Player Matchup

Charybdis
Charybdis
HeatproofWheat
Charybdis
Level 106
God Stats
1W - 3L
1,500 SR
Queue Stats
21W - 11L
1,756 Elo+
Party 2
Hun Batz
Hun Batz
MONUMENTOFSINS
Hun Batz
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 11L
1,756 Elo+
Party 2
Cerberus
Cerberus
Nightshade1309
Cerberus
Level 63
God Stats
6W - 2L
1,500 SR
Queue Stats
21W - 13L
1,610 Elo+
Party 2
Team Averages
Level 83
1,500 SR
1,707 Elo+

VS

Team Averages
Level 39
1,479 SR
1,464 Elo+
Horus
Horus
H3hejr246
Horus
Level 62
God Stats
1W - 1L
1,271 SR
Queue Stats
36W - 48L
1,359 Elo+
Party 1
Gilgamesh
Gilgamesh
LORDGEPPETTO
Gilgamesh
Level 27
God Stats
1W - 1L
1,372 SR
Queue Stats
12W - 25L
1,665 Elo+
Party 1
Sylvanus
Sylvanus
v_DARKTIGER_v
Sylvanus
Level 27
God Stats
0W - 1L
1,795 SR
Queue Stats
3W - 3L
1,367 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
HeatproofWheat
Charybdis
16
9 / 3 / 4
12,250
721
23,351
12,035
4,558
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hun Batz
15
4 / 2 / 7
10,948
644
9,956
8,434
3,504
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
14
1 / 0 / 13
11,602
682
6,646
12,660
18,291
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
H3hejr246
Horus
13
0 / 4 / 4
9,658
568
6,593
16,705
7,985
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Gilgamesh
LORDGEPPETTO
Gilgamesh
14
2 / 4 / 2
10,016
589
10,056
13,938
11,897
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Breastplate

Breastplate

+20
Physical Protection

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sylvanus
v_DARKTIGER_v
Sylvanus
13
3 / 6 / 1
10,133
596
7,029
15,462
8,687
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
12
14
Kills
5
5
Deaths
14
24
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Horus
H3hejr246
Horus
0
4
4
0.5
W
Charybdis
HeatproofWheat
Charybdis
9
3
4
3.67
L
Gilgamesh
LORDGEPPETTO
Gilgamesh
2
4
2
0.75
W
Hun Batz
4
2
7
3.75
W
Cerberus
1
0
13
7.5
L
Sylvanus
v_DARKTIGER_v
Sylvanus
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,953
Damage
23,678
33,129
Taken
46,105
26,353
Mitigated
28,569
10,651
Healing
11,879
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
H3hejr246
Horus
6,593
2,930
1,426
4,509
16,705
7,985
0
2,532
14,173
0
50,056
W
Charybdis
HeatproofWheat
Charybdis
23,351
13,156
0
4,650
12,035
4,558
1,115
1,893
10,142
0
70,279
L
Gilgamesh
LORDGEPPETTO
Gilgamesh
10,056
1,989
0
723
13,938
11,897
0
3,136
10,802
0
26,664
W
Hun Batz
9,956
761
1,072
1,041
8,434
3,504
1,447
2,941
5,493
0
34,113
W
Cerberus
6,646
67
42
3,846
12,660
18,291
260
1,810
10,850
15,574
0
L
Sylvanus
v_DARKTIGER_v
Sylvanus
7,029
1,920
2,832
2,389
15,462
8,687
189
1,865
13,597
19,846
3,744

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,800
Gold Earned
29,807
206
Minions Killed
174
3
Camps Cleared
11
824,806
Distance Traveled
758,828
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
9,658
568
90
5
5
266,467
4
W
Charybdis
12,250
721
122
7
0
274,900
6
L
Gilgamesh
10,016
589
50
3
5
278,705
1
W
Hun Batz
10,948
644
52
3
3
291,221
1
W
Cerberus
11,602
682
32
2
0
258,685
0
L
Sylvanus
10,133
596
34
2
1
213,656
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role