Player Matchup

He Bo
He Bo
Riichy_Senpai
He Bo
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 0L
2,141 Elo+
Party 1
Ne Zha
Ne Zha
Shioory_Sempai
Ne Zha
Level 25
God Stats
2W - 0L
1,835 SR
Queue Stats
20W - 0L
2,021 Elo+
Party 1
Tyr
Tyr
Spoit_Senpai
Tyr
Level 21
God Stats
1W - 0L
1,303 SR
Queue Stats
19W - 1L
1,922 Elo+
Party 1
Team Averages
Level 22
1,546 SR
2,028 Elo+

VS

Team Averages
Level 19
1,533 SR
1,234 Elo+
Anhur
Anhur
IHitTheMidgets
Anhur
Level 17
God Stats
1W - 2L
1,283 SR
Queue Stats
5W - 10L
1,267 Elo+
Party 2
Anubis
Anubis
ImmortalTrikz
Anubis
Level 25
God Stats
1W - 1L
1,540 SR
Queue Stats
13W - 22L
1,245 Elo+
Party 2
Ares
Ares
Roxas Ouma
Ares
Level 16
God Stats
0W - 1L
1,776 SR
Queue Stats
6W - 12L
1,190 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
15 / 2 / 15
12,043
860
21,809
11,859
3,276
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
13 / 1 / 19
12,115
865
15,768
10,352
4,583
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
6 / 0 / 22
12,061
862
7,655
17,016
10,494
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 11 / 1
7,935
567
7,122
14,453
4,343
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 13 / 1
9,661
690
8,710
18,374
8,537
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 10 / 2
7,787
556
3,401
19,988
19,776
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
7
34
Kills
3
3
Deaths
34
56
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
11
1
0.14
L
2
13
1
0.19
W
15
2
15
11.25
L
0
10
2
0.1
W
13
1
19
22.5
W
6
0
22
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,232
Damage
19,233
39,227
Taken
52,815
18,353
Mitigated
32,656
17,538
Healing
3,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,122
3,234
0
82
14,453
4,343
0
6,712
7,413
0
20,967
L
8,710
126
195
3,311
18,374
8,537
0
6,273
11,809
32,420
0
W
21,809
374
360
3,990
11,859
3,276
627
3,661
8,198
49,990
0
L
3,401
780
0
0
19,988
19,776
0
8,070
11,690
12,813
0
W
15,768
3,509
0
3,769
10,352
4,583
1,553
4,859
5,386
0
49,350
W
7,655
804
0
9,419
17,016
10,494
80
4,772
12,244
0
24,988

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,219
Gold Earned
25,383
149
Minions Killed
104
12
Camps Cleared
1
823,584
Distance Traveled
601,668
10
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
7,935
567
32
2
1
197,318
0
L
Anubis
9,661
690
61
4
0
178,976
0
W
He Bo
12,043
860
54
4
5
254,039
2
L
Ares
7,787
556
11
1
0
225,374
0
W
Ne Zha
12,115
865
48
3
2
290,943
3
W
Tyr
12,061
862
47
3
5
278,602
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role