Player Matchup

Nemesis
Nemesis
Boo-BooKeys
Nemesis
Level 128
God Stats
1W - 0L
1,734 SR
Queue Stats
100W - 59L
1,522 Elo+
Party 1
Merlin
Merlin
edub1037
Merlin
Level 29
God Stats
9W - 1L
1,785 SR
Queue Stats
56W - 20L
1,603 Elo+
Party 1
Charybdis
Charybdis
mmmferbetindonut
Charybdis
Level 126
God Stats
3W - 0L
1,846 SR
Queue Stats
25W - 27L
1,458 Elo+
Party 1
Team Averages
Level 94
1,788 SR
1,527 Elo+

VS

Team Averages
Level 67
1,478 SR
1,373 Elo+
Nu Wa
Nu Wa
Queen_Psycho01
Nu Wa
Level 83
God Stats
5W - 7L
1,500 SR
Queue Stats
61W - 70L
1,394 Elo+
Party 2
Cthulhu
Cthulhu
SOUL ST3AL3R15
Cthulhu
Level 112
God Stats
1W - 2L
1,433 SR
Queue Stats
17W - 11L
1,550 Elo+
Party 2
Thor
Thor
TAnderson398
Thor
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 7L
1,175 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Boo-BooKeys
Nemesis
13
11 / 3 / 9
9,643
877
10,701
9,804
6,393
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Merlin
edub1037
Merlin
13
4 / 1 / 15
8,417
765
8,870
5,395
1,842
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Charybdis
13
7 / 2 / 12
8,820
802
11,060
6,120
2,123
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 9 / 1
6,610
601
5,251
10,029
2,733
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
4 / 5 / 2
8,067
733
9,030
13,524
12,418
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

10
1 / 8 / 1
6,682
607
1,132
10,579
3,387
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
10
22
Kills
6
6
Deaths
22
36
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Boo-BooKeys
Nemesis
11
3
9
5.17
L
1
9
1
0.17
L
4
5
2
1
L
1
8
1
0.19
W
Merlin
edub1037
Merlin
4
1
15
11.5
W
Charybdis
7
2
12
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,631
Damage
15,413
21,319
Taken
34,132
10,358
Mitigated
18,538
3,366
Healing
2,295
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Boo-BooKeys
Nemesis
10,701
5,055
0
2,042
9,804
6,393
70
5,718
3,848
0
22,721
L
5,251
1,621
466
861
10,029
2,733
0
2,320
7,080
19,134
0
L
9,030
738
0
968
13,524
12,418
0
4,064
8,632
21,289
0
L
1,132
770
0
0
10,579
3,387
0
1,611
8,405
0
8,119
W
Merlin
edub1037
Merlin
8,870
294
84
740
5,395
1,842
214
3,460
1,807
28,550
0
W
Charybdis
11,060
7,835
0
500
6,120
2,123
857
5,022
982
0
34,242

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,880
Gold Earned
21,359
134
Minions Killed
81
6
Camps Cleared
3
560,305
Distance Traveled
505,012
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
9,643
877
30
3
3
214,871
1
L
Nu Wa
6,610
601
33
3
2
156,338
1
L
Cthulhu
8,067
733
26
2
1
194,273
0
L
Thor
6,682
607
22
2
0
154,401
0
W
Merlin
8,417
765
42
4
0
183,827
0
W
Charybdis
8,820
802
62
6
3
161,607
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role