Player Matchup

Anhur
Anhur
Hard2k11l
Anhur
Level 96
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 21L
1,698 Elo+
Party 1
Khepri
Khepri
InjectingSmite
Khepri
Level 25
God Stats
1W - 0L
1,448 SR
Queue Stats
69W - 61L
1,641 Elo+
Party 1
Hel
Hel
StingrayPrincess
Hel
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 3L
1,575 Elo+
Party 1
Team Averages
Level 45
1,483 SR
1,638 Elo+

VS

Team Averages
Level 56
1,406 SR
1,343 Elo+
Ra
Ra
Mulof09
Ra
Level 125
God Stats
13W - 13L
1,219 SR
Queue Stats
292W - 317L
1,375 Elo+
Party 2
Serqet
Serqet
SwagCity007
Serqet
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 24L
1,331 Elo+
Party 2
Jing Wei
Jing Wei
YourMomofTHUNDER
Jing Wei
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 70L
1,323 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Hard2k11l
Anhur
16
17 / 2 / 2
12,935
862
22,497
9,772
4,483
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
2 / 2 / 14
10,963
731
7,361
17,924
27,358
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
1 / 1 / 15
9,948
663
3,344
8,093
7,827
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 5 / 1
9,904
660
14,223
12,498
4,435
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Serqet
12
1 / 8 / 2
9,243
616
6,721
12,159
3,947
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

12
0 / 7 / 4
8,798
587
6,455
11,670
4,175
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
12
20
Kills
5
5
Deaths
20
31
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Anhur
Hard2k11l
Anhur
17
2
2
9
W
2
2
14
4.5
L
4
5
1
0.9
W
1
1
15
8.5
L
Serqet
1
8
2
0.25
L
0
7
4
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,202
Damage
27,399
35,789
Taken
36,327
39,668
Mitigated
12,557
10,172
Healing
5,477
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Hard2k11l
Anhur
22,497
11,447
0
1,905
9,772
4,483
2,009
4,931
4,589
0
64,020
W
7,361
672
0
1,522
17,924
27,358
176
6,138
11,544
19,156
0
L
14,223
1,534
1,503
3,593
12,498
4,435
35
4,335
8,163
60,205
0
W
3,344
1,566
3,617
3,128
8,093
7,827
333
3,646
3,728
16,025
0
L
Serqet
6,721
1,715
0
340
12,159
3,947
0
4,580
7,579
0
10,350
L
6,455
3,925
0
41
11,670
4,175
0
2,144
9,526
0
17,231

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,846
Gold Earned
27,945
135
Minions Killed
153
4
Camps Cleared
7
828,456
Distance Traveled
722,847
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
12,935
862
98
7
2
270,145
4
W
Khepri
10,963
731
17
1
0
307,165
0
L
Ra
9,904
660
109
7
4
260,789
0
W
Hel
9,948
663
20
1
2
251,146
2
L
Serqet
9,243
616
13
1
1
217,291
0
L
Jing Wei
8,798
587
31
2
2
244,767
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role