Player Matchup

Cthulhu
Cthulhu
DaiNori
Cthulhu
Level 102
God Stats
2W - 3L
1,525 SR
Queue Stats
22W - 11L
1,614 Elo+
Party 1
Hera
Hera
ForeFire
Hera
Level 72
God Stats
2W - 1L
1,437 SR
Queue Stats
13W - 9L
1,545 Elo+
Party 1
Neith
Neith
LadyGold
Neith
Level 69
God Stats
507W - 483L
1,564 SR
Queue Stats
529W - 529L
1,545 Elo+
Solo
Merlin
Merlin
Rokamora
Merlin
Level 49
God Stats
45W - 42L
1,521 SR
Queue Stats
63W - 59L
1,504 Elo+
Solo
Horus
Horus
anmissem
Horus
Level 46
God Stats
7W - 11L
1,587 SR
Queue Stats
58W - 56L
1,553 Elo+
Solo
Team Averages
Level 68
1,527 SR
1,552 Elo+

VS

Team Averages
Level 58
1,503 SR
1,459 Elo+
Pele
Pele
 
Pele
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
BetterThanHacker
Hel
Level 43
God Stats
22W - 26L
1,326 SR
Queue Stats
405W - 428L
1,404 Elo+
Solo
Neith
Neith
Debuficatorul
Neith
Level 96
God Stats
1W - 1L
1,736 SR
Queue Stats
184W - 184L
1,405 Elo+
Solo
Tiamat
Tiamat
JadeScar
Tiamat
Level 64
God Stats
20W - 11L
1,686 SR
Queue Stats
126W - 140L
1,524 Elo+
Solo
Sobek
Sobek
Vodish
Sobek
Level 31
God Stats
0W - 1L
1,267 SR
Queue Stats
7W - 11L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DaiNori
Cthulhu
18
1 / 3 / 19
10,747
977
10,785
14,391
19,303
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hera
18
2 / 3 / 16
10,392
945
13,669
10,554
4,471
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Neith
LadyGold
Neith
18
8 / 2 / 13
12,208
1,110
17,587
7,965
3,778
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Merlin
Rokamora
Merlin
18
6 / 1 / 15
11,841
1,076
19,324
8,954
3,928
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Horus
anmissem
Horus
18
9 / 0 / 12
12,406
1,128
12,619
13,104
12,395
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Team 1 Tickets

226

VS

Team 2 Tickets

126

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
16
7 / 13 / 1
11,260
1,024
16,568
20,291
7,909
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

16
0 / 3 / 4
9,379
853
4,562
11,029
6,952
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
1 / 3 / 5
10,709
974
11,502
10,114
4,271
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
JadeScar
Tiamat
17
0 / 4 / 5
10,081
916
12,436
12,311
8,871
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sobek
Vodish
Sobek
16
1 / 3 / 4
10,615
965
6,536
23,778
32,821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
28
26
Kills
9
9
Deaths
26
75
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
7
13
1
0.58
L
0
3
4
0.67
W
Cthulhu
DaiNori
Cthulhu
1
3
19
3.5
L
1
3
5
1.17
W
Hera
2
3
16
3.33
L
Tiamat
JadeScar
Tiamat
0
4
5
0.63
W
Neith
LadyGold
Neith
8
2
13
7.25
W
Merlin
Rokamora
Merlin
6
1
15
13.5
L
Sobek
Vodish
Sobek
1
3
4
1
W
Horus
anmissem
Horus
9
0
12
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,984
Damage
51,604
54,968
Taken
77,523
43,875
Mitigated
60,824
11,461
Healing
17,020
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
16,568
4,629
0
420
20,291
7,909
0
8,643
11,648
0
25,409
L
4,562
114
5,577
3,761
11,029
6,952
0
7,952
3,077
13,600
0
W
Cthulhu
DaiNori
Cthulhu
10,785
772
1,959
1,098
14,391
19,303
0
4,436
9,955
27,585
0
L
11,502
5,472
0
3,157
10,114
4,271
0
7,759
2,355
0
52,397
W
Hera
13,669
4,795
0
1,196
10,554
4,471
0
6,162
4,392
27,988
0
L
Tiamat
JadeScar
Tiamat
12,436
749
0
773
12,311
8,871
0
7,480
4,831
38,493
0
W
Neith
LadyGold
Neith
17,587
14,590
0
862
7,965
3,778
0
2,895
5,070
0
33,771
W
Merlin
Rokamora
Merlin
19,324
1,127
242
1,645
8,954
3,928
0
4,191
4,763
50,940
0
L
Sobek
Vodish
Sobek
6,536
681
0
3,332
23,778
32,821
0
11,944
11,834
19,748
0
W
Horus
anmissem
Horus
12,619
7,091
1,463
2,996
13,104
12,395
0
5,850
7,254
0
23,158

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,594
Gold Earned
52,044
210
Minions Killed
215
8
Camps Cleared
8
1,028,868
Distance Traveled
1,033,219
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
11,260
1,024
20
2
3
192,913
0
L
Hel
9,379
853
12
1
0
193,156
0
W
Cthulhu
10,747
977
37
3
0
191,240
0
L
Neith
10,709
974
98
9
3
200,911
0
W
Hera
10,392
945
31
3
1
206,106
0
L
Tiamat
10,081
916
71
6
2
216,192
0
W
Neith
12,208
1,110
51
5
0
197,140
0
W
Merlin
11,841
1,076
78
7
5
227,285
1
L
Sobek
10,615
965
14
1
0
230,047
0
W
Horus
12,406
1,128
13
1
2
207,097
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role