Player Matchup

Raijin
Raijin
HallOfMandos
Raijin
Level 26
God Stats
2W - 2L
1,501 SR
Queue Stats
17W - 20L
1,211 Elo+
Solo
Horus
Horus
Hgard
Horus
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Set
Set
maciekmaczuga420
Set
Level 19
God Stats
4W - 1L
1,592 SR
Queue Stats
30W - 28L
1,449 Elo+
Solo
Yemoja
Yemoja
ridulsss
Yemoja
Level 18
God Stats
3W - 2L
1,428 SR
Queue Stats
5W - 4L
1,425 Elo+
Solo
Hel
Hel
РУсСКИййlТапПор
Hel
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Team Averages
Level 18
1,504 SR
1,417 Elo+

VS

Team Averages
Level 12
1,498 SR
1,373 Elo+
Horus
Horus
AjWiley
Horus
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Freya
Freya
Kaktusch
Freya
Level 23
God Stats
2W - 2L
1,645 SR
Queue Stats
32W - 39L
1,466 Elo+
Party 2
Fenrir
Fenrir
PanMarcel
Fenrir
Level 8
God Stats
0W - 2L
1,255 SR
Queue Stats
46W - 38L
1,306 Elo+
Solo
Cthulhu
Cthulhu
xDOLORx
Cthulhu
Level 9
God Stats
3W - 5L
1,387 SR
Queue Stats
4W - 8L
1,280 Elo+
Party 2
Jormungandr
Jormungandr
xanderdevoster
Jormungandr
Level 16
God Stats
0W - 2L
1,702 SR
Queue Stats
2W - 6L
1,314 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
13
6 / 3 / 3
8,248
634
5,883
6,682
2,504
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Horus
Hgard
Horus
9
1 / 1 / 7
6,347
488
1,597
4,929
1,814
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
4 / 1 / 6
7,322
563
6,147
7,266
3,116
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Yemoja
ridulsss
Yemoja
11
5 / 0 / 6
7,176
552
4,190
5,045
3,154
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

10
3 / 2 / 4
6,983
537
5,598
5,996
3,722
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
AjWiley
Horus
2
0 / 2 / 0
4,224
325
379
1,403
439
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Freya
Kaktusch
Freya
11
6 / 4 / 0
6,839
526
5,834
7,066
1,912
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Fenrir
PanMarcel
Fenrir
10
0 / 5 / 2
6,077
467
3,949
10,422
3,926
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cthulhu
xDOLORx
Cthulhu
9
0 / 5 / 2
5,686
437
1,922
9,292
5,665
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Jormungandr
xanderdevoster
Jormungandr
9
0 / 4 / 0
5,740
442
2,249
10,463
7,583
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
10
19
Kills
6
7
Deaths
20
26
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Horus
AjWiley
Horus
0
2
0
0
W
Raijin
6
3
3
2.5
W
Horus
Hgard
Horus
1
1
7
4.5
L
Freya
Kaktusch
Freya
6
4
0
1.5
L
Fenrir
PanMarcel
Fenrir
0
5
2
0.2
W
4
1
6
7
W
Yemoja
ridulsss
Yemoja
5
0
6
8
L
Cthulhu
xDOLORx
Cthulhu
0
5
2
0.2
L
Jormungandr
xanderdevoster
Jormungandr
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,415
Damage
14,333
29,918
Taken
38,646
14,310
Mitigated
19,525
7,594
Healing
6,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
AjWiley
Horus
379
249
54
82
1,403
439
0
410
993
0
2,069
W
Raijin
5,883
844
0
559
6,682
2,504
1,488
3,466
3,216
35,366
0
W
Horus
Hgard
Horus
1,597
933
110
604
4,929
1,814
1,146
1,362
3,567
0
9,885
L
Freya
Kaktusch
Freya
5,834
1,449
0
684
7,066
1,912
0
3,865
2,887
17,324
0
L
Fenrir
PanMarcel
Fenrir
3,949
1,128
0
3,553
10,422
3,926
0
2,526
7,804
0
34,868
W
6,147
3,249
0
1,487
7,266
3,116
0
1,063
6,203
0
42,676
W
Yemoja
ridulsss
Yemoja
4,190
1,353
1,693
583
5,045
3,154
657
1,343
3,628
19,965
0
L
Cthulhu
xDOLORx
Cthulhu
1,922
773
0
1,377
9,292
5,665
435
5,028
4,148
17,459
0
L
Jormungandr
xanderdevoster
Jormungandr
2,249
86
0
250
10,463
7,583
54
3,252
7,143
17,477
0
W
5,598
2,182
762
1,796
5,996
3,722
1,313
2,771
3,225
31,844
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,076
Gold Earned
28,566
266
Minions Killed
157
0
Camps Cleared
0
1,221,270
Distance Traveled
918,711
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
4,224
325
4
0
0
56,455
1
W
Raijin
8,248
634
92
7
0
226,311
4
W
Horus
6,347
488
30
2
0
254,856
0
L
Freya
6,839
526
26
2
0
223,820
2
L
Fenrir
6,077
467
66
5
0
239,179
1
W
Set
7,322
563
65
5
0
252,270
0
W
Yemoja
7,176
552
22
2
0
255,422
0
L
Cthulhu
5,686
437
30
2
0
202,282
0
L
Jormungandr
5,740
442
31
2
0
196,975
0
W
Hel
6,983
537
57
4
0
232,411
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role