Player Matchup

Gilgamesh
Gilgamesh
BugeyMen
Gilgamesh
Level 29
God Stats
4W - 1L
1,789 SR
Queue Stats
128W - 27L
1,862 Elo+
Party 1
Kuzenbo
Kuzenbo
Grilled Dirt
Kuzenbo
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 16L
1,834 Elo+
Party 1
Fenrir
Fenrir
LeftMeOnRed
Fenrir
Level 104
God Stats
5W - 3L
1,629 SR
Queue Stats
127W - 76L
1,747 Elo+
Party 1
Merlin
Merlin
MicroGuck
Merlin
Level 27
God Stats
5W - 0L
1,865 SR
Queue Stats
166W - 56L
1,735 Elo+
Party 1
Cthulhu
Cthulhu
ShantaeGenie
Cthulhu
Level 15
God Stats
18W - 21L
1,561 SR
Queue Stats
32W - 40L
1,600 Elo+
Solo
Team Averages
Level 36
1,669 SR
1,755 Elo+

VS

Team Averages
Level 17
1,543 SR
1,627 Elo+
Charybdis
Charybdis
Ashura8Nom
Charybdis
Level 13
God Stats
23W - 19L
1,799 SR
Queue Stats
94W - 97L
1,653 Elo+
Solo
Cthulhu
Cthulhu
Eckzavior
Cthulhu
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
128W - 101L
1,582 Elo+
Solo
Apollo
Apollo
HimmlersMuse
Apollo
Level 2
God Stats
0W - 3L
1,500 SR
Queue Stats
22W - 16L
1,717 Elo+
Solo
Tsukuyomi
Tsukuyomi
aerek
Tsukuyomi
Level 18
God Stats
23W - 21L
1,414 SR
Queue Stats
149W - 135L
1,605 Elo+
Solo
Fafnir
Fafnir
b01willis
Fafnir
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
121W - 115L
1,579 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BugeyMen
Gilgamesh
11
4 / 2 / 1
6,719
672
7,304
8,679
4,925
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Kuzenbo
Grilled Dirt
Kuzenbo
10
6 / 1 / 3
6,631
663
5,654
6,893
4,460
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fenrir
10
2 / 3 / 2
5,803
580
2,638
8,389
3,022
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Merlin
MicroGuck
Merlin
12
2 / 0 / 3
6,666
667
4,829
4,595
1,859
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
ShantaeGenie
Cthulhu
9
3 / 0 / 6
6,232
623
3,668
4,323
3,207
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Ashura8Nom
Charybdis
6
0 / 6 / 1
4,235
424
1,773
4,984
1,248
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Cthulhu
Eckzavior
Cthulhu
9
0 / 4 / 2
5,170
517
2,767
9,501
4,866
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Apollo
8
1 / 4 / 2
5,045
505
3,860
5,355
1,518
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tsukuyomi
aerek
Tsukuyomi
10
5 / 2 / 0
6,439
644
4,088
7,081
2,092
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fafnir
b01willis
Fafnir
7
0 / 1 / 1
4,628
463
2,219
6,428
3,289
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
12
17
Kills
6
6
Deaths
17
15
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Charybdis
Ashura8Nom
Charybdis
0
6
1
0.08
W
Gilgamesh
BugeyMen
Gilgamesh
4
2
1
2.25
L
Cthulhu
Eckzavior
Cthulhu
0
4
2
0.25
W
Kuzenbo
Grilled Dirt
Kuzenbo
6
1
3
7.5
L
Apollo
1
4
2
0.5
W
Fenrir
2
3
2
1
W
Merlin
MicroGuck
Merlin
2
0
3
3.5
W
Cthulhu
ShantaeGenie
Cthulhu
3
0
6
6
L
Tsukuyomi
aerek
Tsukuyomi
5
2
0
2.5
L
Fafnir
b01willis
Fafnir
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,093
Damage
14,707
32,879
Taken
33,349
17,473
Mitigated
13,013
14,396
Healing
7,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
Ashura8Nom
Charybdis
1,773
1,156
0
461
4,984
1,248
0
3,366
1,618
0
10,524
W
Gilgamesh
BugeyMen
Gilgamesh
7,304
2,525
0
3,416
8,679
4,925
0
2,550
6,129
0
32,870
L
Cthulhu
Eckzavior
Cthulhu
2,767
462
103
2,730
9,501
4,866
0
0
9,139
19,134
0
W
Kuzenbo
Grilled Dirt
Kuzenbo
5,654
2,085
0
2,597
6,893
4,460
212
1,474
5,275
31,774
0
L
Apollo
3,860
1,763
0
1,137
5,355
1,518
0
3,279
2,033
0
20,331
W
Fenrir
2,638
578
0
4,073
8,389
3,022
0
380
8,009
0
31,966
W
Merlin
MicroGuck
Merlin
4,829
520
0
2,315
4,595
1,859
376
0
4,595
38,198
0
W
Cthulhu
ShantaeGenie
Cthulhu
3,668
546
208
1,787
4,323
3,207
30
385
3,885
13,879
0
L
Tsukuyomi
aerek
Tsukuyomi
4,088
1,360
0
2,004
7,081
2,092
0
2,913
4,122
0
24,937
L
Fafnir
b01willis
Fafnir
2,219
248
0
1,460
6,428
3,289
0
4,593
1,835
11,625
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,051
Gold Earned
25,517
285
Minions Killed
180
0
Camps Cleared
0
962,388
Distance Traveled
854,706
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
4,235
424
26
3
0
145,950
2
W
Gilgamesh
6,719
672
77
8
0
198,285
2
L
Cthulhu
5,170
517
47
5
0
186,821
1
W
Kuzenbo
6,631
663
60
6
0
173,139
4
L
Apollo
5,045
505
39
4
0
134,046
1
W
Fenrir
5,803
580
57
6
0
208,137
0
W
Merlin
6,666
667
72
7
0
190,979
1
W
Cthulhu
6,232
623
19
2
0
191,848
3
L
Tsukuyomi
6,439
644
51
5
0
214,067
1
L
Fafnir
4,628
463
17
2
0
173,822
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role