Player Matchup

Arachne
Arachne
MalvadinhoNice
Arachne
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 31L
1,336 Elo+
Party 1
Apollo
Apollo
SektorStark
Apollo
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,431 Elo+
Solo
Hercules
Hercules
SleepThC
Hercules
Level 17
God Stats
2W - 3L
1,662 SR
Queue Stats
134W - 157L
1,560 Elo+
Party 1
Ymir
Ymir
Vloydbr
Ymir
Level 7
God Stats
6W - 3L
1,662 SR
Queue Stats
6W - 5L
1,448 Elo+
Party 1
Olorun
Olorun
WardHidratadaX
Olorun
Level 16
God Stats
2W - 1L
1,500 SR
Queue Stats
38W - 33L
1,528 Elo+
Party 1
Team Averages
Level 34
1,565 SR
1,460 Elo+

VS

Team Averages
Level 25
1,558 SR
1,428 Elo+
Bastet
Bastet
GCH27701
Bastet
Level 28
God Stats
5W - 4L
1,552 SR
Queue Stats
162W - 208L
1,478 Elo+
Solo
Sylvanus
Sylvanus
Lanyluvs
Sylvanus
Level 27
God Stats
6W - 3L
1,500 SR
Queue Stats
343W - 444L
1,312 Elo+
Solo
Ah Puch
Ah Puch
TheKingInRed
Ah Puch
Level 28
God Stats
3W - 2L
1,744 SR
Queue Stats
102W - 113L
1,438 Elo+
Solo
Neith
Neith
UltimateW1N
Neith
Level 14
God Stats
31W - 22L
1,495 SR
Queue Stats
91W - 105L
1,473 Elo+
Solo
Vamana
Vamana
Xx_TheKingCraZzy
Vamana
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 31L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 8 / 5
9,936
452
15,058
22,590
13,688
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Apollo
8
1 / 4 / 1
7,092
322
2,606
6,037
1,457
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hercules
SleepThC
Hercules
16
3 / 5 / 7
9,294
422
11,807
22,771
33,017
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ymir
Vloydbr
Ymir
10
0 / 9 / 1
7,642
347
2,119
21,359
12,488
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

18
9 / 5 / 4
11,383
517
18,830
17,427
8,339
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
GCH27701
Bastet
18
6 / 3 / 2
11,588
527
7,552
16,525
6,336
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
Lanyluvs
Sylvanus
15
4 / 3 / 7
10,729
488
6,652
22,035
28,635
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ah Puch
TheKingInRed
Ah Puch
15
6 / 6 / 7
10,663
485
12,812
12,326
5,835
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
7 / 6 / 6
11,998
545
18,878
14,164
6,329
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

20
8 / 2 / 11
13,562
616
21,480
20,496
19,627
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
64
18
Kills
31
31
Deaths
20
18
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Bastet
GCH27701
Bastet
6
3
2
2.33
W
Sylvanus
Lanyluvs
Sylvanus
4
3
7
2.5
L
5
8
5
0.94
L
Apollo
1
4
1
0.38
L
Hercules
SleepThC
Hercules
3
5
7
1.3
W
Ah Puch
TheKingInRed
Ah Puch
6
6
7
1.58
W
7
6
6
1.67
L
Ymir
Vloydbr
Ymir
0
9
1
0.06
L
9
5
4
2.2
W
8
2
11
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,420
Damage
67,374
90,184
Taken
85,546
68,989
Mitigated
66,762
22,274
Healing
33,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
GCH27701
Bastet
7,552
1,734
0
6,232
16,525
6,336
0
2,476
14,049
0
89,147
W
Sylvanus
Lanyluvs
Sylvanus
6,652
3,600
2,740
9,269
22,035
28,635
1,829
9,149
12,886
25,788
0
L
15,058
8,399
0
7,445
22,590
13,688
437
4,654
17,936
0
47,067
L
Apollo
2,606
1,773
0
813
6,037
1,457
180
990
5,047
0
20,319
L
Hercules
SleepThC
Hercules
11,807
3,650
0
6,683
22,771
33,017
174
4,429
18,342
13,314
23,123
W
Ah Puch
TheKingInRed
Ah Puch
12,812
1,449
0
1,025
12,326
5,835
556
4,950
7,376
47,687
0
W
18,878
8,873
0
3,735
14,164
6,329
6,768
2,755
11,409
0
84,855
L
Ymir
Vloydbr
Ymir
2,119
426
0
74
21,359
12,488
48
4,248
17,111
25,226
0
L
18,830
8,885
1,182
6,077
17,427
8,339
388
5,187
12,240
75,436
6,975
W
21,480
12,864
0
10,109
20,496
19,627
1,893
5,064
15,432
80
107,375

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,347
Gold Earned
58,540
369
Minions Killed
540
0
Camps Cleared
0
1,710,606
Distance Traveled
1,962,857
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
11,588
527
131
6
0
469,744
3
W
Sylvanus
10,729
488
34
2
0
359,093
2
L
Arachne
9,936
452
77
4
0
425,873
3
L
Apollo
7,092
322
44
2
0
154,146
1
L
Hercules
9,294
422
47
2
0
366,197
0
W
Ah Puch
10,663
485
64
3
0
375,983
3
W
Neith
11,998
545
138
6
0
331,252
1
L
Ymir
7,642
347
34
2
0
387,669
0
L
Olorun
11,383
517
167
8
0
376,721
3
W
Vamana
13,562
616
173
8
0
426,785
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role