Player Matchup

Jormungandr
Jormungandr
BahtsızBerdus
Jormungandr
Level 20
God Stats
4W - 3L
1,500 SR
Queue Stats
38W - 43L
1,300 Elo+
Party 1
Ymir
Ymir
NAZURTH
Ymir
Level 20
God Stats
4W - 3L
1,569 SR
Queue Stats
31W - 35L
1,337 Elo+
Solo
Artemis
Artemis
OLEGBBX
Artemis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Kukulkan
Kukulkan
alphabet72
Kukulkan
Level 25
God Stats
0W - 2L
1,271 SR
Queue Stats
7W - 6L
1,464 Elo+
Solo
Charybdis
Charybdis
bahtsiz-bedevii
Charybdis
Level 28
God Stats
14W - 20L
1,400 SR
Queue Stats
88W - 102L
1,258 Elo+
Party 1
Team Averages
Level 19
1,448 SR
1,372 Elo+

VS

Team Averages
Level 16
1,335 SR
1,372 Elo+
Ymir
Ymir
GoodGuySoul
Ymir
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Fenrir
Fenrir
brooksieboi
Fenrir
Level 29
God Stats
2W - 4L
1,203 SR
Queue Stats
93W - 138L
1,348 Elo+
Solo
Hercules
Hercules
easylife66
Hercules
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 13L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
mago083volador
Ao Kuang
Level 18
God Stats
4W - 9L
1,099 SR
Queue Stats
51W - 66L
1,245 Elo+
Solo
Neith
Neith
ohmaiel
Neith
Level 27
God Stats
110W - 123L
1,374 SR
Queue Stats
129W - 159L
1,268 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BahtsızBerdus
Jormungandr
16
3 / 4 / 12
10,457
455
12,149
24,989
23,368
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ymir
NAZURTH
Ymir
16
6 / 8 / 2
10,369
451
15,240
23,945
13,391
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
OLEGBBX
Artemis
7
2 / 4 / 2
7,090
308
3,153
4,884
1,380
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Kukulkan
alphabet72
Kukulkan
15
4 / 8 / 3
9,795
426
9,623
13,504
5,552
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
bahtsiz-bedevii
Charybdis
17
6 / 10 / 3
10,979
477
10,260
14,913
6,184
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 7 / 1
11,386
495
6,359
20,009
18,331
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fenrir
16
8 / 5 / 5
10,892
474
10,603
15,962
8,234
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hercules
easylife66
Hercules
20
12 / 0 / 8
13,368
581
22,223
20,211
23,690
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ao Kuang
15
7 / 3 / 3
10,233
445
9,154
13,533
7,890
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Neith
ohmaiel
Neith
15
1 / 7 / 12
10,181
443
14,474
13,615
4,726
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
62
21
Kills
33
34
Deaths
22
22
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
BahtsızBerdus
Jormungandr
3
4
12
2.25
W
5
7
1
0.79
L
Ymir
NAZURTH
Ymir
6
8
2
0.88
L
Artemis
OLEGBBX
Artemis
2
4
2
0.75
L
Kukulkan
alphabet72
Kukulkan
4
8
3
0.69
L
Charybdis
bahtsiz-bedevii
Charybdis
6
10
3
0.75
W
Fenrir
8
5
5
2.1
W
Hercules
easylife66
Hercules
12
0
8
16
W
Ao Kuang
7
3
3
2.83
W
Neith
ohmaiel
Neith
1
7
12
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,425
Damage
62,813
82,235
Taken
83,330
49,875
Mitigated
62,871
6,945
Healing
19,161
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
BahtsızBerdus
Jormungandr
12,149
3,315
0
0
24,989
23,368
470
5,574
18,552
45,530
0
W
6,359
2,366
0
250
20,009
18,331
3,309
4,928
14,979
45,984
0
L
Ymir
NAZURTH
Ymir
15,240
3,500
94
5,195
23,945
13,391
225
3,900
18,597
59,888
0
L
Artemis
OLEGBBX
Artemis
3,153
2,286
0
772
4,884
1,380
432
1,887
2,960
0
11,122
L
Kukulkan
alphabet72
Kukulkan
9,623
886
0
764
13,504
5,552
397
1,776
11,346
48,228
0
L
Charybdis
bahtsiz-bedevii
Charybdis
10,260
5,304
0
120
14,913
6,184
803
1,597
12,951
0
53,836
W
Fenrir
10,603
1,964
0
464
15,962
8,234
0
7,246
8,644
0
63,039
W
Hercules
easylife66
Hercules
22,223
5,524
0
12,518
20,211
23,690
4,303
8,474
11,737
0
95,526
W
Ao Kuang
9,154
1,722
0
2,724
13,533
7,890
935
8,493
4,614
21,197
0
W
Neith
ohmaiel
Neith
14,474
6,387
0
3,205
13,615
4,726
4,243
7,195
6,344
0
53,084

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,690
Gold Earned
56,060
332
Minions Killed
435
0
Camps Cleared
0
1,623,108
Distance Traveled
2,009,746
22
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
10,457
455
49
2
0
414,882
3
W
Ymir
11,386
495
70
3
0
390,989
4
L
Ymir
10,369
451
89
4
0
360,482
3
L
Artemis
7,090
308
17
1
0
121,798
1
L
Kukulkan
9,795
426
86
4
0
360,585
13
L
Charybdis
10,979
477
91
4
0
365,361
2
W
Fenrir
10,892
474
89
4
0
418,794
0
W
Hercules
13,368
581
167
7
0
425,735
2
W
Ao Kuang
10,233
445
29
1
0
450,868
7
W
Neith
10,181
443
80
3
0
323,360
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role