Player Matchup

Gilgamesh
Gilgamesh
BrOw Ulquiorra
Gilgamesh
Level 123
God Stats
14W - 8L
1,734 SR
Queue Stats
113W - 86L
1,610 Elo+
Party 2
Da Ji
Da Ji
Rp4 BoB
Da Ji
Level 124
God Stats
2W - 4L
1,411 SR
Queue Stats
99W - 90L
1,527 Elo+
Party 2
Kukulkan
Kukulkan
TDJI
Kukulkan
Level 160
God Stats
183W - 176L
1,531 SR
Queue Stats
1,278W - 1,776L
1,429 Elo+
Solo
Team Averages
Level 136
1,559 SR
1,522 Elo+

VS

Team Averages
Level 125
1,502 SR
1,459 Elo+
Vulcan
Vulcan
FrGZ-Zaiko
Vulcan
Level 146
God Stats
4W - 4L
1,360 SR
Queue Stats
109W - 117L
1,434 Elo+
Party 1
Cthulhu
Cthulhu
Hiruko-57
Cthulhu
Level 105
God Stats
1W - 1L
1,767 SR
Queue Stats
81W - 85L
1,448 Elo+
Party 1
Loki
Loki
iSHoCz_
Loki
Level 125
God Stats
2W - 6L
1,378 SR
Queue Stats
463W - 524L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BrOw Ulquiorra
Gilgamesh
19
16 / 2 / 12
16,274
775
25,299
34,782
24,402
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Da Ji
Rp4 BoB
Da Ji
18
12 / 3 / 11
15,256
726
20,377
17,934
7,545
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Kukulkan
TDJI
Kukulkan
18
4 / 6 / 19
14,582
694
12,526
13,350
4,512
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
FrGZ-Zaiko
Vulcan
15
2 / 10 / 7
12,615
601
17,201
17,226
6,881
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Hiruko-57
Cthulhu
15
3 / 9 / 5
12,586
599
10,424
22,433
32,080
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Loki
iSHoCz_
Loki
15
6 / 13 / 3
13,098
624
20,586
25,301
14,690
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
26
32
Kills
11
11
Deaths
32
42
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
BrOw Ulquiorra
Gilgamesh
16
2
12
11
L
Vulcan
FrGZ-Zaiko
Vulcan
2
10
7
0.55
L
Cthulhu
Hiruko-57
Cthulhu
3
9
5
0.61
W
Da Ji
Rp4 BoB
Da Ji
12
3
11
5.83
W
Kukulkan
TDJI
Kukulkan
4
6
19
2.25
L
Loki
iSHoCz_
Loki
6
13
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,202
Damage
48,211
66,066
Taken
64,960
36,459
Mitigated
53,651
22,382
Healing
5,567
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
BrOw Ulquiorra
Gilgamesh
25,299
9,133
0
14,198
34,782
24,402
704
13,634
20,483
0
58,727
L
Vulcan
FrGZ-Zaiko
Vulcan
17,201
4,092
0
2,605
17,226
6,881
0
1,484
15,590
45,460
0
L
Cthulhu
Hiruko-57
Cthulhu
10,424
97
705
746
22,433
32,080
0
8,099
13,968
34,060
0
W
Da Ji
Rp4 BoB
Da Ji
20,377
6,112
706
3,584
17,934
7,545
419
8,402
8,999
0
57,640
W
Kukulkan
TDJI
Kukulkan
12,526
1,673
0
3,894
13,350
4,512
1,542
6,204
6,832
59,526
0
L
Loki
iSHoCz_
Loki
20,586
5,441
0
1,511
25,301
14,690
0
2,671
22,508
0
46,930

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,112
Gold Earned
38,299
232
Minions Killed
180
14
Camps Cleared
4
1,119,828
Distance Traveled
892,740
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
16,274
775
69
3
9
381,656
3
L
Vulcan
12,615
601
79
4
2
277,242
1
L
Cthulhu
12,586
599
43
2
0
336,287
4
W
Da Ji
15,256
726
40
2
2
389,234
5
W
Kukulkan
14,582
694
123
6
3
348,938
0
L
Loki
13,098
624
58
3
2
279,211
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role