Player Matchup

Cernunnos
Cernunnos
 
Cernunnos
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
GodKingElmo
Cthulhu
Level 18
God Stats
8W - 3L
1,687 SR
Queue Stats
22W - 13L
1,533 Elo+
Solo
Ra
Ra
olsengutten
Ra
Level 122
God Stats
2W - 0L
1,147 SR
Queue Stats
73W - 80L
1,571 Elo+
Solo
Team Averages
Level 96
1,445 SR
1,534 Elo+

VS

Team Averages
Level 76
1,546 SR
1,555 Elo+
Cthulhu
Cthulhu
GGL0sian
Cthulhu
Level 81
God Stats
0W - 1L
1,649 SR
Queue Stats
46W - 25L
1,607 Elo+
Party 1
Rama
Rama
Mythroon14
Rama
Level 79
God Stats
1W - 1L
1,360 SR
Queue Stats
54W - 62L
1,377 Elo+
Solo
Scylla
Scylla
johnyboy1313131
Scylla
Level 69
God Stats
1W - 1L
1,630 SR
Queue Stats
47W - 23L
1,680 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
13
5 / 5 / 10
9,506
731
9,674
11,429
3,729
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
GodKingElmo
Cthulhu
14
6 / 1 / 13
9,773
752
10,652
10,418
10,213
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

15
9 / 0 / 10
10,495
807
12,777
8,059
3,032
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
GGL0sian
Cthulhu
11
2 / 4 / 4
8,182
629
8,026
14,266
11,522
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

10
0 / 10 / 1
7,197
554
4,936
13,476
3,912
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
4 / 6 / 2
8,781
675
9,282
10,811
2,881
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
13
20
Kills
6
6
Deaths
20
33
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
 
Cernunnos
5
5
10
2
L
Cthulhu
GGL0sian
Cthulhu
2
4
4
1
W
Cthulhu
GodKingElmo
Cthulhu
6
1
13
12.5
L
0
10
1
0.05
L
4
6
2
0.83
W
9
0
10
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,103
Damage
22,244
29,906
Taken
38,553
16,974
Mitigated
18,315
13,076
Healing
7,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
 
Cernunnos
9,674
6,752
0
2,025
11,429
3,729
1,670
6,198
4,971
0
41,553
L
Cthulhu
GGL0sian
Cthulhu
8,026
488
0
1,430
14,266
11,522
0
7,900
6,014
18,298
0
W
Cthulhu
GodKingElmo
Cthulhu
10,652
1,014
125
3,053
10,418
10,213
79
4,958
5,219
22,106
0
L
4,936
3,671
0
2,117
13,476
3,912
0
8,937
4,041
0
21,968
L
9,282
472
0
3,556
10,811
2,881
0
5,885
4,674
30,347
0
W
12,777
1,981
2,273
5,600
8,059
3,032
437
5,790
2,007
44,911
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,774
Gold Earned
24,160
164
Minions Killed
120
7
Camps Cleared
4
719,651
Distance Traveled
644,126
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
9,506
731
46
4
4
201,149
2
L
Cthulhu
8,182
629
18
1
0
244,736
6
W
Cthulhu
9,773
752
35
3
0
260,104
4
L
Rama
7,197
554
40
3
1
185,038
3
L
Scylla
8,781
675
62
5
3
214,352
2
W
Ra
10,495
807
83
6
3
258,398
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role