Player Matchup

Achilles
Achilles
 
Achilles
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
Lost9800
Charybdis
Level 159
God Stats
7W - 2L
1,753 SR
Queue Stats
486W - 448L
1,527 Elo+
Solo
Zhong Kui
Zhong Kui
ShogunClutch
Zhong Kui
Level 85
God Stats
3W - 1L
1,506 SR
Queue Stats
462W - 459L
1,521 Elo+
Solo
Jormungandr
Jormungandr
Thesinrose
Jormungandr
Level 127
God Stats
1W - 2L
1,248 SR
Queue Stats
343W - 326L
1,474 Elo+
Solo
Discordia
Discordia
luscious-head
Discordia
Level 127
God Stats
2W - 4L
1,347 SR
Queue Stats
491W - 461L
1,476 Elo+
Solo
Team Averages
Level 119
1,471 SR
1,499 Elo+

VS

Team Averages
Level 128
1,622 SR
1,521 Elo+
Merlin
Merlin
 
Merlin
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
Alexii4088
Charybdis
Level 106
God Stats
16W - 19L
1,532 SR
Queue Stats
340W - 343L
1,451 Elo+
Solo
Da Ji
Da Ji
CHARLTON B37
Da Ji
Level 156
God Stats
4W - 8L
1,419 SR
Queue Stats
450W - 445L
1,586 Elo+
Solo
Odin
Odin
Garg0yles
Odin
Level 143
God Stats
0W - 1L
1,697 SR
Queue Stats
156W - 120L
1,583 Elo+
Solo
Khepri
Khepri
MankeyCanSwandy
Khepri
Level 129
God Stats
2W - 1L
1,959 SR
Queue Stats
88W - 88L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
16
12 / 6 / 3
9,991
666
14,815
13,406
6,528
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Charybdis
Lost9800
Charybdis
12
1 / 3 / 2
7,096
473
6,499
11,223
3,293
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Zhong Kui
ShogunClutch
Zhong Kui
13
0 / 3 / 1
7,758
517
2,708
6,477
4,542
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
Thesinrose
Jormungandr
11
0 / 1 / 5
6,652
443
3,296
10,048
6,053
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Discordia
luscious-head
Discordia
14
4 / 2 / 4
8,556
570
3,752
5,554
1,515
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
4 / 6 / 0
8,015
534
7,643
8,652
2,518
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charybdis
Alexii4088
Charybdis
13
2 / 3 / 0
7,551
503
6,226
9,130
3,080
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
4 / 4 / 5
7,892
526
7,024
11,577
5,435
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Odin
14
2 / 3 / 1
7,648
510
2,972
9,270
5,776
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
2 / 2 / 2
6,490
433
2,500
9,276
4,424
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
22
17
Kills
14
15
Deaths
18
15
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
12
6
3
2.25
L
Merlin
 
Merlin
4
6
0
0.67
L
Charybdis
Alexii4088
Charybdis
2
3
0
0.67
L
4
4
5
1.63
L
Odin
2
3
1
0.83
W
Charybdis
Lost9800
Charybdis
1
3
2
0.67
L
2
2
2
1.5
W
Zhong Kui
ShogunClutch
Zhong Kui
0
3
1
0.17
W
Jormungandr
Thesinrose
Jormungandr
0
1
5
2.5
W
Discordia
luscious-head
Discordia
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,070
Damage
26,365
46,708
Taken
47,905
21,931
Mitigated
21,233
14,854
Healing
11,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
14,815
6,626
0
3,094
13,406
6,528
160
3,341
9,818
0
69,075
L
Merlin
 
Merlin
7,643
0
0
1,059
8,652
2,518
426
2,409
5,945
48,141
0
L
Charybdis
Alexii4088
Charybdis
6,226
3,821
0
1,727
9,130
3,080
180
861
8,269
0
54,733
L
7,024
1,946
0
4,842
11,577
5,435
0
2,112
9,355
0
36,085
L
Odin
2,972
676
0
2,242
9,270
5,776
0
2,126
7,144
0
40,745
W
Charybdis
Lost9800
Charybdis
6,499
4,026
0
4,997
11,223
3,293
1,076
807
10,416
0
47,491
L
2,500
109
0
1,992
9,276
4,424
0
1,824
7,436
17,146
0
W
Zhong Kui
ShogunClutch
Zhong Kui
2,708
215
0
2,295
6,477
4,542
796
0
5,827
39,089
0
W
Jormungandr
Thesinrose
Jormungandr
3,296
849
185
2,022
10,048
6,053
66
2,116
7,887
24,578
0
W
Discordia
luscious-head
Discordia
3,752
249
0
2,261
5,554
1,515
58
3,224
1,924
41,372
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,053
Gold Earned
37,596
415
Minions Killed
359
0
Camps Cleared
0
1,349,877
Distance Traveled
1,313,486
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
9,991
666
104
7
0
278,108
4
L
Merlin
8,015
534
94
6
0
261,473
2
L
Charybdis
7,551
503
104
7
0
258,777
2
L
Da Ji
7,892
526
63
4
0
288,739
4
L
Odin
7,648
510
80
5
0
242,521
4
W
Charybdis
7,096
473
89
6
0
246,512
2
L
Khepri
6,490
433
18
1
0
261,976
0
W
Zhong Kui
7,758
517
105
7
0
249,837
2
W
Jormungandr
6,652
443
25
2
0
288,105
1
W
Discordia
8,556
570
92
6
0
287,315
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role