Player Matchup

Fenrir
Fenrir
BLACK_SUOL15
Fenrir
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 18L
1,294 Elo+
Solo
Bellona
Bellona
Legendary_Slothx
Bellona
Level 4
God Stats
0W - 4L
1,188 SR
Queue Stats
11W - 28L
1,210 Elo+
Solo
Tiamat
Tiamat
Twitch_EntityEgo
Tiamat
Level 7
God Stats
12W - 12L
1,500 SR
Queue Stats
15W - 16L
1,314 Elo+
Solo
Bacchus
Bacchus
XTheApplePieX
Bacchus
Level 35
God Stats
13W - 15L
1,443 SR
Queue Stats
209W - 236L
1,384 Elo+
Party 2
Neith
Neith
thunder dashy
Neith
Level 17
God Stats
5W - 10L
1,434 SR
Queue Stats
60W - 76L
1,374 Elo+
Party 2
Team Averages
Level 16
1,413 SR
1,315 Elo+

VS

Team Averages
Level 53
1,459 SR
1,451 Elo+
Thoth
Thoth
FH SoulEater
Thoth
Level 21
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1
Bakasura
Bakasura
Pan Crab
Bakasura
Level 7
God Stats
1W - 1L
1,102 SR
Queue Stats
1W - 1L
1,127 Elo+
Party 1
Nox
Nox
Roxfoxgaming
Nox
Level 105
God Stats
2W - 0L
1,148 SR
Queue Stats
80W - 57L
1,597 Elo+
Party 1
Izanami
Izanami
SFP Thanatos
Izanami
Level 102
God Stats
8W - 7L
1,663 SR
Queue Stats
443W - 481L
1,401 Elo+
Party 1
Sylvanus
Sylvanus
Too skilled2492
Sylvanus
Level 28
God Stats
4W - 0L
1,882 SR
Queue Stats
28W - 14L
1,632 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
2 / 8 / 1
6,155
410
2,322
10,598
3,186
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
3 / 4 / 3
6,852
457
6,341
12,598
7,548
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
1 / 9 / 1
7,043
470
5,389
11,942
6,607
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
8
2 / 7 / 4
5,966
398
3,669
13,367
7,442
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

9
3 / 8 / 3
6,409
427
6,550
8,999
2,773
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 3 / 8
7,340
489
3,520
6,063
1,533
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bakasura
Pan Crab
Bakasura
11
2 / 6 / 7
7,486
499
4,090
10,627
3,954
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
14 / 1 / 6
9,603
640
13,987
8,329
3,277
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
SFP Thanatos
Izanami
16
9 / 2 / 5
9,868
658
11,516
10,928
4,075
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sylvanus
15
9 / 1 / 7
9,336
622
8,814
14,237
10,401
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
69
11
Kills
36
36
Deaths
13
12
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Fenrir
2
8
1
0.31
W
2
3
8
2
L
3
4
3
1.13
W
Bakasura
Pan Crab
Bakasura
2
6
7
0.92
W
14
1
6
17
W
Izanami
SFP Thanatos
Izanami
9
2
5
5.75
W
Sylvanus
9
1
7
12.5
L
1
9
1
0.17
L
Bacchus
2
7
4
0.57
L
3
8
3
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,271
Damage
41,927
57,504
Taken
50,184
27,556
Mitigated
23,240
5,824
Healing
15,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
2,322
864
0
75
10,598
3,186
0
4,743
5,855
0
25,973
W
3,520
499
303
1,112
6,063
1,533
966
1,034
5,029
14,836
0
L
6,341
2,298
0
2,920
12,598
7,548
0
4,139
8,389
0
21,576
W
Bakasura
Pan Crab
Bakasura
4,090
2,793
0
1,546
10,627
3,954
680
954
9,673
0
18,561
W
13,987
1,497
0
2,566
8,329
3,277
0
4,057
4,272
44,226
0
W
Izanami
SFP Thanatos
Izanami
11,516
7,771
0
1,459
10,928
4,075
1,543
1,430
9,498
0
79,894
W
Sylvanus
8,814
2,772
1,715
7,027
14,237
10,401
950
3,361
10,876
46,519
15,664
L
5,389
1,009
0
1,616
11,942
6,607
0
7,289
4,589
31,865
0
L
Bacchus
3,669
1,154
0
450
13,367
7,442
0
5,080
7,928
13,192
0
L
6,550
3,542
0
763
8,999
2,773
0
4,037
4,845
0
17,779

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,425
Gold Earned
43,633
171
Minions Killed
387
0
Camps Cleared
0
1,225,085
Distance Traveled
1,380,779
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,155
410
43
3
0
291,323
0
W
Thoth
7,340
489
25
2
0
283,278
2
L
Bellona
6,852
457
29
2
0
252,966
2
W
Bakasura
7,486
499
49
3
0
311,997
0
W
Nox
9,603
640
65
4
0
289,594
0
W
Izanami
9,868
658
139
9
0
264,420
0
W
Sylvanus
9,336
622
109
7
0
231,490
3
L
Tiamat
7,043
470
56
4
0
228,595
0
L
Bacchus
5,966
398
13
1
0
263,540
2
L
Neith
6,409
427
30
2
0
188,661
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role