Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
Oreip
Sol
Level 127
God Stats
2W - 0L
1,515 SR
Queue Stats
4W - 5L
1,720 Elo+
Party 2
Ares
Ares
Yuribeta
Ares
Level 109
God Stats
1W - 0L
1,766 SR
Queue Stats
4W - 7L
1,627 Elo+
Party 2
Team Averages
Level 101
1,570 SR
1,587 Elo+

VS

Team Averages
Level 42
1,639 SR
1,500 Elo+
Jing Wei
Jing Wei
Dande1ion97
Jing Wei
Level 61
God Stats
0W - 1L
1,467 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 1
Loki
Loki
Humbull
Loki
Level 44
God Stats
0W - 1L
1,370 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 1
Ra
Ra
Kezov
Ra
Level 48
God Stats
0W - 1L
1,937 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
MotherGolem
Cthulhu
Level 15
God Stats
1W - 1L
1,781 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
19
12 / 1 / 8
12,685
1,057
21,099
13,416
6,412
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cu Chulainn
 
Cu Chulainn
15
1 / 3 / 9
9,554
796
4,355
9,954
9,470
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sol
Oreip
Sol
15
2 / 6 / 2
9,472
789
5,090
11,452
4,005
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ares
17
7 / 1 / 10
11,564
964
11,975
12,504
15,278
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Dande1ion97
Jing Wei
14
1 / 6 / 3
8,636
720
5,739
9,125
3,609
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Loki
Humbull
Loki
15
5 / 7 / 6
9,660
805
12,256
13,353
6,676
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

Ra
16
3 / 3 / 2
9,554
796
5,415
9,657
7,029
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
MotherGolem
Cthulhu
14
2 / 6 / 2
8,456
705
6,951
16,537
13,796
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
24
22
Kills
11
11
Deaths
22
29
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
12
1
8
16
W
Cu Chulainn
 
Cu Chulainn
1
3
9
1.83
L
Jing Wei
Dande1ion97
Jing Wei
1
6
3
0.42
L
Loki
Humbull
Loki
5
7
6
1.14
L
Ra
3
3
2
1.33
L
Cthulhu
MotherGolem
Cthulhu
2
6
2
0.5
W
Sol
Oreip
Sol
2
6
2
0.5
W
Ares
7
1
10
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,519
Damage
30,361
47,326
Taken
48,672
35,165
Mitigated
31,110
12,447
Healing
7,973
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
21,099
10,406
0
7,665
13,416
6,412
2,728
4,442
8,974
0
71,736
W
Cu Chulainn
 
Cu Chulainn
4,355
511
0
770
9,954
9,470
479
3,346
6,608
1,722
16,864
L
Jing Wei
Dande1ion97
Jing Wei
5,739
4,735
0
0
9,125
3,609
0
3,999
5,126
0
25,750
L
Loki
Humbull
Loki
12,256
3,616
0
2,230
13,353
6,676
0
4,682
8,671
0
28,184
L
Ra
5,415
931
475
1,679
9,657
7,029
1,104
4,428
5,229
49,046
0
L
Cthulhu
MotherGolem
Cthulhu
6,951
580
309
3,280
16,537
13,796
0
5,304
11,233
16,087
0
W
Sol
Oreip
Sol
5,090
1,093
0
3,175
11,452
4,005
4,478
1,955
9,497
38,528
0
W
Ares
11,975
717
0
837
12,504
15,278
54
3,027
8,868
27,638
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,275
Gold Earned
36,306
218
Minions Killed
212
10
Camps Cleared
7
942,536
Distance Traveled
858,353
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
12,685
1,057
98
8
5
254,770
3
W
Cu Chulainn
9,554
796
36
3
2
231,109
2
L
Jing Wei
8,636
720
56
5
1
206,997
4
L
Loki
9,660
805
34
3
5
209,077
2
L
Ra
9,554
796
99
8
1
238,313
2
L
Cthulhu
8,456
705
23
2
0
203,966
1
W
Sol
9,472
789
60
5
2
187,252
1
W
Ares
11,564
964
24
2
1
269,405
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role