Player Matchup

Charybdis
Charybdis
CatchyToast
Charybdis
Level 126
God Stats
2W - 4L
1,760 SR
Queue Stats
227W - 169L
1,653 Elo+
Party 1
Merlin
Merlin
RG frenzi
Merlin
Level 101
God Stats
20W - 16L
1,704 SR
Queue Stats
429W - 301L
1,631 Elo+
Party 1
Chaac
Chaac
agent LAN 13
Chaac
Level 28
God Stats
4W - 3L
1,628 SR
Queue Stats
49W - 27L
1,514 Elo+
Party 1
Team Averages
Level 85
1,697 SR
1,600 Elo+

VS

Team Averages
Level 93
1,431 SR
1,458 Elo+
The Morrigan
The Morrigan
Binarian
The Morrigan
Level 145
God Stats
3W - 2L
1,552 SR
Queue Stats
343W - 395L
1,449 Elo+
Party 2
Fafnir
Fafnir
Demoonition
Fafnir
Level 29
God Stats
2W - 1L
1,343 SR
Queue Stats
20W - 19L
1,513 Elo+
Party 2
Charybdis
Charybdis
Salvajemigue
Charybdis
Level 106
God Stats
6W - 13L
1,397 SR
Queue Stats
268W - 314L
1,412 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
CatchyToast
Charybdis
16
8 / 9 / 9
14,645
637
23,698
20,283
9,331
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Merlin
RG frenzi
Merlin
18
9 / 5 / 10
15,696
682
22,357
22,498
9,920
18
5 / 8 / 9
14,696
639
21,495
32,600
53,492
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Binarian
The Morrigan
19
10 / 8 / 10
16,624
723
24,493
18,718
7,487
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fafnir
17
4 / 5 / 15
15,330
667
11,548
41,765
37,396
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charybdis
Salvajemigue
Charybdis
19
8 / 9 / 9
16,147
702
23,895
20,163
7,368
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
56
22
Kills
22
22
Deaths
22
28
Assists
34
Player
Kills
Deaths
Assists
KDA
W
The Morrigan
Binarian
The Morrigan
10
8
10
1.88
L
Charybdis
CatchyToast
Charybdis
8
9
9
1.39
W
Fafnir
4
5
15
2.3
L
Merlin
RG frenzi
Merlin
9
5
10
2.8
W
Charybdis
Salvajemigue
Charybdis
8
9
9
1.39
L
5
8
9
1.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,550
Damage
59,936
75,381
Taken
80,646
72,743
Mitigated
52,251
15,040
Healing
24,600
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
The Morrigan
Binarian
The Morrigan
24,493
4,561
746
3,314
18,718
7,487
714
6,205
12,205
74,988
11,262
L
Charybdis
CatchyToast
Charybdis
23,698
14,123
0
1,880
20,283
9,331
1,557
11,007
8,975
0
56,446
W
Fafnir
11,548
3,295
0
13,870
41,765
37,396
120
8,283
32,306
25,120
0
L
Merlin
RG frenzi
Merlin
22,357
1,568
0
4,984
22,498
9,920
1,380
10,352
11,744
89,932
0
W
Charybdis
Salvajemigue
Charybdis
23,895
14,833
903
5,767
20,163
7,368
2,439
8,070
11,822
0
68,236
L
21,495
3,963
0
8,176
32,600
53,492
215
9,616
22,308
0
54,001

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,037
Gold Earned
48,101
230
Minions Killed
231
9
Camps Cleared
7
1,054,579
Distance Traveled
1,033,287
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
The Morrigan
16,624
723
117
5
5
321,181
1
L
Charybdis
14,645
637
59
3
3
327,213
0
W
Fafnir
15,330
667
21
1
0
395,336
0
L
Merlin
15,696
682
109
5
6
347,809
1
W
Charybdis
16,147
702
93
4
2
316,770
1
L
Chaac
14,696
639
62
3
0
379,557
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role