Player Matchup

Chaac
Chaac
DEVIL_Gabi
Chaac
Level 68
God Stats
2W - 2L
1,715 SR
Queue Stats
36W - 30L
1,487 Elo+
Party 2
Cthulhu
Cthulhu
RunnitDowneyJr
Cthulhu
Level 73
God Stats
7W - 5L
1,654 SR
Queue Stats
60W - 74L
1,400 Elo+
Solo
Kukulkan
Kukulkan
Sunrise22
Kukulkan
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 2
Team Averages
Level 50
1,623 SR
1,462 Elo+

VS

Team Averages
Level 64
1,699 SR
1,597 Elo+
Sol
Sol
 
Sol
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
NarcoMarco
Chiron
Level 125
God Stats
2W - 0L
1,825 SR
Queue Stats
26W - 19L
1,812 Elo+
Party 1
Khepri
Khepri
Rozemay
Khepri
Level 19
God Stats
2W - 0L
1,771 SR
Queue Stats
17W - 18L
1,479 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
13
8 / 3 / 0
9,404
672
11,280
16,213
13,126
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
0 / 2 / 8
8,685
620
8,726
10,657
7,935
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Kukulkan
Sunrise22
Kukulkan
10
0 / 5 / 5
7,668
548
2,119
8,426
2,545
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
0 / 4 / 3
7,942
567
5,087
9,492
3,377
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chiron
NarcoMarco
Chiron
15
9 / 3 / 1
10,963
783
17,134
10,171
4,323
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Khepri
Rozemay
Khepri
14
1 / 2 / 8
10,288
735
5,040
9,218
11,896
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
22
8
Kills
10
10
Deaths
9
13
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
0
4
3
0.38
L
Chaac
8
3
0
2.67
W
Chiron
NarcoMarco
Chiron
9
3
1
3.17
W
Khepri
Rozemay
Khepri
1
2
8
2.5
L
0
2
8
2
L
Kukulkan
Sunrise22
Kukulkan
0
5
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,125
Damage
27,261
35,296
Taken
28,881
23,606
Mitigated
19,596
10,164
Healing
8,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
5,087
981
0
2,594
9,492
3,377
201
4,972
4,520
16,929
0
L
Chaac
11,280
2,828
0
5,053
16,213
13,126
0
4,224
11,893
0
39,815
W
Chiron
NarcoMarco
Chiron
17,134
7,465
799
3,621
10,171
4,323
1,230
3,527
6,644
0
59,393
W
Khepri
Rozemay
Khepri
5,040
618
0
1,008
9,218
11,896
700
2,883
6,335
9,888
0
L
8,726
888
581
3,820
10,657
7,935
0
2,932
7,388
21,714
0
L
Kukulkan
Sunrise22
Kukulkan
2,119
655
0
710
8,426
2,545
0
2,803
5,411
9,669
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,757
Gold Earned
29,193
110
Minions Killed
135
5
Camps Cleared
6
642,070
Distance Traveled
694,211
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,942
567
32
2
0
215,719
0
L
Chaac
9,404
672
64
5
4
257,304
3
W
Chiron
10,963
783
98
7
6
239,496
0
W
Khepri
10,288
735
5
0
0
238,996
2
L
Cthulhu
8,685
620
37
3
1
212,817
3
L
Kukulkan
7,668
548
9
1
0
171,949
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role