Player Matchup

Yemoja
Yemoja
DOUBLEPEN
Yemoja
Level 16
God Stats
1W - 0L
1,784 SR
Queue Stats
6W - 2L
1,711 Elo+
Party 1
Hercules
Hercules
PainfulVD
Hercules
Level 28
God Stats
3W - 0L
1,813 SR
Queue Stats
61W - 17L
1,753 Elo+
Party 1
Hera
Hera
RiskRunner
Hera
Level 61
God Stats
2W - 0L
1,812 SR
Queue Stats
81W - 36L
1,696 Elo+
Party 1
Team Averages
Level 35
1,803 SR
1,720 Elo+

VS

Team Averages
Level 64
1,249 SR
1,285 Elo+
Hun Batz
Hun Batz
Albiert
Hun Batz
Level 16
God Stats
3W - 15L
1,197 SR
Queue Stats
147W - 208L
1,239 Elo+
Solo
Kuzenbo
Kuzenbo
CupONoodles21
Kuzenbo
Level 125
God Stats
9W - 25L
1,359 SR
Queue Stats
819W - 1,032L
1,324 Elo+
Party 2
Chang'e
Chang'e
thirssst
Chang'e
Level 51
God Stats
6W - 25L
1,190 SR
Queue Stats
156W - 319L
1,292 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
DOUBLEPEN
Yemoja
12
1 / 0 / 16
7,995
666
2,969
5,096
3,293
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hercules
PainfulVD
Hercules
12
7 / 1 / 10
8,878
740
8,040
9,756
10,809
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
9 / 0 / 8
9,205
767
11,794
4,318
1,794
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Albiert
Hun Batz
8
0 / 8 / 0
6,271
523
2,814
9,426
3,231
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Kuzenbo
10
1 / 4 / 0
6,855
571
2,997
11,094
13,999
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Chang'e
thirssst
Chang'e
9
0 / 6 / 1
6,752
563
2,904
10,043
3,281
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
2
17
Kills
1
1
Deaths
18
34
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
Albiert
Hun Batz
0
8
0
0
L
Kuzenbo
1
4
0
0.25
W
Yemoja
DOUBLEPEN
Yemoja
1
0
16
9
W
Hercules
PainfulVD
Hercules
7
1
10
12
W
9
0
8
13
L
Chang'e
thirssst
Chang'e
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,803
Damage
8,715
19,170
Taken
30,563
15,896
Mitigated
20,511
6,852
Healing
4,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
Albiert
Hun Batz
2,814
195
0
607
9,426
3,231
0
5,182
4,060
0
10,668
L
Kuzenbo
2,997
888
0
883
11,094
13,999
0
5,843
4,994
11,833
0
W
Yemoja
DOUBLEPEN
Yemoja
2,969
622
2,144
888
5,096
3,293
583
1,458
3,512
13,973
0
W
Hercules
PainfulVD
Hercules
8,040
1,898
0
2,221
9,756
10,809
197
3,010
6,621
7,442
15,419
W
11,794
3,191
390
1,209
4,318
1,794
1,249
1,872
2,446
43,045
0
L
Chang'e
thirssst
Chang'e
2,904
69
736
2,008
10,043
3,281
0
5,226
4,621
23,341
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,078
Gold Earned
19,878
135
Minions Killed
60
7
Camps Cleared
2
625,304
Distance Traveled
554,280
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
6,271
523
14
1
1
164,153
2
L
Kuzenbo
6,855
571
11
1
0
190,718
2
W
Yemoja
7,995
666
15
1
2
213,730
2
W
Hercules
8,878
740
44
4
0
200,039
2
W
Hera
9,205
767
76
6
5
211,535
2
L
Chang'e
6,752
563
35
3
1
199,409
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role