Player Matchup

Sun Wukong
Sun Wukong
ASVP D3LTX
Sun Wukong
Level 109
God Stats
5W - 0L
1,678 SR
Queue Stats
129W - 90L
1,555 Elo+
Party 2
Nu Wa
Nu Wa
Courier22
Nu Wa
Level 135
God Stats
10W - 4L
1,623 SR
Queue Stats
685W - 687L
1,467 Elo+
Solo
The Morrigan
The Morrigan
F75H
The Morrigan
Level 87
God Stats
1W - 2L
1,228 SR
Queue Stats
123W - 102L
1,524 Elo+
Solo
Chang'e
Chang'e
LINKIN18337
Chang'e
Level 134
God Stats
6W - 3L
1,662 SR
Queue Stats
93W - 76L
1,585 Elo+
Party 2
Odin
Odin
MX Codex17
Odin
Level 83
God Stats
1W - 0L
1,245 SR
Queue Stats
45W - 39L
1,445 Elo+
Party 2
Team Averages
Level 110
1,487 SR
1,515 Elo+

VS

Team Averages
Level 132
1,533 SR
1,459 Elo+
Kuzenbo
Kuzenbo
Castillo RuLeZ
Kuzenbo
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 13L
1,446 Elo+
Solo
Guan Yu
Guan Yu
KingBanoodle
Guan Yu
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 24L
1,526 Elo+
Solo
Cthulhu
Cthulhu
VlllXXlll
Cthulhu
Level 129
God Stats
7W - 4L
1,921 SR
Queue Stats
166W - 150L
1,460 Elo+
Party 1
Sol
Sol
YOURTHUNDERBUDDY
Sol
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 12L
1,356 Elo+
Solo
Vulcan
Vulcan
vGimme
Vulcan
Level 119
God Stats
1W - 1L
1,245 SR
Queue Stats
106W - 94L
1,508 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ASVP D3LTX
Sun Wukong
20
7 / 3 / 19
13,124
820
22,199
27,163
27,937
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Nu Wa
Courier22
Nu Wa
20
11 / 3 / 13
13,000
813
28,592
17,723
8,803
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

The Morrigan
F75H
The Morrigan
17
3 / 6 / 18
11,424
714
21,692
12,076
3,992
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chang'e
LINKIN18337
Chang'e
17
3 / 4 / 13
11,096
694
20,173
18,659
8,108
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

17
2 / 4 / 13
10,784
674
8,008
13,833
12,675
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 5 / 13
11,145
697
10,773
26,477
37,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Guan Yu
KingBanoodle
Guan Yu
18
4 / 6 / 9
10,719
670
6,711
23,515
31,971
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cthulhu
VlllXXlll
Cthulhu
20
9 / 5 / 9
12,198
762
21,766
32,154
35,561
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
2 / 8 / 14
10,773
673
17,707
19,024
8,694
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Vulcan
vGimme
Vulcan
18
2 / 4 / 8
10,833
677
17,152
14,921
7,170
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
73
26
Kills
20
20
Deaths
28
76
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
ASVP D3LTX
Sun Wukong
7
3
19
5.5
L
3
5
13
1.9
W
Nu Wa
Courier22
Nu Wa
11
3
13
5.83
W
The Morrigan
F75H
The Morrigan
3
6
18
2
L
Guan Yu
KingBanoodle
Guan Yu
4
6
9
1.42
W
Chang'e
LINKIN18337
Chang'e
3
4
13
2.38
W
2
4
13
2.13
L
Cthulhu
VlllXXlll
Cthulhu
9
5
9
2.7
L
2
8
14
1.13
L
Vulcan
vGimme
Vulcan
2
4
8
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

100,664
Damage
74,109
89,454
Taken
116,091
61,515
Mitigated
120,913
51,906
Healing
41,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
ASVP D3LTX
Sun Wukong
22,199
2,574
1,708
14,032
27,163
27,937
488
16,711
10,452
0
46,519
L
10,773
2,509
2,382
3,938
26,477
37,517
0
17,493
8,405
24,683
0
W
Nu Wa
Courier22
Nu Wa
28,592
6,916
2,126
4,582
17,723
8,803
2,172
13,693
4,030
49,456
0
W
The Morrigan
F75H
The Morrigan
21,692
1,552
3,400
1,047
12,076
3,992
785
9,643
2,433
32,456
0
L
Guan Yu
KingBanoodle
Guan Yu
6,711
424
6,873
6,803
23,515
31,971
243
14,644
8,414
0
18,376
W
Chang'e
LINKIN18337
Chang'e
20,173
1,027
11,807
9,454
18,659
8,108
1,009
15,356
3,303
37,682
0
W
8,008
968
2,490
1,260
13,833
12,675
1,110
10,171
3,662
0
16,018
L
Cthulhu
VlllXXlll
Cthulhu
21,766
475
3,181
9,391
32,154
35,561
153
18,952
12,789
52,585
0
L
17,707
7,534
1,109
3,610
19,024
8,694
2,508
10,116
8,368
42,434
2,973
L
Vulcan
vGimme
Vulcan
17,152
4,940
1,916
1,916
14,921
7,170
309
9,252
5,418
51,857
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,428
Gold Earned
55,668
198
Minions Killed
208
0
Camps Cleared
0
1,449,321
Distance Traveled
1,363,358
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
13,124
820
58
4
0
335,488
1
L
Kuzenbo
11,145
697
18
1
0
295,539
1
W
Nu Wa
13,000
813
42
3
0
305,954
2
W
The Morrigan
11,424
714
38
2
0
245,200
0
L
Guan Yu
10,719
670
12
1
0
282,141
0
W
Chang'e
11,096
694
38
2
0
310,389
0
W
Odin
10,784
674
22
1
0
252,290
0
L
Cthulhu
12,198
762
45
3
0
281,198
0
L
Sol
10,773
673
64
4
0
226,530
0
L
Vulcan
10,833
677
69
4
0
277,950
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role