Player Matchup

Achilles
Achilles
BIGDADAWILL
Achilles
Level 64
God Stats
18W - 19L
1,502 SR
Queue Stats
667W - 659L
1,520 Elo+
Party 2
Nu Wa
Nu Wa
JoseWL
Nu Wa
Level 109
God Stats
5W - 3L
1,772 SR
Queue Stats
353W - 360L
1,476 Elo+
Party 3
Ares
Ares
MilkJagger
Ares
Level 122
God Stats
8W - 8L
1,490 SR
Queue Stats
299W - 303L
1,551 Elo+
Party 2
Charybdis
Charybdis
Orimary
Charybdis
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 33L
1,449 Elo+
Party 3
Bellona
Bellona
WeedSeagull
Bellona
Level 40
God Stats
35W - 19L
1,613 SR
Queue Stats
227W - 177L
1,534 Elo+
Party 2
Team Averages
Level 72
1,575 SR
1,506 Elo+

VS

Team Averages
Level 104
1,600 SR
1,523 Elo+
King Arthur
King Arthur
GabrielMM2001
King Arthur
Level 36
God Stats
16W - 21L
1,272 SR
Queue Stats
400W - 426L
1,376 Elo+
Solo
Sol
Sol
Immortalatom83
Sol
Level 127
God Stats
14W - 9L
1,669 SR
Queue Stats
103W - 109L
1,615 Elo+
Party 1
Bakasura
Bakasura
k0zmicninja
Bakasura
Level 106
God Stats
4W - 2L
1,919 SR
Queue Stats
195W - 188L
1,588 Elo+
Party 1
Charybdis
Charybdis
luis499RZ
Charybdis
Level 143
God Stats
1W - 1L
1,500 SR
Queue Stats
212W - 236L
1,497 Elo+
Solo
Sobek
Sobek
xXFlymanXx
Sobek
Level 107
God Stats
6W - 7L
1,638 SR
Queue Stats
39W - 37L
1,539 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BIGDADAWILL
Achilles
10
2 / 3 / 2
6,163
560
5,414
9,321
3,451
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nu Wa
JoseWL
Nu Wa
10
2 / 6 / 2
6,080
553
6,117
8,278
2,596
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

7
1 / 5 / 1
5,174
470
2,823
11,052
5,276
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Charybdis
Orimary
Charybdis
8
0 / 4 / 1
4,954
450
1,878
6,549
1,631
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
WeedSeagull
Bellona
12
5 / 0 / 1
7,124
648
6,517
6,580
4,335
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
GabrielMM2001
King Arthur
12
0 / 4 / 0
7,028
639
3,086
7,224
4,322
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
7 / 0 / 4
8,235
749
10,323
6,888
2,247
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
k0zmicninja
Bakasura
11
4 / 3 / 2
6,990
635
5,112
9,334
4,230
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Charybdis
luis499RZ
Charybdis
11
4 / 2 / 2
6,988
635
6,548
6,998
2,323
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sobek
11
3 / 1 / 7
6,624
602
3,883
9,279
7,538
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
33
10
Kills
18
18
Deaths
10
7
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Achilles
BIGDADAWILL
Achilles
2
3
2
1
W
King Arthur
GabrielMM2001
King Arthur
0
4
0
0
W
7
0
4
9
L
Nu Wa
JoseWL
Nu Wa
2
6
2
0.5
L
1
5
1
0.3
L
Charybdis
Orimary
Charybdis
0
4
1
0.13
L
Bellona
WeedSeagull
Bellona
5
0
1
5.5
W
Bakasura
k0zmicninja
Bakasura
4
3
2
1.67
W
Charybdis
luis499RZ
Charybdis
4
2
2
2.5
W
Sobek
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,749
Damage
28,952
41,780
Taken
39,723
17,289
Mitigated
20,660
8,626
Healing
14,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
BIGDADAWILL
Achilles
5,414
2,489
0
1,306
9,321
3,451
0
3,532
5,509
0
36,084
W
King Arthur
GabrielMM2001
King Arthur
3,086
558
0
1,120
7,224
4,322
0
573
6,651
0
38,425
W
10,323
4,337
0
4,757
6,888
2,247
2,816
2,637
4,251
51,148
0
L
Nu Wa
JoseWL
Nu Wa
6,117
958
0
678
8,278
2,596
0
5,229
2,829
28,262
0
L
2,823
52
0
990
11,052
5,276
0
2,935
7,977
14,846
0
L
Charybdis
Orimary
Charybdis
1,878
1,341
0
1,420
6,549
1,631
0
2,015
4,214
0
16,199
L
Bellona
WeedSeagull
Bellona
6,517
2,365
0
4,232
6,580
4,335
0
495
6,010
0
36,911
W
Bakasura
k0zmicninja
Bakasura
5,112
3,378
0
3,201
9,334
4,230
204
1,600
7,734
0
39,614
W
Charybdis
luis499RZ
Charybdis
6,548
3,483
0
2,414
6,998
2,323
2,540
1,939
5,059
0
39,196
W
Sobek
3,883
662
296
3,005
9,279
7,538
366
2,250
7,029
13,513
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,495
Gold Earned
35,865
268
Minions Killed
371
0
Camps Cleared
0
1,114,464
Distance Traveled
1,081,778
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,163
560
69
6
0
259,782
0
W
King Arthur
7,028
639
101
9
0
213,799
0
W
Sol
8,235
749
100
9
0
213,321
1
L
Nu Wa
6,080
553
56
5
0
201,303
2
L
Ares
5,174
470
19
2
0
189,598
1
L
Charybdis
4,954
450
31
3
0
207,228
1
L
Bellona
7,124
648
93
8
0
256,553
2
W
Bakasura
6,990
635
82
7
0
243,860
0
W
Charybdis
6,988
635
70
6
0
188,341
3
W
Sobek
6,624
602
18
2
0
222,457
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role