45L
1,292 Elo+
Party 1
Zhong Kui
Zhong Kui
PikaWhoo
Zhong Kui
Level 155
God Stats
2W - 4L
1,088 SR
Queue Stats
359W - 343L
1,546 Elo+
Party 1
Erlang Shen
Erlang Shen
TheCrimsonKinggg
Erlang Shen
Level 35
God Stats
1W - 3L
1,501 SR
Queue Stats
78W - 94L
1,395 Elo+
Party 2
Charybdis
Charybdis
YungFrost
Charybdis
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 58L
1,472 Elo+
Party 2
Team Averages
Level 56
1,418 SR
1,441 Elo+

VS

Team Averages
Level 48
1,509 SR
1,469 Elo+
Hercules
Hercules
 
Hercules
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
FxNitro1368
Tiamat
Level 42
God Stats
6W - 5L
1,404 SR
Queue Stats
110W - 109L
1,505 Elo+
Solo
Sylvanus
Sylvanus
ObsidianInferno
Sylvanus
Level 89
God Stats
33W - 23L
1,656 SR
Queue Stats
322W - 353L
1,498 Elo+
Party 3
Erlang Shen
Erlang Shen
ShorterTyrion
Erlang Shen
Level 44
God Stats
10W - 4L
1,410 SR
Queue Stats
63W - 70L
1,431 Elo+
Solo
Charybdis
Charybdis
Snowy1259
Charybdis
Level 26
God Stats
3W - 5L
1,573 SR
Queue Stats
34W - 58L
1,411 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
14
3 / 3 / 7
10,014
435
10,666
21,974
22,048
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nemesis
FaZeGengu
Nemesis
17
5 / 7 / 6
10,899
474
10,421
17,087
9,687
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Zhong Kui
PikaWhoo
Zhong Kui
19
6 / 3 / 4
12,630
549
23,998
22,168
15,325
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Erlang Shen
TheCrimsonKinggg
Erlang Shen
16
5 / 11 / 3
10,814
470
8,922
23,093
17,113
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Charybdis
YungFrost
Charybdis
8
0 / 4 / 2
7,069
307
2,440
5,587
1,233
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
18
4 / 8 / 7
12,166
529
7,556
21,767
16,911
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Tiamat
20
6 / 1 / 7
14,006
609
20,632
8,569
6,526
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sylvanus
15
1 / 5 / 14
10,910
474
10,168
23,598
26,767
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Erlang Shen
ShorterTyrion
Erlang Shen
20
10 / 3 / 6
13,388
582
15,631
18,354
14,847
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Bow

Short Bow

+15%
Attack Speed

Charybdis
Snowy1259
Charybdis
20
7 / 3 / 3
13,428
584
9,654
12,160
4,987
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
65
19
Kills
28
28
Deaths
20
22
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
3
3
7
2.17
W
Hercules
 
Hercules
4
8
7
0.94
L
Nemesis
FaZeGengu
Nemesis
5
7
6
1.14
W
Tiamat
6
1
7
9.5
W
Sylvanus
1
5
14
1.6
L
Zhong Kui
PikaWhoo
Zhong Kui
6
3
4
2.67
W
Erlang Shen
ShorterTyrion
Erlang Shen
10
3
6
4.33
W
Charybdis
Snowy1259
Charybdis
7
3
3
2.83
L
Erlang Shen
TheCrimsonKinggg
Erlang Shen
5
11
3
0.59
L
Charybdis
YungFrost
Charybdis
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,447
Damage
63,641
89,909
Taken
84,448
65,406
Mitigated
70,038
19,585
Healing
22,914
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
10,666
1,042
0
2,719
21,974
22,048
33
7,782
13,978
37,343
0
W
Hercules
 
Hercules
7,556
2,338
0
5,268
21,767
16,911
984
8,061
13,706
9,220
35,949
L
Nemesis
FaZeGengu
Nemesis
10,421
5,405
0
1,220
17,087
9,687
31
4,599
12,318
0
76,109
W
Tiamat
20,632
1,623
0
2,934
8,569
6,526
2,634
3,660
4,909
101,759
0
W
Sylvanus
10,168
2,764
1,975
3,934
23,598
26,767
187
11,175
12,423
32,316
0
L
Zhong Kui
PikaWhoo
Zhong Kui
23,998
1,561
454
11,159
22,168
15,325
2,139
11,321
10,326
92,316
0
W
Erlang Shen
ShorterTyrion
Erlang Shen
15,631
8,769
0
6,232
18,354
14,847
0
6,219
12,135
0
108,653
W
Charybdis
Snowy1259
Charybdis
9,654
7,412
0
2,571
12,160
4,987
2,702
5,623
6,537
0
103,120
L
Erlang Shen
TheCrimsonKinggg
Erlang Shen
8,922
4,780
0
2,543
23,093
17,113
777
6,876
16,013
0
56,160
L
Charybdis
YungFrost
Charybdis
2,440
1,356
55
1,435
5,587
1,233
21
1,221
4,366
0
15,322

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,426
Gold Earned
63,898
456
Minions Killed
570
0
Camps Cleared
0
1,805,410
Distance Traveled
2,025,739
15
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
10,014
435
44
2
0
410,017
3
W
Hercules
12,166
529
94
4
0
358,960
0
L
Nemesis
10,899
474
100
4
0
425,283
0
W
Tiamat
14,006
609
166
7
0
438,590
5
W
Sylvanus
10,910
474
20
1
0
342,232
2
L
Zhong Kui
12,630
549
185
8
0
415,351
6
W
Erlang Shen
13,388
582
131
6
0
482,688
7
W
Charybdis
13,428
584
159
7
0
403,269
4
L
Erlang Shen
10,814
470
99
4
0
381,355
5
L
Charybdis
7,069
307
28
1
0
173,404
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role