Player Matchup

Rama
Rama
 
Rama
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
F3AR KJ
Cernunnos
Level 128
God Stats
8W - 10L
1,713 SR
Queue Stats
519W - 521L
1,594 Elo+
Solo
Artio
Artio
GGumbo
Artio
Level 116
God Stats
3W - 2L
1,958 SR
Queue Stats
215W - 187L
1,587 Elo+
Solo
Thanatos
Thanatos
ZombieLord41
Thanatos
Level 149
God Stats
1W - 1L
1,526 SR
Queue Stats
188W - 180L
1,621 Elo+
Solo
Scylla
Scylla
nickcanadacore
Scylla
Level 145
God Stats
6W - 4L
1,719 SR
Queue Stats
268W - 291L
1,514 Elo+
Solo
Team Averages
Level 139
1,683 SR
1,563 Elo+

VS

Team Averages
Level 94
1,440 SR
1,591 Elo+
Achilles
Achilles
AirworthyAce
Achilles
Level 112
God Stats
3W - 2L
1,231 SR
Queue Stats
251W - 224L
1,570 Elo+
Solo
Ymir
Ymir
Dsharpshoter
Ymir
Level 138
God Stats
17W - 7L
1,594 SR
Queue Stats
680W - 686L
1,603 Elo+
Solo
Nox
Nox
SexTractor
Nox
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 7L
1,701 Elo+
Solo
Ah Puch
Ah Puch
mightymousaye
Ah Puch
Level 60
God Stats
2W - 2L
1,579 SR
Queue Stats
113W - 111L
1,503 Elo+
Solo
Raijin
Raijin
sup3rkill3r702
Raijin
Level 113
God Stats
1W - 1L
1,296 SR
Queue Stats
56W - 54L
1,580 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
14
2 / 6 / 6
8,684
789
7,312
11,992
4,403
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Cernunnos
F3AR KJ
Cernunnos
15
2 / 4 / 4
8,227
748
9,093
9,488
3,419
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Artio
GGumbo
Artio
16
3 / 5 / 6
9,264
842
9,027
24,222
23,911
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Thanatos
ZombieLord41
Thanatos
13
4 / 8 / 2
8,041
731
5,242
12,849
5,838
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
1 / 4 / 3
8,766
797
12,202
9,796
3,483
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
AirworthyAce
Achilles
16
5 / 3 / 19
9,613
874
10,682
19,223
18,987
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
2 / 3 / 17
9,350
850
6,662
15,783
17,608
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
7 / 3 / 15
10,059
914
9,995
9,614
4,453
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ah Puch
17
7 / 1 / 13
10,111
919
13,883
4,849
2,627
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
6 / 2 / 16
10,980
998
16,551
9,311
4,143
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
107
12
Kills
27
27
Deaths
12
21
Assists
80
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
2
6
6
0.83
W
Achilles
AirworthyAce
Achilles
5
3
19
4.83
W
2
3
17
3.5
L
Cernunnos
F3AR KJ
Cernunnos
2
4
4
1
L
Artio
GGumbo
Artio
3
5
6
1.2
W
7
3
15
4.83
L
Thanatos
ZombieLord41
Thanatos
4
8
2
0.63
W
Ah Puch
7
1
13
13.5
L
1
4
3
0.63
W
6
2
16
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,876
Damage
57,773
68,347
Taken
58,780
41,054
Mitigated
47,818
29,608
Healing
18,007
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
7,312
4,770
831
2,018
11,992
4,403
1,516
8,780
3,212
0
14,273
W
Achilles
AirworthyAce
Achilles
10,682
3,086
1,783
6,369
19,223
18,987
180
6,410
12,159
0
14,362
W
6,662
975
0
1,322
15,783
17,608
93
3,955
11,373
18,610
0
L
Cernunnos
F3AR KJ
Cernunnos
9,093
2,934
2,277
2,774
9,488
3,419
178
7,172
2,316
0
16,970
L
Artio
GGumbo
Artio
9,027
147
2,448
10,317
24,222
23,911
58
14,100
10,122
15,412
0
W
9,995
1,341
1,087
1,842
9,614
4,453
1,009
4,230
5,018
18,274
0
L
Thanatos
ZombieLord41
Thanatos
5,242
1,755
770
4,397
12,849
5,838
38
10,074
2,775
0
7,821
W
Ah Puch
13,883
395
484
1,162
4,849
2,627
2,447
1,349
3,360
32,124
0
L
12,202
632
1,268
2,508
9,796
3,483
210
6,965
2,831
35,512
0
W
16,551
1,741
1,656
2,302
9,311
4,143
748
3,843
5,252
37,534
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,982
Gold Earned
50,113
117
Minions Killed
133
0
Camps Cleared
0
1,000,399
Distance Traveled
1,030,706
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
8,684
789
22
2
0
176,668
0
W
Achilles
9,613
874
8
1
0
222,969
2
W
Ymir
9,350
850
23
2
0
176,480
0
L
Cernunnos
8,227
748
19
2
0
188,668
1
L
Artio
9,264
842
7
1
0
216,848
0
W
Nox
10,059
914
15
1
0
201,400
2
L
Thanatos
8,041
731
6
1
0
198,712
1
W
Ah Puch
10,111
919
42
4
0
224,849
1
L
Scylla
8,766
797
63
6
0
219,503
4
W
Raijin
10,980
998
45
4
0
205,008
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role