Player Matchup

Athena
Athena
Pabloyamigos
Athena
Level 39
God Stats
0W - 2L
1,500 SR
Queue Stats
50W - 50L
1,457 Elo+
Party 1
Susano
Susano
SilverSword3967
Susano
Level 120
God Stats
5W - 6L
1,253 SR
Queue Stats
254W - 217L
1,511 Elo+
Party 3
Izanami
Izanami
Space Flaming0
Izanami
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Janus
Janus
St4ticFLO
Janus
Level 126
God Stats
27W - 26L
1,548 SR
Queue Stats
266W - 263L
1,545 Elo+
Party 1
Chaac
Chaac
fe11owgamer16
Chaac
Level 28
God Stats
4W - 4L
1,365 SR
Queue Stats
68W - 72L
1,428 Elo+
Party 3
Team Averages
Level 68
1,433 SR
1,488 Elo+

VS

Team Averages
Level 68
1,535 SR
1,528 Elo+
Tyr
Tyr
 
Tyr
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
Dylanismagic
Fenrir
Level 89
God Stats
4W - 0L
1,852 SR
Queue Stats
28W - 23L
1,585 Elo+
Party 2
Cthulhu
Cthulhu
Quotia
Cthulhu
Level 68
God Stats
22W - 11L
1,661 SR
Queue Stats
28W - 19L
1,600 Elo+
Party 2
Anubis
Anubis
godly_t-rex
Anubis
Level 39
God Stats
3W - 4L
1,261 SR
Queue Stats
256W - 316L
1,384 Elo+
Solo
Neith
Neith
zCasey
Neith
Level 25
God Stats
2W - 0L
1,400 SR
Queue Stats
34W - 23L
1,573 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
8
0 / 2 / 0
4,873
443
2,294
8,598
4,032
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

10
0 / 3 / 0
5,548
504
2,747
7,442
2,022
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

9
0 / 2 / 0
5,228
475
2,135
4,419
1,278
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
St4ticFLO
Janus
12
1 / 4 / 0
6,601
600
977
5,534
1,336
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
0 / 0 / 1
5,072
461
1,324
5,162
2,571
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
10
1 / 1 / 3
6,075
552
3,620
4,640
2,751
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fenrir
12
4 / 0 / 2
7,042
640
5,461
4,794
1,717
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
Quotia
Cthulhu
11
2 / 0 / 4
6,321
575
4,454
5,556
2,754
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anubis
12
1 / 1 / 2
6,820
620
990
2,421
1,183
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
zCasey
Neith
11
3 / 0 / 4
6,123
557
5,323
4,694
1,503
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
26
1
Kills
11
11
Deaths
2
1
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
1
1
3
2.5
W
Fenrir
4
0
2
5
L
Athena
0
2
0
0
W
Cthulhu
Quotia
Cthulhu
2
0
4
4
L
0
3
0
0
L
0
2
0
0
L
Janus
St4ticFLO
Janus
1
4
0
0.25
L
0
0
1
0.5
W
Anubis
1
1
2
2
W
Neith
zCasey
Neith
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,477
Damage
19,848
31,155
Taken
22,105
11,239
Mitigated
9,908
7,431
Healing
10,555
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
3,620
293
0
1,096
4,640
2,751
355
448
4,152
0
23,284
W
Fenrir
5,461
1,136
0
1,333
4,794
1,717
0
98
4,696
0
46,981
L
Athena
2,294
521
0
1,140
8,598
4,032
23
2,321
6,277
10,728
0
W
Cthulhu
Quotia
Cthulhu
4,454
418
275
2,944
5,556
2,754
0
1,082
4,474
24,484
0
L
2,747
440
0
3,034
7,442
2,022
0
349
7,093
0
28,195
L
2,135
1,908
0
639
4,419
1,278
114
1,979
2,440
0
35,831
L
Janus
St4ticFLO
Janus
977
50
0
585
5,534
1,336
0
795
4,739
41,248
0
L
1,324
104
0
2,033
5,162
2,571
116
0
5,162
505
18,170
W
Anubis
990
0
0
1,100
2,421
1,183
260
449
1,932
35,327
0
W
Neith
zCasey
Neith
5,323
2,780
0
3,807
4,694
1,503
253
1,114
3,580
0
32,380

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,322
Gold Earned
32,381
291
Minions Killed
328
0
Camps Cleared
0
1,052,104
Distance Traveled
1,086,694
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
6,075
552
44
4
0
214,091
4
W
Fenrir
7,042
640
90
8
0
236,376
4
L
Athena
4,873
443
14
1
0
196,798
2
W
Cthulhu
6,321
575
35
3
0
219,734
3
L
Susano
5,548
504
71
6
0
231,993
2
L
Izanami
5,228
475
76
7
0
192,256
0
L
Janus
6,601
600
93
8
0
219,628
5
L
Chaac
5,072
461
37
3
0
211,429
3
W
Anubis
6,820
620
84
8
0
214,703
2
W
Neith
6,123
557
75
7
0
201,790
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role