Player Matchup

Medusa
Medusa
Decaffkid
Medusa
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 14L
1,525 Elo+
Party 2
Rama
Rama
JustBlock-
Rama
Level 156
God Stats
1W - 0L
1,784 SR
Queue Stats
42W - 56L
1,450 Elo+
Party 2
Zhong Kui
Zhong Kui
LeqIoo
Zhong Kui
Level 160
God Stats
1W - 2L
1,344 SR
Queue Stats
32W - 40L
1,487 Elo+
Party 2
Terra
Terra
Megakin-
Terra
Level 148
God Stats
24W - 19L
1,625 SR
Queue Stats
117W - 127L
1,488 Elo+
Party 2
Charybdis
Charybdis
RoxasMaverick
Charybdis
Level 160
God Stats
4W - 5L
1,551 SR
Queue Stats
126W - 155L
1,508 Elo+
Party 2
Team Averages
Level 138
1,561 SR
1,492 Elo+

VS

Team Averages
Level 125
1,607 SR
1,522 Elo+
Bellona
Bellona
 
Bellona
Level 51
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
 
Cerberus
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ne Zha
Ne Zha
Almir0202
Ne Zha
Level 127
God Stats
5W - 4L
1,851 SR
Queue Stats
283W - 261L
1,540 Elo+
Party 1
Charybdis
Charybdis
ChazbeAlpha
Charybdis
Level 157
God Stats
1W - 3L
1,535 SR
Queue Stats
21W - 24L
1,501 Elo+
Party 3
Scylla
Scylla
JoseDuB-CS
Scylla
Level 135
God Stats
26W - 24L
1,650 SR
Queue Stats
425W - 425L
1,572 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Decaffkid
Medusa
16
7 / 2 / 3
10,327
607
6,500
10,571
4,692
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
1 / 5 / 1
9,385
552
5,284
9,479
4,233
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Zhong Kui
LeqIoo
Zhong Kui
16
4 / 0 / 4
10,285
605
7,095
7,098
5,201
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Terra
Megakin-
Terra
13
2 / 1 / 9
8,706
512
4,308
10,359
8,255
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
RoxasMaverick
Charybdis
15
3 / 1 / 6
9,682
570
8,055
11,812
4,115
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
16
6 / 2 / 2
9,636
567
9,610
13,238
11,958
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Cerberus
 
Cerberus
12
2 / 3 / 0
7,778
458
3,240
9,834
3,446
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ne Zha
Almir0202
Ne Zha
10
1 / 6 / 0
6,801
400
3,472
13,771
11,355
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Charybdis
ChazbeAlpha
Charybdis
9
0 / 3 / 0
6,137
361
3,337
4,698
992
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
JoseDuB-CS
Scylla
14
0 / 3 / 3
8,292
488
5,660
5,855
1,702
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
14
17
Kills
9
9
Deaths
17
23
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
6
2
2
3.5
L
Cerberus
 
Cerberus
2
3
0
0.67
L
Ne Zha
Almir0202
Ne Zha
1
6
0
0.17
L
Charybdis
ChazbeAlpha
Charybdis
0
3
0
0
W
Medusa
Decaffkid
Medusa
7
2
3
4.25
L
Scylla
JoseDuB-CS
Scylla
0
3
3
0.5
W
1
5
1
0.3
W
Zhong Kui
LeqIoo
Zhong Kui
4
0
4
6
W
Terra
Megakin-
Terra
2
1
9
6.5
W
Charybdis
RoxasMaverick
Charybdis
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,242
Damage
25,319
49,319
Taken
47,396
26,496
Mitigated
29,453
20,185
Healing
10,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
9,610
2,011
0
3,928
13,238
11,958
938
1,322
11,916
3,737
47,702
L
Cerberus
 
Cerberus
3,240
158
0
1,796
9,834
3,446
0
3,065
6,769
40,996
0
L
Ne Zha
Almir0202
Ne Zha
3,472
643
0
2,635
13,771
11,355
0
2,453
11,318
0
21,527
L
Charybdis
ChazbeAlpha
Charybdis
3,337
2,298
0
686
4,698
992
0
1,380
3,318
0
19,359
W
Medusa
Decaffkid
Medusa
6,500
2,519
0
3,077
10,571
4,692
499
2,446
8,034
0
72,637
L
Scylla
JoseDuB-CS
Scylla
5,660
185
78
1,211
5,855
1,702
0
2,906
2,949
58,348
0
W
5,284
3,905
0
1,000
9,479
4,233
3,348
1,118
8,317
0
51,485
W
Zhong Kui
LeqIoo
Zhong Kui
7,095
672
0
5,418
7,098
5,201
1,153
2,033
4,843
73,436
0
W
Terra
Megakin-
Terra
4,308
1,062
1,970
3,122
10,359
8,255
302
2,482
7,818
25,529
7,739
W
Charybdis
RoxasMaverick
Charybdis
8,055
5,063
0
5,598
11,812
4,115
2,401
776
11,028
0
72,141

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,385
Gold Earned
38,644
524
Minions Killed
405
0
Camps Cleared
0
1,557,123
Distance Traveled
1,437,168
16
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
9,636
567
104
6
0
324,781
1
L
Cerberus
7,778
458
98
6
0
314,301
0
L
Ne Zha
6,801
400
25
1
0
289,298
2
L
Charybdis
6,137
361
41
2
0
177,464
4
W
Medusa
10,327
607
105
6
0
325,510
4
L
Scylla
8,292
488
137
8
0
331,324
3
W
Rama
9,385
552
114
7
0
269,376
3
W
Zhong Kui
10,285
605
128
8
0
344,148
2
W
Terra
8,706
512
53
3
0
317,286
3
W
Charybdis
9,682
570
124
7
0
300,803
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role