Player Matchup

Fenrir
Fenrir
Anxietý
Fenrir
Level 102
God Stats
26W - 1L
2,145 SR
Queue Stats
755W - 52L
2,073 Elo+
Party 2
Baron Samedi
Baron Samedi
Drivels
Baron Samedi
Level 26
God Stats
61W - 2L
2,139 SR
Queue Stats
330W - 12L
2,076 Elo+
Party 2
Cthulhu
Cthulhu
Stormfeather
Cthulhu
Level 9
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 5L
1,167 Elo+
Solo
Team Averages
Level 46
1,928 SR
1,772 Elo+

VS

Team Averages
Level 66
1,329 SR
1,354 Elo+
Merlin
Merlin
Lertaar
Merlin
Level 89
God Stats
1W - 3L
1,233 SR
Queue Stats
354W - 444L
1,430 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Steezmcdeeze
Morgan Le Fay
Level 81
God Stats
7W - 8L
1,334 SR
Queue Stats
174W - 239L
1,384 Elo+
Party 1
Charybdis
Charybdis
bleezeycatz
Charybdis
Level 27
God Stats
6W - 15L
1,420 SR
Queue Stats
58W - 58L
1,249 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Anxietý
Fenrir
14
13 / 1 / 11
10,345
862
15,596
14,951
12,329
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Baron Samedi
Drivels
Baron Samedi
14
8 / 0 / 14
9,741
812
12,528
10,479
6,252
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
Stormfeather
Cthulhu
13
5 / 0 / 14
9,156
763
3,735
10,966
10,258
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Lertaar
Merlin
10
0 / 7 / 0
6,680
557
6,101
12,734
3,872
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Morgan Le Fay
Steezmcdeeze
Morgan Le Fay
9
0 / 8 / 1
6,687
557
5,852
10,433
2,865
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charybdis
bleezeycatz
Charybdis
8
1 / 11 / 0
6,814
568
2,425
11,611
2,814
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
2
26
Kills
1
1
Deaths
26
39
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Anxietý
Fenrir
13
1
11
18.5
W
Baron Samedi
Drivels
Baron Samedi
8
0
14
15
L
Merlin
Lertaar
Merlin
0
7
0
0
L
Morgan Le Fay
Steezmcdeeze
Morgan Le Fay
0
8
1
0.06
W
Cthulhu
Stormfeather
Cthulhu
5
0
14
12
L
Charybdis
bleezeycatz
Charybdis
1
11
0
0.09

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,859
Damage
14,378
36,396
Taken
34,778
28,839
Mitigated
9,551
18,665
Healing
2,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Anxietý
Fenrir
15,596
3,249
0
4,788
14,951
12,329
277
4,822
9,124
0
31,985
W
Baron Samedi
Drivels
Baron Samedi
12,528
212
3,143
7,607
10,479
6,252
1,487
3,299
7,180
46,790
0
L
Merlin
Lertaar
Merlin
6,101
502
160
1,152
12,734
3,872
0
7,186
4,424
29,577
0
L
Morgan Le Fay
Steezmcdeeze
Morgan Le Fay
5,852
248
54
1,204
10,433
2,865
0
4,302
5,411
15,904
0
W
Cthulhu
Stormfeather
Cthulhu
3,735
88
344
2,783
10,966
10,258
577
4,264
6,702
17,164
0
L
Charybdis
bleezeycatz
Charybdis
2,425
1,579
0
277
11,611
2,814
0
3,876
7,127
0
9,349

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,242
Gold Earned
20,181
134
Minions Killed
93
9
Camps Cleared
2
702,705
Distance Traveled
466,444
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,345
862
37
3
3
248,362
1
W
Baron Samedi
9,741
812
69
6
4
215,642
2
L
Merlin
6,680
557
53
4
1
170,091
3
L
Morgan Le Fay
6,687
557
16
1
1
170,543
4
W
Cthulhu
9,156
763
28
2
2
238,701
1
L
Charybdis
6,814
568
24
2
0
125,810
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role