Player Matchup

Arachne
Arachne
Alexiisraiies23
Arachne
Level 16
God Stats
11W - 9L
1,428 SR
Queue Stats
15W - 20L
1,290 Elo+
Party 3
Charybdis
Charybdis
MatrimCauthon-_-
Charybdis
Level 25
God Stats
3W - 14L
1,331 SR
Queue Stats
189W - 251L
1,322 Elo+
Party 2
Cerberus
Cerberus
Smackimus Alpha
Cerberus
Level 15
God Stats
7W - 10L
1,627 SR
Queue Stats
147W - 173L
1,383 Elo+
Party 2
Fenrir
Fenrir
UrbanBuffalo65
Fenrir
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
977 Elo+
Solo
Olorun
Olorun
ciprimancini
Olorun
Level 29
God Stats
4W - 5L
1,430 SR
Queue Stats
16W - 19L
1,308 Elo+
Party 3
Team Averages
Level 18
1,463 SR
1,256 Elo+

VS

Team Averages
Level 27
1,439 SR
1,353 Elo+
Cerberus
Cerberus
EarthChip14899
Cerberus
Level 22
God Stats
4W - 1L
1,692 SR
Queue Stats
59W - 59L
1,347 Elo+
Solo
Danzaburou
Danzaburou
IcedTeaa
Danzaburou
Level 28
God Stats
5W - 6L
1,401 SR
Queue Stats
131W - 166L
1,358 Elo+
Party 1
Hel
Hel
Papiichamp
Hel
Level 27
God Stats
4W - 5L
1,329 SR
Queue Stats
8W - 8L
1,342 Elo+
Solo
Sun Wukong
Sun Wukong
choopadaflaflab
Sun Wukong
Level 29
God Stats
9W - 15L
1,501 SR
Queue Stats
163W - 199L
1,401 Elo+
Party 1
Loki
Loki
medico_epico
Loki
Level 29
God Stats
20W - 26L
1,272 SR
Queue Stats
142W - 154L
1,319 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 6 / 4
12,140
486
12,623
21,305
11,151
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charybdis
17
2 / 5 / 6
11,104
444
13,515
22,200
8,280
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cerberus
16
7 / 9 / 3
11,206
448
8,067
31,501
33,931
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
0 / 15 / 4
8,043
322
2,257
19,347
5,341
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Olorun
17
1 / 6 / 5
11,025
441
11,122
13,708
4,911
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
16
7 / 9 / 7
12,184
487
17,796
22,374
13,751
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Danzaburou
IcedTeaa
Danzaburou
16
5 / 3 / 14
12,187
487
14,617
13,039
5,337
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

19
13 / 3 / 10
13,464
539
34,092
20,767
11,891
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sun Wukong
choopadaflaflab
Sun Wukong
20
6 / 1 / 9
14,072
563
12,919
16,484
13,752
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

17
8 / 2 / 5
12,688
508
8,334
13,830
5,300
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
84
18
Kills
39
41
Deaths
18
22
Assists
45
Player
Kills
Deaths
Assists
KDA
L
8
6
4
1.67
W
Cerberus
7
9
7
1.17
W
Danzaburou
IcedTeaa
Danzaburou
5
3
14
4
L
Charybdis
2
5
6
1
W
13
3
10
6
L
Cerberus
7
9
3
0.94
L
0
15
4
0.13
W
Sun Wukong
choopadaflaflab
Sun Wukong
6
1
9
10.5
L
Olorun
1
6
5
0.58
W
8
2
5
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,584
Damage
87,758
108,061
Taken
86,494
63,614
Mitigated
50,031
23,646
Healing
36,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,623
8,774
0
6,762
21,305
11,151
405
6,446
14,859
0
64,321
W
Cerberus
17,796
2,674
0
8,060
22,374
13,751
2,235
5,329
17,045
77,203
0
W
Danzaburou
IcedTeaa
Danzaburou
14,617
7,681
0
3,590
13,039
5,337
3,146
2,185
10,854
0
57,171
L
Charybdis
13,515
9,038
0
6,387
22,200
8,280
2,567
11,122
11,078
0
73,068
W
34,092
3,640
5,015
11,690
20,767
11,891
3,006
4,139
16,628
100,985
0
L
Cerberus
8,067
1,317
175
6,661
31,501
33,931
26
19,050
12,451
23,778
0
L
2,257
1,721
0
592
19,347
5,341
0
10,312
9,035
0
17,429
W
Sun Wukong
choopadaflaflab
Sun Wukong
12,919
3,012
0
6,638
16,484
13,752
7,197
5,077
11,407
0
91,226
L
Olorun
11,122
7,523
0
3,069
13,708
4,911
1,769
4,958
8,750
65,506
0
W
8,334
3,520
0
1,592
13,830
5,300
628
2,459
11,371
0
64,601

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,518
Gold Earned
64,595
404
Minions Killed
648
0
Camps Cleared
0
2,015,487
Distance Traveled
2,326,589
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
12,140
486
99
4
0
434,530
2
W
Cerberus
12,184
487
160
6
0
423,839
6
W
Danzaburou
12,187
487
92
4
0
432,348
0
L
Charybdis
11,104
444
123
5
0
391,401
1
W
Hel
13,464
539
136
5
0
476,102
4
L
Cerberus
11,206
448
41
2
0
433,950
1
L
Fenrir
8,043
322
21
1
0
337,744
0
W
Sun Wukong
14,072
563
172
7
0
472,738
1
L
Olorun
11,025
441
120
5
0
417,862
0
W
Loki
12,688
508
88
4
0
521,562
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role