Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Rat_Rat_2-0
Loki
Level 39
God Stats
59W - 48L
1,513 SR
Queue Stats
220W - 240L
1,353 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
ShredBodies
Morgan Le Fay
Level 44
God Stats
13W - 22L
1,416 SR
Queue Stats
165W - 180L
1,391 Elo+
Party 1
Cerberus
Cerberus
TheClaytonBoy1
Cerberus
Level 50
God Stats
10W - 13L
1,276 SR
Queue Stats
193W - 253L
1,264 Elo+
Party 1
Charybdis
Charybdis
Thesinrose
Charybdis
Level 127
God Stats
13W - 10L
1,538 SR
Queue Stats
343W - 326L
1,484 Elo+
Solo
Team Averages
Level 70
1,449 SR
1,399 Elo+

VS

Team Averages
Level 92
1,484 SR
1,450 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
AnimalZeus46233
Zhong Kui
Level 43
God Stats
27W - 17L
1,618 SR
Queue Stats
166W - 179L
1,410 Elo+
Solo
Charybdis
Charybdis
Malcolum
Charybdis
Level 104
God Stats
14W - 10L
1,465 SR
Queue Stats
308W - 288L
1,433 Elo+
Party 2
Artemis
Artemis
MankeyCanSwandy
Artemis
Level 129
God Stats
3W - 3L
1,503 SR
Queue Stats
88W - 88L
1,477 Elo+
Solo
Athena
Athena
xCatra11
Athena
Level 28
God Stats
18W - 26L
1,332 SR
Queue Stats
152W - 168L
1,431 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
9
0 / 2 / 1
5,509
501
3,397
7,356
2,020
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
4 / 6 / 3
6,522
593
4,554
9,523
2,370
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morgan Le Fay
ShredBodies
Morgan Le Fay
9
2 / 4 / 2
5,794
527
8,824
6,112
1,748
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
9
1 / 5 / 3
5,687
517
3,271
8,777
3,356
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charybdis
Thesinrose
Charybdis
9
3 / 3 / 0
5,717
520
3,226
5,044
1,741
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
11
10 / 2 / 3
7,501
682
7,189
8,547
2,875
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Zhong Kui
AnimalZeus46233
Zhong Kui
12
1 / 1 / 3
6,894
627
6,689
7,105
5,494
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
Malcolum
Charybdis
10
5 / 4 / 0
6,226
566
3,395
7,590
2,203
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
3 / 3 / 1
6,274
570
3,942
6,483
2,150
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Athena
xCatra11
Athena
10
1 / 0 / 8
6,131
557
3,417
8,197
4,803
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
35
10
Kills
20
20
Deaths
10
9
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
0
2
1
0.25
W
Gilgamesh
 
Gilgamesh
10
2
3
5.75
W
Zhong Kui
AnimalZeus46233
Zhong Kui
1
1
3
2.5
W
Charybdis
Malcolum
Charybdis
5
4
0
1.25
W
3
3
1
1.17
L
4
6
3
0.92
L
Morgan Le Fay
ShredBodies
Morgan Le Fay
2
4
2
0.75
L
Cerberus
1
5
3
0.5
L
Charybdis
Thesinrose
Charybdis
3
3
0
1
W
Athena
xCatra11
Athena
1
0
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,272
Damage
24,632
36,812
Taken
37,922
11,235
Mitigated
17,525
6,104
Healing
11,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
3,397
1,029
0
673
7,356
2,020
0
3,830
3,526
24,357
0
W
Gilgamesh
 
Gilgamesh
7,189
2,375
167
2,882
8,547
2,875
0
3,778
4,769
0
28,829
W
Zhong Kui
AnimalZeus46233
Zhong Kui
6,689
495
0
3,740
7,105
5,494
1,597
3,369
3,736
48,128
0
W
Charybdis
Malcolum
Charybdis
3,395
1,644
564
1,379
7,590
2,203
663
3,395
4,195
0
16,400
W
3,942
1,963
0
1,551
6,483
2,150
0
687
5,796
0
38,636
L
4,554
789
0
2,052
9,523
2,370
0
2,545
6,978
0
26,732
L
Morgan Le Fay
ShredBodies
Morgan Le Fay
8,824
693
0
1,216
6,112
1,748
0
691
5,421
26,006
0
L
Cerberus
3,271
391
0
1,691
8,777
3,356
0
2,120
6,657
25,727
0
L
Charybdis
Thesinrose
Charybdis
3,226
1,405
0
472
5,044
1,741
0
920
4,124
0
19,830
W
Athena
xCatra11
Athena
3,417
1,152
196
643
8,197
4,803
413
4,474
3,723
12,539
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,229
Gold Earned
33,026
248
Minions Killed
257
0
Camps Cleared
0
1,044,479
Distance Traveled
1,046,880
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
5,509
501
44
4
0
197,335
1
W
Gilgamesh
7,501
682
48
4
0
244,943
2
W
Zhong Kui
6,894
627
109
10
0
212,397
3
W
Charybdis
6,226
566
27
2
0
214,377
0
W
Artemis
6,274
570
56
5
0
151,144
0
L
Loki
6,522
593
54
5
0
233,830
1
L
Morgan Le Fay
5,794
527
40
4
0
198,243
1
L
Cerberus
5,687
517
69
6
0
211,898
2
L
Charybdis
5,717
520
41
4
0
203,173
1
W
Athena
6,131
557
17
2
0
224,019
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role