Player Matchup

Gilgamesh
Gilgamesh
Dingusaur
Gilgamesh
Level 28
God Stats
18W - 18L
1,399 SR
Queue Stats
101W - 108L
1,327 Elo+
Party 2
Baron Samedi
Baron Samedi
Littie2Tittie
Baron Samedi
Level 28
God Stats
20W - 23L
1,502 SR
Queue Stats
213W - 257L
1,420 Elo+
Solo
Charybdis
Charybdis
rhymnoceros21
Charybdis
Level 67
God Stats
1W - 5L
1,185 SR
Queue Stats
49W - 65L
1,328 Elo+
Party 2
Team Averages
Level 41
1,362 SR
1,358 Elo+

VS

Team Averages
Level 27
1,571 SR
1,342 Elo+
Mulan
Mulan
CurruptedAces
Mulan
Level 19
God Stats
1W - 2L
1,871 SR
Queue Stats
11W - 8L
1,362 Elo+
Party 1
Ra
Ra
NatsumiHimejima
Ra
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,338 Elo+
Party 1
Charybdis
Charybdis
TheBakerboy13
Charybdis
Level 48
God Stats
3W - 7L
1,342 SR
Queue Stats
33W - 52L
1,327 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Dingusaur
Gilgamesh
17
6 / 9 / 3
16,876
603
24,857
34,874
29,574
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Baron Samedi
Littie2Tittie
Baron Samedi
20
7 / 3 / 6
17,285
617
34,008
27,331
18,116
Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charybdis
rhymnoceros21
Charybdis
17
1 / 9 / 8
15,294
546
16,667
23,785
10,804
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 3 / 11
16,491
589
19,907
34,358
50,609
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

19
3 / 4 / 12
16,714
597
16,880
25,947
10,589
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Charybdis
TheBakerboy13
Charybdis
20
12 / 7 / 6
19,578
699
27,277
27,045
11,111
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
49
14
Kills
20
21
Deaths
14
17
Assists
29
Player
Kills
Deaths
Assists
KDA
W
5
3
11
3.5
L
Gilgamesh
Dingusaur
Gilgamesh
6
9
3
0.83
L
Baron Samedi
Littie2Tittie
Baron Samedi
7
3
6
3.33
W
3
4
12
2.25
W
Charybdis
TheBakerboy13
Charybdis
12
7
6
2.14
L
Charybdis
rhymnoceros21
Charybdis
1
9
8
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,532
Damage
64,064
85,990
Taken
87,350
58,494
Mitigated
72,309
29,416
Healing
21,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,907
1,623
0
4,675
34,358
50,609
969
11,469
22,889
0
39,223
L
Gilgamesh
Dingusaur
Gilgamesh
24,857
6,058
291
4,257
34,874
29,574
1,101
5,727
29,147
0
59,038
L
Baron Samedi
Littie2Tittie
Baron Samedi
34,008
979
5,874
15,580
27,331
18,116
692
6,937
20,394
118,169
0
W
16,880
1,621
8,741
7,642
25,947
10,589
227
9,902
16,045
90,440
0
W
Charybdis
TheBakerboy13
Charybdis
27,277
17,041
0
629
27,045
11,111
1,998
13,277
13,768
0
110,053
L
Charybdis
rhymnoceros21
Charybdis
16,667
9,529
421
2,993
23,785
10,804
762
5,405
18,380
0
55,354

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,455
Gold Earned
52,783
291
Minions Killed
305
9
Camps Cleared
14
1,342,161
Distance Traveled
1,449,089
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
16,491
589
39
1
1
489,120
4
L
Gilgamesh
16,876
603
41
1
5
480,410
4
L
Baron Samedi
17,285
617
176
6
2
473,632
4
W
Ra
16,714
597
146
5
2
519,083
2
W
Charybdis
19,578
699
120
4
11
440,886
0
L
Charybdis
15,294
546
74
3
2
388,119
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role