Player Matchup

Vamana
Vamana
Busted169
Vamana
Level 11
God Stats
1W - 7L
1,102 SR
Queue Stats
9W - 20L
1,313 Elo+
Solo
Charybdis
Charybdis
Khaos4856
Charybdis
Level 29
God Stats
3W - 1L
1,500 SR
Queue Stats
50W - 91L
1,233 Elo+
Solo
Thanatos
Thanatos
blackworld2009
Thanatos
Level 3
God Stats
2W - 3L
1,225 SR
Queue Stats
3W - 9L
1,123 Elo+
Solo
Cthulhu
Cthulhu
dantp1324
Cthulhu
Level 28
God Stats
4W - 3L
1,514 SR
Queue Stats
86W - 92L
1,398 Elo+
Solo
Jormungandr
Jormungandr
shin_destoroyah6
Jormungandr
Level 22
God Stats
76W - 77L
1,490 SR
Queue Stats
155W - 218L
1,321 Elo+
Solo
Team Averages
Level 19
1,366 SR
1,278 Elo+

VS

Team Averages
Level 18
1,581 SR
1,305 Elo+
Susano
Susano
AeTher Astro
Susano
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,330 Elo+
Solo
Fenrir
Fenrir
BaNaNa_mAyH3mM
Fenrir
Level 14
God Stats
0W - 2L
1,500 SR
Queue Stats
141W - 192L
1,125 Elo+
Party 1
Hachiman
Hachiman
ChoppedTino
Hachiman
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 9L
1,516 Elo+
Party 2
Achilles
Achilles
Donovxnbtw
Achilles
Level 42
God Stats
4W - 2L
1,700 SR
Queue Stats
65W - 82L
1,421 Elo+
Party 2
Zhong Kui
Zhong Kui
PerkanPtp
Zhong Kui
Level 8
God Stats
8W - 9L
1,705 SR
Queue Stats
255W - 292L
1,133 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Busted169
Vamana
16
4 / 4 / 14
12,340
537
5,891
22,074
14,465
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Charybdis
Khaos4856
Charybdis
20
13 / 9 / 3
14,422
627
23,481
21,615
8,371
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thanatos
12
1 / 15 / 2
9,374
408
3,191
14,321
5,684
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cthulhu
dantp1324
Cthulhu
18
10 / 3 / 1
12,837
558
17,355
25,092
14,895
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
shin_destoroyah6
Jormungandr
17
3 / 3 / 1
11,195
487
8,409
13,570
7,107
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
12
1 / 7 / 2
8,601
374
4,380
13,820
5,411
Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
5 / 10 / 6
11,151
485
9,321
19,385
11,754
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mace

Mace

+10
Physical Power

Hachiman
ChoppedTino
Hachiman
15
5 / 10 / 6
10,390
452
9,689
15,916
6,113
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Achilles
Donovxnbtw
Achilles
19
12 / 2 / 1
12,862
559
15,954
16,588
23,889
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Zhong Kui
PerkanPtp
Zhong Kui
17
10 / 4 / 5
11,829
514
21,581
20,900
16,110
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
53
31
Kills
33
34
Deaths
33
21
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Susano
1
7
2
0.29
L
5
10
6
0.8
W
Vamana
Busted169
Vamana
4
4
14
2.75
L
Hachiman
ChoppedTino
Hachiman
5
10
6
0.8
L
Achilles
Donovxnbtw
Achilles
12
2
1
6.25
W
Charybdis
Khaos4856
Charybdis
13
9
3
1.61
L
Zhong Kui
PerkanPtp
Zhong Kui
10
4
5
3.13
W
Thanatos
1
15
2
0.13
W
Cthulhu
dantp1324
Cthulhu
10
3
1
3.5
W
Jormungandr
shin_destoroyah6
Jormungandr
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,327
Damage
60,925
96,672
Taken
86,609
50,522
Mitigated
63,277
25,574
Healing
14,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
4,380
736
0
0
13,820
5,411
0
1,084
12,736
0
35,439
L
9,321
4,442
0
2,838
19,385
11,754
0
7,440
11,945
0
59,361
W
Vamana
Busted169
Vamana
5,891
3,221
0
8,218
22,074
14,465
928
4,170
17,904
0
32,692
L
Hachiman
ChoppedTino
Hachiman
9,689
6,147
0
2,443
15,916
6,113
2,683
3,724
12,192
0
43,377
L
Achilles
Donovxnbtw
Achilles
15,954
6,417
0
1,953
16,588
23,889
738
7,171
9,417
0
58,151
W
Charybdis
Khaos4856
Charybdis
23,481
16,979
0
7,389
21,615
8,371
8,252
4,717
16,898
0
118,928
L
Zhong Kui
PerkanPtp
Zhong Kui
21,581
3,014
0
6,909
20,900
16,110
2,238
6,345
14,555
65,751
0
W
Thanatos
3,191
2,171
0
1,182
14,321
5,684
720
3,079
11,242
0
13,803
W
Cthulhu
dantp1324
Cthulhu
17,355
2,548
202
7,861
25,092
14,895
252
6,232
18,860
83,318
0
W
Jormungandr
shin_destoroyah6
Jormungandr
8,409
1,753
0
722
13,570
7,107
1,736
3,560
10,010
52,695
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,168
Gold Earned
54,833
455
Minions Killed
374
0
Camps Cleared
0
2,128,020
Distance Traveled
1,807,148
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
8,601
374
42
2
0
311,070
0
L
Fenrir
11,151
485
88
4
0
383,879
0
W
Vamana
12,340
537
47
2
0
504,355
1
L
Hachiman
10,390
452
62
3
0
327,840
1
L
Achilles
12,862
559
79
3
0
398,558
0
W
Charybdis
14,422
627
163
7
0
380,632
1
L
Zhong Kui
11,829
514
103
4
0
385,801
2
W
Thanatos
9,374
408
21
1
0
431,048
1
W
Cthulhu
12,837
558
146
6
0
405,573
2
W
Jormungandr
11,195
487
78
3
0
406,412
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role