Player Matchup

Discordia
Discordia
Gold II
King Raby XV
Discordia
Gold II
Level 109
God Stats
2W - 2L
1,402 SR
Queue Stats
142W - 123L
1,426 MMR
Party 2
Vamana
Vamana
Gold III
MangoBURGER7
Vamana
Gold III
Level 126
God Stats
12W - 6L
1,585 SR
Queue Stats
167W - 149L
1,431 MMR
Party 2
Hel
Hel
Platinum IV
UwU christian
Hel
Platinum IV
Level 99
God Stats
7W - 4L
1,607 SR
Queue Stats
47W - 45L
1,709 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 111
1,531 SR
1,522 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 122
1,514 SR
1,501 MMR
Mulan
Mulan
Gold III
K3tchup5auce
Mulan
Gold III
Level 78
God Stats
45W - 24L
1,582 SR
Queue Stats
170W - 183L
1,677 MMR
Party 1
Merlin
Merlin
Silver II
Uakon5396
Merlin
Silver II
Level 143
God Stats
2W - 5L
1,458 SR
Queue Stats
155W - 174L
1,246 MMR
Party 1
Neith
Neith
Gold II
beyondthislife
Neith
Gold II
Level 144
God Stats
129W - 130L
1,503 SR
Queue Stats
237W - 289L
1,578 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
King Raby XV
Discordia
18
3 / 7 / 4
17,572
549
20,293
21,699
11,933
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Vamana
20
9 / 5 / 5
18,977
593
33,646
47,430
77,096
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

19
4 / 6 / 6
18,147
567
24,366
40,271
35,987
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
AphroditeAthenaGilgameshMorgan Le FayPersephone

VS

Bans
CthulhuBaron SamediArtemisKumbhakarnaCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 5 / 4
19,591
612
39,060
41,038
55,695
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Merlin
Uakon5396
Merlin
19
3 / 5 / 10
18,246
570
28,570
24,594
9,192
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
5 / 6 / 7
19,057
596
28,351
28,450
10,793
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
39
16
Kills
18
18
Deaths
16
15
Assists
21
Player
Kills
Deaths
Assists
KDA
W
10
5
4
2.4
L
Discordia
King Raby XV
Discordia
3
7
4
0.71
L
Vamana
9
5
5
2.3
W
Merlin
Uakon5396
Merlin
3
5
10
1.6
L
4
6
6
1.17
W
5
6
7
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,305
Damage
95,981
109,400
Taken
94,082
125,016
Mitigated
75,680
52,165
Healing
25,998
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
39,060
2,270
703
13,441
41,038
55,695
0
15,310
24,890
6,933
73,305
L
Discordia
King Raby XV
Discordia
20,293
255
532
2,781
21,699
11,933
0
4,886
16,239
74,768
0
L
Vamana
33,646
11,391
0
10,463
47,430
77,096
1,091
13,355
33,184
0
116,263
W
Merlin
Uakon5396
Merlin
28,570
460
1,837
2,013
24,594
9,192
1,538
13,630
10,496
75,012
0
L
24,366
456
13,626
24,763
40,271
35,987
0
11,612
27,799
72,472
0
W
28,351
13,846
0
8,004
28,450
10,793
1,636
15,092
12,777
0
99,393

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,696
Gold Earned
56,894
356
Minions Killed
323
14
Camps Cleared
9
1,711,191
Distance Traveled
1,558,904
12
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
19,591
612
65
2
2
546,237
3
L
Discordia
17,572
549
118
4
2
534,966
8
L
Vamana
18,977
593
131
4
7
592,332
2
W
Merlin
18,246
570
111
3
2
532,356
4
L
Hel
18,147
567
107
3
5
583,893
2
W
Neith
19,057
596
147
5
5
480,311
19

Distance Traveled

Minion Kills by Role

Gold Earned by Role