Player Matchup

Fenrir
Fenrir
Darth_Devastare
Fenrir
Level 81
God Stats
1W - 1L
1,340 SR
Queue Stats
127W - 147L
1,398 Elo+
Party 2
Anubis
Anubis
Flushed 63
Anubis
Level 28
God Stats
40W - 43L
1,562 SR
Queue Stats
258W - 251L
1,480 Elo+
Solo
Cerberus
Cerberus
PapaNuts69
Cerberus
Level 20
God Stats
4W - 4L
1,434 SR
Queue Stats
31W - 35L
1,340 Elo+
Party 2
Team Averages
Level 43
1,445 SR
1,406 Elo+

VS

Team Averages
Level 56
1,630 SR
1,459 Elo+
Chronos
Chronos
 
Chronos
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
chosimba91
Bellona
Level 25
God Stats
0W - 1L
1,891 SR
Queue Stats
13W - 11L
1,514 Elo+
Party 1
Cthulhu
Cthulhu
xXxtophinatorxX
Cthulhu
Level 57
God Stats
46W - 52L
1,498 SR
Queue Stats
139W - 187L
1,364 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
8 / 1 / 7
8,743
795
10,871
7,540
4,419
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anubis
Flushed 63
Anubis
12
6 / 2 / 8
8,613
783
9,837
6,466
3,219
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cerberus
PapaNuts69
Cerberus
12
3 / 0 / 14
7,981
726
5,043
7,999
6,733
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
10
2 / 8 / 1
7,000
636
4,305
11,445
3,492
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bellona
chosimba91
Bellona
10
1 / 6 / 2
6,600
600
5,451
8,755
3,561
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
0 / 3 / 3
6,597
600
6,863
10,849
7,213
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
9
17
Kills
3
3
Deaths
17
29
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
2
8
1
0.31
W
8
1
7
11.5
W
Anubis
Flushed 63
Anubis
6
2
8
5
W
Cerberus
PapaNuts69
Cerberus
3
0
14
10
L
Bellona
chosimba91
Bellona
1
6
2
0.33
L
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,751
Damage
16,619
22,005
Taken
31,049
14,371
Mitigated
14,266
5,215
Healing
3,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
4,305
1,565
62
955
11,445
3,492
0
4,600
6,845
17,893
0
W
10,871
2,526
761
1,364
7,540
4,419
753
3,236
4,304
0
28,328
W
Anubis
Flushed 63
Anubis
9,837
159
0
2,281
6,466
3,219
196
3,852
2,614
26,946
0
W
Cerberus
PapaNuts69
Cerberus
5,043
181
0
809
7,999
6,733
249
4,609
3,390
15,211
0
L
Bellona
chosimba91
Bellona
5,451
1,601
0
513
8,755
3,561
0
5,016
3,739
0
16,598
L
6,863
340
789
1,170
10,849
7,213
0
5,602
5,247
18,768
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,337
Gold Earned
20,197
105
Minions Killed
84
6
Camps Cleared
4
574,727
Distance Traveled
540,376
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
7,000
636
35
3
2
166,194
2
W
Fenrir
8,743
795
42
4
4
203,212
1
W
Anubis
8,613
783
44
4
1
185,745
2
W
Cerberus
7,981
726
19
2
1
185,770
0
L
Bellona
6,600
600
20
2
2
174,423
4
L
Cthulhu
6,597
600
29
3
0
199,759
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role