Player Matchup

Sol
Sol
Lupin4
Sol
Level 67
God Stats
2W - 5L
1,126 SR
Queue Stats
254W - 232L
1,654 Elo+
Party 1
Gilgamesh
Gilgamesh
MossHead13
Gilgamesh
Level 107
God Stats
10W - 11L
1,711 SR
Queue Stats
81W - 77L
1,656 Elo+
Party 1
Fafnir
Fafnir
OmegaWinnieToe
Fafnir
Level 149
God Stats
9W - 6L
2,025 SR
Queue Stats
226W - 210L
1,554 Elo+
Party 1
Team Averages
Level 108
1,621 SR
1,621 Elo+

VS

Team Averages
Level 94
1,500 SR
1,430 Elo+
Ne Zha
Ne Zha
BlackOps10k
Ne Zha
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 24L
1,496 Elo+
Party 2
Charybdis
Charybdis
Cynder10k
Charybdis
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 24L
1,501 Elo+
Party 2
Ra
Ra
KUBASMIGHT123
Ra
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,294 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Lupin4
Sol
13
7 / 1 / 11
8,753
875
10,056
8,953
3,711
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gilgamesh
MossHead13
Gilgamesh
12
8 / 3 / 11
9,090
909
8,204
11,163
11,505
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
6 / 1 / 11
8,710
871
5,792
6,904
5,331
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
8
0 / 5 / 4
6,329
633
5,291
8,194
2,572
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charybdis
Cynder10k
Charybdis
9
1 / 8 / 2
6,430
643
2,730
9,109
2,893
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
3 / 8 / 2
7,613
761
6,837
9,940
3,107
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
12
21
Kills
4
5
Deaths
21
33
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
0
5
4
0.4
L
Charybdis
Cynder10k
Charybdis
1
8
2
0.25
L
3
8
2
0.5
W
Sol
Lupin4
Sol
7
1
11
12.5
W
Gilgamesh
MossHead13
Gilgamesh
8
3
11
4.5
W
6
1
11
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,052
Damage
14,858
27,020
Taken
27,243
20,547
Mitigated
8,572
8,503
Healing
1,618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
5,291
1,033
0
188
8,194
2,572
0
4,311
3,414
0
12,065
L
Charybdis
Cynder10k
Charybdis
2,730
1,220
0
224
9,109
2,893
0
5,638
3,095
0
10,339
L
6,837
335
317
889
9,940
3,107
0
4,979
4,388
23,333
0
W
Sol
Lupin4
Sol
10,056
4,075
125
4,215
8,953
3,711
2,683
2,436
6,517
36,447
3,449
W
Gilgamesh
MossHead13
Gilgamesh
8,204
1,935
0
2,254
11,163
11,505
99
3,083
8,080
0
21,209
W
5,792
1,057
0
1,909
6,904
5,331
178
1,842
5,062
14,006
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,553
Gold Earned
20,372
121
Minions Killed
79
6
Camps Cleared
3
540,627
Distance Traveled
487,437
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
6,329
633
11
1
2
181,122
1
L
Charybdis
6,430
643
22
2
0
154,546
1
L
Ra
7,613
761
46
5
1
151,769
4
W
Sol
8,753
875
75
8
4
177,080
1
W
Gilgamesh
9,090
909
28
3
2
187,402
0
W
Fafnir
8,710
871
18
2
0
176,145
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role