Player Matchup

Merlin
Merlin
 
Merlin
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
 
Cerberus
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
CrysisMortal
Charybdis
Level 142
God Stats
0W - 2L
1,703 SR
Queue Stats
95W - 100L
1,431 Elo+
Solo
Thanatos
Thanatos
TheMastermindd
Thanatos
Level 60
God Stats
10W - 6L
1,555 SR
Queue Stats
21W - 16L
1,517 Elo+
Solo
Chiron
Chiron
WagonLord
Chiron
Level 64
God Stats
7W - 7L
1,540 SR
Queue Stats
52W - 53L
1,461 Elo+
Solo
Team Averages
Level 87
1,560 SR
1,482 Elo+

VS

Team Averages
Level 95
1,582 SR
1,434 Elo+
Fenrir
Fenrir
 
Fenrir
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
DucksOnQuack504
Charybdis
Level 74
God Stats
3W - 2L
1,543 SR
Queue Stats
36W - 41L
1,472 Elo+
Party 1
Nike
Nike
Knownkiler2244
Nike
Level 67
God Stats
5W - 0L
1,780 SR
Queue Stats
143W - 141L
1,471 Elo+
Party 1
Cthulhu
Cthulhu
mar3d
Cthulhu
Level 65
God Stats
3W - 1L
1,586 SR
Queue Stats
175W - 158L
1,475 Elo+
Solo
Merlin
Merlin
misterspynorex
Merlin
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 16L
1,252 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
0 / 5 / 0
7,220
481
1,732
8,022
2,844
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cerberus
 
Cerberus
10
1 / 2 / 1
6,124
408
4,504
11,238
6,594
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Charybdis
CrysisMortal
Charybdis
12
1 / 5 / 0
7,112
474
4,652
10,105
2,973
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thanatos
9
1 / 2 / 1
6,280
419
3,166
6,892
2,842
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chiron
WagonLord
Chiron
14
2 / 1 / 1
7,944
530
10,058
6,444
2,374
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
3 / 0 / 6
8,316
554
6,636
7,923
5,175
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
DucksOnQuack504
Charybdis
13
0 / 2 / 2
7,072
471
2,496
8,008
2,142
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

15
5 / 1 / 1
8,863
591
7,899
9,990
6,214
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Cthulhu
mar3d
Cthulhu
10
1 / 1 / 1
6,476
432
5,258
12,177
5,937
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

16
5 / 1 / 1
8,945
596
5,531
4,402
1,585
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
25
5
Kills
14
15
Deaths
5
3
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
5
0
0
L
Cerberus
 
Cerberus
1
2
1
0.75
W
Fenrir
 
Fenrir
3
0
6
6
L
Charybdis
CrysisMortal
Charybdis
1
5
0
0.2
W
Charybdis
DucksOnQuack504
Charybdis
0
2
2
0.5
W
5
1
1
5.5
L
Thanatos
1
2
1
0.75
L
Chiron
WagonLord
Chiron
2
1
1
2.5
W
Cthulhu
mar3d
Cthulhu
1
1
1
1.5
W
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,112
Damage
27,820
42,701
Taken
42,500
17,627
Mitigated
21,053
14,314
Healing
8,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
1,732
231
0
495
8,022
2,844
0
3,611
4,411
49,067
0
L
Cerberus
 
Cerberus
4,504
432
105
3,250
11,238
6,594
0
4,735
6,503
26,033
0
W
Fenrir
 
Fenrir
6,636
814
0
2,044
7,923
5,175
0
1,471
6,452
0
49,121
L
Charybdis
CrysisMortal
Charybdis
4,652
3,100
0
2,610
10,105
2,973
0
0
10,105
0
37,348
W
Charybdis
DucksOnQuack504
Charybdis
2,496
1,106
0
3,323
8,008
2,142
1,005
662
7,346
0
41,519
W
7,899
1,434
0
1,219
9,990
6,214
0
0
9,933
0
45,478
L
Thanatos
3,166
570
0
4,629
6,892
2,842
0
546
6,346
0
31,541
L
Chiron
WagonLord
Chiron
10,058
4,188
841
2,384
6,444
2,374
0
2,070
4,374
0
67,708
W
Cthulhu
mar3d
Cthulhu
5,258
337
150
1,006
12,177
5,937
84
2,491
9,686
23,309
0
W
5,531
667
0
1,171
4,402
1,585
1,394
1,612
2,790
60,891
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,680
Gold Earned
39,672
414
Minions Killed
432
0
Camps Cleared
0
1,262,151
Distance Traveled
1,460,871
27
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,220
481
107
7
0
251,502
4
L
Cerberus
6,124
408
39
3
0
276,326
11
W
Fenrir
8,316
554
84
6
0
348,411
2
L
Charybdis
7,112
474
76
5
0
255,888
6
W
Charybdis
7,072
471
90
6
0
254,084
3
W
Nike
8,863
591
107
7
0
312,152
0
L
Thanatos
6,280
419
57
4
0
219,618
0
L
Chiron
7,944
530
135
9
0
258,817
6
W
Cthulhu
6,476
432
35
2
0
286,707
3
W
Merlin
8,945
596
116
8
0
259,517
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role