Player Matchup

Mulan
Mulan
Bacon8er52
Mulan
Level 103
God Stats
13W - 7L
1,644 SR
Queue Stats
324W - 312L
1,551 Elo+
Party 1
Fenrir
Fenrir
HairyHa55elhoff
Fenrir
Level 158
God Stats
1W - 2L
1,577 SR
Queue Stats
120W - 90L
1,676 Elo+
Party 3
Ne Zha
Ne Zha
OmEEgAAtRRoN
Ne Zha
Level 27
God Stats
2W - 4L
1,511 SR
Queue Stats
83W - 54L
1,643 Elo+
Party 3
Agni
Agni
TwentyTHunder3
Agni
Level 115
God Stats
23W - 13L
1,764 SR
Queue Stats
308W - 285L
1,567 Elo+
Party 1
Sol
Sol
sharpblaze3432
Sol
Level 118
God Stats
2W - 1L
1,768 SR
Queue Stats
694W - 716L
1,522 Elo+
Solo
Team Averages
Level 104
1,653 SR
1,592 Elo+

VS

Team Averages
Level 110
1,460 SR
1,594 Elo+
Baba Yaga
Baba Yaga
IL0VEPUNCAKE
Baba Yaga
Level 123
God Stats
4W - 5L
1,514 SR
Queue Stats
285W - 296L
1,574 Elo+
Solo
Artio
Artio
KuroD4ni
Artio
Level 158
God Stats
7W - 3L
1,517 SR
Queue Stats
481W - 352L
1,691 Elo+
Solo
Nemesis
Nemesis
Skullpie
Nemesis
Level 97
God Stats
4W - 6L
1,396 SR
Queue Stats
267W - 259L
1,587 Elo+
Solo
Fenrir
Fenrir
TheFalcoMan
Fenrir
Level 107
God Stats
4W - 3L
1,559 SR
Queue Stats
108W - 104L
1,592 Elo+
Party 2
Charybdis
Charybdis
ghostlavendier
Charybdis
Level 64
God Stats
1W - 1L
1,312 SR
Queue Stats
21W - 24L
1,526 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
15
2 / 6 / 0
9,256
514
7,956
15,362
9,410
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
1 / 5 / 5
7,969
443
5,466
18,178
17,522
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ne Zha
13
1 / 5 / 6
8,427
468
5,873
13,333
4,869
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

15
5 / 3 / 1
9,435
524
7,974
11,730
4,297
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

15
7 / 2 / 2
9,592
533
11,094
10,894
4,156
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
IL0VEPUNCAKE
Baba Yaga
16
3 / 1 / 7
10,101
561
11,916
10,146
5,298
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Artio
KuroD4ni
Artio
18
12 / 1 / 4
11,522
640
14,853
19,953
28,052
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Nemesis
Skullpie
Nemesis
15
4 / 5 / 10
9,820
546
8,275
11,836
7,277
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fenrir
12
2 / 4 / 10
8,490
472
6,435
17,930
16,402
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Charybdis
ghostlavendier
Charybdis
15
0 / 5 / 0
8,910
495
3,478
9,996
2,820
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
52
16
Kills
21
21
Deaths
16
14
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Mulan
2
6
0
0.33
L
1
5
5
0.7
W
Baba Yaga
IL0VEPUNCAKE
Baba Yaga
3
1
7
6.5
W
Artio
KuroD4ni
Artio
12
1
4
14
L
Ne Zha
1
5
6
0.8
W
Nemesis
Skullpie
Nemesis
4
5
10
1.8
W
Fenrir
2
4
10
1.75
L
5
3
1
1.83
W
Charybdis
ghostlavendier
Charybdis
0
5
0
0
L
7
2
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,363
Damage
44,957
69,497
Taken
69,861
40,254
Mitigated
59,849
17,926
Healing
23,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
7,956
2,480
0
3,421
15,362
9,410
0
8,693
6,669
365
54,023
L
5,466
1,860
0
2,401
18,178
17,522
345
4,966
13,212
422
18,676
W
Baba Yaga
IL0VEPUNCAKE
Baba Yaga
11,916
832
0
5,022
10,146
5,298
1,106
2,824
7,322
77,672
0
W
Artio
KuroD4ni
Artio
14,853
1,721
994
11,828
19,953
28,052
425
3,107
16,846
67,971
0
L
Ne Zha
5,873
1,007
0
3,757
13,333
4,869
140
4,382
8,951
0
50,755
W
Nemesis
Skullpie
Nemesis
8,275
3,493
0
2,383
11,836
7,277
998
3,264
8,572
0
67,253
W
Fenrir
6,435
1,178
0
1,500
17,930
16,402
146
5,815
12,115
0
17,273
L
7,974
1,453
68
2,439
11,730
4,297
0
5,306
6,424
66,508
0
W
Charybdis
ghostlavendier
Charybdis
3,478
1,669
0
2,142
9,996
2,820
568
3,673
6,323
0
67,419
L
11,094
5,316
0
5,840
10,894
4,156
573
3,490
7,404
63,358
9,555

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,679
Gold Earned
48,843
478
Minions Killed
473
0
Camps Cleared
0
1,695,887
Distance Traveled
1,752,651
15
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
9,256
514
116
6
0
342,109
3
L
Fenrir
7,969
443
29
2
0
347,596
7
W
Baba Yaga
10,101
561
127
7
0
360,603
8
W
Artio
11,522
640
120
7
0
352,844
2
L
Ne Zha
8,427
468
89
5
0
344,019
0
W
Nemesis
9,820
546
96
5
0
387,595
3
W
Fenrir
8,490
472
18
1
0
358,307
11
L
Agni
9,435
524
124
7
0
342,786
4
W
Charybdis
8,910
495
112
6
0
293,302
3
L
Sol
9,592
533
120
7
0
319,377
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role