Player Matchup

Aphrodite
Aphrodite
MedicinalxKisses
Aphrodite
Level 24
God Stats
5W - 4L
1,586 SR
Queue Stats
33W - 26L
1,488 Elo+
Solo
Achilles
Achilles
Mr Official XD
Achilles
Level 16
God Stats
60W - 66L
1,490 SR
Queue Stats
95W - 90L
1,439 Elo+
Solo
Charybdis
Charybdis
ProvaMetal40
Charybdis
Level 118
God Stats
9W - 6L
1,885 SR
Queue Stats
59W - 49L
1,559 Elo+
Party 2
Cthulhu
Cthulhu
Samael_042
Cthulhu
Level 24
God Stats
6W - 8L
1,815 SR
Queue Stats
24W - 23L
1,780 Elo+
Solo
Ra
Ra
YoDiego13
Ra
Level 5
God Stats
5W - 4L
1,253 SR
Queue Stats
14W - 15L
1,293 Elo+
Party 2
Team Averages
Level 37
1,606 SR
1,512 Elo+

VS

Team Averages
Level 15
1,525 SR
1,389 Elo+
Tsukuyomi
Tsukuyomi
Atom Ant 01
Tsukuyomi
Level 21
God Stats
10W - 8L
1,593 SR
Queue Stats
19W - 16L
1,417 Elo+
Solo
Ra
Ra
DARKNESSZEUS401
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,233 Elo+
Party 1
Zeus
Zeus
FAMASITOdu13
Zeus
Level 14
God Stats
1W - 4L
1,372 SR
Queue Stats
5W - 7L
1,413 Elo+
Solo
Thor
Thor
MORELEON
Thor
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 87L
1,342 Elo+
Solo
Artemis
Artemis
SYN Cryptic2146
Artemis
Level 26
God Stats
18W - 10L
1,662 SR
Queue Stats
19W - 16L
1,539 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
20
1 / 2 / 20
13,494
900
11,119
25,501
20,859
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Achilles
20
6 / 2 / 11
13,730
915
21,613
23,138
23,157
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Charybdis
ProvaMetal40
Charybdis
20
7 / 2 / 13
15,012
1,001
36,083
21,015
8,544
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cthulhu
Samael_042
Cthulhu
20
13 / 2 / 11
16,612
1,107
29,346
34,869
22,591
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

20
1 / 9 / 7
12,264
818
3,515
17,274
6,592
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Team 1 Tickets

162

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Atom Ant 01
Tsukuyomi
20
6 / 12 / 8
14,712
981
30,646
33,937
14,950
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

19
0 / 7 / 5
12,395
826
7,626
13,965
6,509
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

19
6 / 3 / 3
13,553
904
31,971
14,146
5,393
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Thor
19
1 / 3 / 4
12,251
817
12,572
20,037
8,996
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
4 / 3 / 6
13,888
926
33,112
23,936
12,580
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
43
28
Kills
17
17
Deaths
28
62
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
Atom Ant 01
Tsukuyomi
6
12
8
0.83
L
0
7
5
0.36
L
6
3
3
2.5
L
Thor
1
3
4
1
W
Aphrodite
1
2
20
5.5
W
Achilles
6
2
11
5.75
W
Charybdis
ProvaMetal40
Charybdis
7
2
13
6.75
L
4
3
6
2.33
W
Cthulhu
Samael_042
Cthulhu
13
2
11
9.25
W
1
9
7
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

101,676
Damage
115,927
121,797
Taken
106,021
81,743
Mitigated
48,428
50,122
Healing
9,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
Atom Ant 01
Tsukuyomi
30,646
9,206
0
5,375
33,937
14,950
0
13,684
20,253
0
58,911
L
7,626
1,361
231
697
13,965
6,509
0
6,901
7,064
21,957
0
L
31,971
1,342
0
150
14,146
5,393
0
6,104
8,042
51,826
0
L
Thor
12,572
586
0
0
20,037
8,996
0
9,443
10,594
0
17,228
W
Aphrodite
11,119
2,764
13,598
13,241
25,501
20,859
0
9,314
15,773
27,199
0
W
Achilles
21,613
7,020
0
2,616
23,138
23,157
0
7,320
15,396
0
40,195
W
Charybdis
ProvaMetal40
Charybdis
36,083
19,440
0
2,013
21,015
8,544
0
5,653
15,078
0
77,054
L
33,112
19,931
322
3,200
23,936
12,580
0
7,848
16,088
0
57,853
W
Cthulhu
Samael_042
Cthulhu
29,346
1,650
1,233
13,735
34,869
22,591
0
9,517
24,937
68,140
0
W
3,515
362
1,663
2,023
17,274
6,592
0
5,968
11,016
8,365
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,112
Gold Earned
66,799
290
Minions Killed
236
6
Camps Cleared
5
1,341,012
Distance Traveled
1,134,373
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
14,712
981
63
4
1
293,729
0
L
Ra
12,395
826
38
3
2
210,651
0
L
Zeus
13,553
904
60
4
0
207,534
1
L
Thor
12,251
817
13
1
0
180,156
2
W
Aphrodite
13,494
900
38
3
3
274,988
0
W
Achilles
13,730
915
39
3
3
265,977
4
W
Charybdis
15,012
1,001
104
7
0
281,130
0
L
Artemis
13,888
926
62
4
2
242,303
0
W
Cthulhu
16,612
1,107
91
6
0
317,299
0
W
Ra
12,264
818
18
1
0
201,618
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role