Player Matchup

Cthulhu
Cthulhu
Dono_x04
Cthulhu
Level 26
God Stats
2W - 0L
1,495 SR
Queue Stats
16W - 9L
1,808 Elo+
Solo
Pele
Pele
Evol1Scopee
Pele
Level 28
God Stats
44W - 61L
1,379 SR
Queue Stats
54W - 77L
1,242 Elo+
Solo
Anhur
Anhur
HereForFriends
Anhur
Level 17
God Stats
8W - 15L
1,579 SR
Queue Stats
350W - 392L
1,261 Elo+
Solo
Charybdis
Charybdis
Hfhrotuthr
Charybdis
Level 3
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 1L
1,500 Elo+
Solo
Skadi
Skadi
LucarioAura
Skadi
Level 5
God Stats
2W - 4L
1,282 SR
Queue Stats
2W - 8L
1,275 Elo+
Solo
Team Averages
Level 16
1,447 SR
1,417 Elo+

VS

Team Averages
Level 22
1,445 SR
1,471 Elo+
Awilix
Awilix
 
Awilix
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
Ilikethemchunky
Gilgamesh
Level 26
God Stats
0W - 1L
1,285 SR
Queue Stats
36W - 22L
1,676 Elo+
Party 1
Danzaburou
Danzaburou
Ppixelpainter
Danzaburou
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Sol
Sol
RaiNaSauRus
Sol
Level 29
God Stats
11W - 6L
1,644 SR
Queue Stats
55W - 51L
1,411 Elo+
Party 1
Bastet
Bastet
RiftRascal
Bastet
Level 24
God Stats
7W - 12L
1,297 SR
Queue Stats
29W - 53L
1,266 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Dono_x04
Cthulhu
8
0 / 0 / 5
5,094
509
3,052
6,660
3,693
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
4 / 0 / 1
6,252
625
3,077
6,578
1,970
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

9
6 / 2 / 0
5,972
597
2,580
5,860
1,811
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Charybdis
Hfhrotuthr
Charybdis
12
3 / 0 / 2
6,687
669
6,592
8,106
2,659
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

7
1 / 2 / 1
4,748
475
126
3,853
895
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
6
0 / 5 / 0
4,428
443
1,963
7,559
1,681
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Gilgamesh
Ilikethemchunky
Gilgamesh
8
0 / 0 / 0
4,696
470
3,099
6,030
2,550
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Danzaburou
Ppixelpainter
Danzaburou
5
0 / 5 / 0
4,048
405
1,157
5,376
1,149
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
1 / 1 / 0
5,727
573
2,897
2,747
1,009
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bastet
RiftRascal
Bastet
7
0 / 3 / 0
4,459
446
3,330
5,914
1,215
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
1
14
Kills
1
4
Deaths
14
9
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Awilix
 
Awilix
0
5
0
0
W
Cthulhu
Dono_x04
Cthulhu
0
0
5
2.5
W
4
0
1
4.5
W
6
2
0
3
W
Charybdis
Hfhrotuthr
Charybdis
3
0
2
4
L
Gilgamesh
Ilikethemchunky
Gilgamesh
0
0
0
0
W
1
2
1
0.75
L
Danzaburou
Ppixelpainter
Danzaburou
0
5
0
0
L
1
1
0
1
L
Bastet
RiftRascal
Bastet
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,427
Damage
12,446
31,057
Taken
27,626
11,028
Mitigated
7,604
10,482
Healing
6,317
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
 
Awilix
1,963
949
0
1,749
7,559
1,681
0
610
6,949
0
14,206
W
Cthulhu
Dono_x04
Cthulhu
3,052
424
168
2,730
6,660
3,693
518
682
5,978
17,748
0
W
3,077
1,634
0
1,526
6,578
1,970
0
499
6,079
0
36,251
W
2,580
1,674
0
1,475
5,860
1,811
730
278
5,582
0
23,144
W
Charybdis
Hfhrotuthr
Charybdis
6,592
3,833
0
4,583
8,106
2,659
685
602
7,504
0
43,046
L
Gilgamesh
Ilikethemchunky
Gilgamesh
3,099
1,019
0
1,897
6,030
2,550
0
0
6,030
0
20,406
W
126
126
0
0
3,853
895
219
599
3,254
0
11,755
L
Danzaburou
Ppixelpainter
Danzaburou
1,157
623
0
147
5,376
1,149
0
0
5,376
0
9,930
L
2,897
897
0
766
2,747
1,009
1,133
257
2,490
29,044
3,452
L
Bastet
RiftRascal
Bastet
3,330
886
0
1,758
5,914
1,215
0
2,185
3,729
0
12,689

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,753
Gold Earned
23,358
269
Minions Killed
189
0
Camps Cleared
0
937,148
Distance Traveled
937,993
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
4,428
443
40
4
0
172,279
1
W
Cthulhu
5,094
509
35
4
0
195,943
3
W
Pele
6,252
625
79
8
0
220,746
0
W
Anhur
5,972
597
53
5
0
174,031
2
W
Charybdis
6,687
669
78
8
0
172,964
1
L
Gilgamesh
4,696
470
39
4
0
216,237
3
W
Skadi
4,748
475
24
2
0
173,464
0
L
Danzaburou
4,048
405
20
2
0
170,209
4
L
Sol
5,727
573
69
7
0
184,012
0
L
Bastet
4,459
446
21
2
0
195,256
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role