Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
LowerNorth645
Cthulhu
Level 125
God Stats
5W - 2L
1,800 SR
Queue Stats
347W - 183L
1,714 Elo+
Party 2
Tiamat
Tiamat
Sacagaweaism
Tiamat
Level 160
God Stats
14W - 6L
1,589 SR
Queue Stats
202W - 91L
1,713 Elo+
Party 2
Team Averages
Level 104
1,630 SR
1,643 Elo+

VS

Team Averages
Level 84
1,455 SR
1,506 Elo+
Charybdis
Charybdis
DABSuffer
Charybdis
Level 48
God Stats
0W - 2L
1,242 SR
Queue Stats
30W - 34L
1,547 Elo+
Party 1
Xing Tian
Xing Tian
DynamicNIPS
Xing Tian
Level 122
God Stats
1W - 5L
1,624 SR
Queue Stats
35W - 46L
1,474 Elo+
Party 1
Agni
Agni
xTDxPhoenix
Agni
Level 81
God Stats
0W - 3L
1,500 SR
Queue Stats
6W - 11L
1,498 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
12
4 / 1 / 9
8,094
809
10,656
5,669
2,320
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cthulhu
12
6 / 1 / 5
7,900
790
9,687
13,727
12,490
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tiamat
11
3 / 1 / 4
7,092
709
3,109
5,036
3,293
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
DABSuffer
Charybdis
8
0 / 6 / 3
5,866
587
3,474
8,555
2,132
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Xing Tian
DynamicNIPS
Xing Tian
9
2 / 3 / 1
6,419
642
4,456
10,340
7,947
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
1 / 4 / 2
6,415
642
6,295
7,245
2,018
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
9
13
Kills
3
3
Deaths
13
18
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
4
1
9
8.5
L
Charybdis
DABSuffer
Charybdis
0
6
3
0.25
L
Xing Tian
DynamicNIPS
Xing Tian
2
3
1
0.83
W
Cthulhu
6
1
5
8.5
W
Tiamat
3
1
4
5
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,452
Damage
14,225
24,432
Taken
26,140
18,103
Mitigated
12,097
6,595
Healing
1,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
10,656
5,966
0
1,850
5,669
2,320
1,441
1,796
3,873
0
38,246
L
Charybdis
DABSuffer
Charybdis
3,474
1,906
0
500
8,555
2,132
0
3,391
4,834
0
9,355
L
Xing Tian
DynamicNIPS
Xing Tian
4,456
291
0
571
10,340
7,947
0
3,822
6,092
12,300
0
W
Cthulhu
9,687
623
144
4,099
13,727
12,490
146
6,944
6,783
20,199
0
W
Tiamat
3,109
138
0
502
5,036
3,293
118
2,762
2,274
20,537
0
L
6,295
955
0
730
7,245
2,018
0
4,702
2,242
21,933
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,086
Gold Earned
18,700
135
Minions Killed
80
8
Camps Cleared
1
531,209
Distance Traveled
507,986
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
8,094
809
61
6
3
154,478
3
L
Charybdis
5,866
587
22
2
0
148,884
2
L
Xing Tian
6,419
642
12
1
1
194,297
2
W
Cthulhu
7,900
790
25
3
1
196,002
7
W
Tiamat
7,092
709
49
5
4
180,729
0
L
Agni
6,415
642
46
5
0
164,805
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role