Player Matchup

Arachne
Arachne
ChocolateBallSak
Arachne
Level 109
God Stats
1W - 0L
1,712 SR
Queue Stats
106W - 95L
1,523 Elo+
Party 2
Danzaburou
Danzaburou
DelusiveTTV
Danzaburou
Level 101
God Stats
2W - 0L
1,758 SR
Queue Stats
223W - 199L
1,497 Elo+
Solo
Discordia
Discordia
sadwhimsical
Discordia
Level 106
God Stats
3W - 0L
1,832 SR
Queue Stats
365W - 394L
1,491 Elo+
Party 2
Odin
Odin
tyoo8047
Odin
Level 82
God Stats
30W - 20L
1,516 SR
Queue Stats
565W - 531L
1,541 Elo+
Solo
Geb
Geb
wacker38
Geb
Level 56
God Stats
9W - 6L
1,812 SR
Queue Stats
98W - 102L
1,536 Elo+
Solo
Team Averages
Level 91
1,726 SR
1,518 Elo+

VS

Team Averages
Level 94
1,497 SR
1,502 Elo+
Neith
Neith
 
Neith
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Achilles
Achilles
AVM KaZy
Achilles
Level 109
God Stats
2W - 4L
1,513 SR
Queue Stats
413W - 384L
1,488 Elo+
Party 3
Terra
Terra
CheddaSquizzy
Terra
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 54L
1,394 Elo+
Solo
Thoth
Thoth
Self Given
Thoth
Level 114
God Stats
7W - 9L
1,498 SR
Queue Stats
647W - 679L
1,529 Elo+
Party 1
Arachne
Arachne
Stepbro kel
Arachne
Level 114
God Stats
1W - 3L
1,473 SR
Queue Stats
523W - 510L
1,600 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 0 / 2
5,385
539
3,316
4,119
1,720
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Danzaburou
DelusiveTTV
Danzaburou
11
10 / 1 / 1
6,878
688
8,120
5,942
2,104
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Discordia
sadwhimsical
Discordia
10
3 / 5 / 0
5,723
572
3,174
4,745
1,239
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Odin
11
1 / 0 / 2
6,359
636
2,807
3,264
1,746
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

8
1 / 2 / 7
5,253
525
1,953
7,665
4,007
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
9
3 / 2 / 0
5,645
565
5,020
3,027
884
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Achilles
AVM KaZy
Achilles
11
1 / 2 / 0
5,997
600
2,001
6,463
2,506
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

7
0 / 6 / 2
4,516
452
1,365
8,336
4,549
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thoth
10
0 / 2 / 4
5,559
556
1,938
4,681
1,700
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
Stepbro kel
Arachne
9
4 / 4 / 0
5,872
587
3,790
8,909
3,525
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
14
16
Kills
8
8
Deaths
16
12
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
3
2
0
1.5
L
Achilles
AVM KaZy
Achilles
1
2
0
0.5
L
0
6
2
0.17
W
1
0
2
2
W
Danzaburou
DelusiveTTV
Danzaburou
10
1
1
10.5
L
Thoth
0
2
4
1
L
Arachne
Stepbro kel
Arachne
4
4
0
1
W
Discordia
sadwhimsical
Discordia
3
5
0
0.6
W
Odin
1
0
2
2
W
1
2
7
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,370
Damage
14,114
25,735
Taken
31,416
10,816
Mitigated
13,164
9,029
Healing
9,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
5,020
2,186
0
701
3,027
884
106
342
2,611
0
26,470
L
Achilles
AVM KaZy
Achilles
2,001
216
0
2,383
6,463
2,506
0
481
5,538
0
32,584
L
1,365
614
47
1,691
8,336
4,549
203
837
7,225
5,862
0
W
3,316
2,150
0
1,621
4,119
1,720
0
230
3,889
0
24,935
W
Danzaburou
DelusiveTTV
Danzaburou
8,120
6,031
0
2,679
5,942
2,104
314
1,079
4,863
0
43,183
L
Thoth
1,938
72
44
1,670
4,681
1,700
0
1,429
2,872
29,645
0
L
Arachne
Stepbro kel
Arachne
3,790
1,930
0
3,108
8,909
3,525
76
1,341
7,398
0
29,057
W
Discordia
sadwhimsical
Discordia
3,174
387
0
350
4,745
1,239
0
1,135
3,610
26,242
0
W
Odin
2,807
943
0
2,040
3,264
1,746
0
0
3,264
2,550
31,304
W
1,953
451
159
2,180
7,665
4,007
0
919
6,746
11,764
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,598
Gold Earned
27,589
307
Minions Killed
249
0
Camps Cleared
0
997,167
Distance Traveled
983,478
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,645
565
50
5
0
197,407
2
L
Achilles
5,997
600
88
9
0
196,571
2
L
Terra
4,516
452
10
1
0
194,941
0
W
Arachne
5,385
539
51
5
0
236,796
1
W
Danzaburou
6,878
688
74
7
0
177,691
4
L
Thoth
5,559
556
44
4
0
190,848
3
L
Arachne
5,872
587
57
6
0
203,711
0
W
Discordia
5,723
572
70
7
0
175,510
2
W
Odin
6,359
636
91
9
0
228,655
2
W
Geb
5,253
525
21
2
0
178,515
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role