Player Matchup

Fenrir
Fenrir
D-ROB56
Fenrir
Level 22
God Stats
1W - 1L
1,099 SR
Queue Stats
29W - 44L
1,301 Elo+
Solo
Heimdallr
Heimdallr
Dirtyjoke135
Heimdallr
Level 7
God Stats
3W - 0L
1,500 SR
Queue Stats
27W - 20L
1,403 Elo+
Solo
Sylvanus
Sylvanus
SmiteGong
Sylvanus
Level 12
God Stats
51W - 41L
1,604 SR
Queue Stats
214W - 242L
1,512 Elo+
Solo
Anubis
Anubis
TristepinBv
Anubis
Level 25
God Stats
8W - 2L
1,720 SR
Queue Stats
32W - 28L
1,434 Elo+
Solo
Chang'e
Chang'e
mariano11
Chang'e
Level 23
God Stats
21W - 18L
1,574 SR
Queue Stats
40W - 48L
1,522 Elo+
Solo
Team Averages
Level 18
1,499 SR
1,434 Elo+

VS

Team Averages
Level 24
1,540 SR
1,485 Elo+
Tyr
Tyr
 
Tyr
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Hushire21
Cthulhu
Level 14
God Stats
1W - 4L
1,500 SR
Queue Stats
19W - 30L
1,349 Elo+
Solo
Cabrakan
Cabrakan
Plx_anCHo
Cabrakan
Level 29
God Stats
9W - 6L
1,701 SR
Queue Stats
162W - 159L
1,638 Elo+
Solo
Zhong Kui
Zhong Kui
Scottyanit
Zhong Kui
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
76W - 70L
1,439 Elo+
Solo
Apollo
Apollo
k9warrior12
Apollo
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
D-ROB56
Fenrir
13
3 / 3 / 3
8,506
473
6,023
11,624
6,250
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heimdallr
Dirtyjoke135
Heimdallr
16
6 / 2 / 2
9,879
549
16,667
11,244
5,335
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
SmiteGong
Sylvanus
14
2 / 1 / 9
9,245
514
5,352
13,787
20,398
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Anubis
15
4 / 4 / 5
9,337
519
10,078
12,445
6,828
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chang'e
mariano11
Chang'e
18
6 / 0 / 2
10,795
600
10,973
12,318
14,147
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
13
1 / 5 / 2
7,315
406
4,983
17,366
13,819
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cthulhu
Hushire21
Cthulhu
12
1 / 1 / 2
6,658
370
3,566
7,282
5,295
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Cabrakan
Plx_anCHo
Cabrakan
16
4 / 3 / 2
9,268
515
9,572
17,195
10,404
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Zhong Kui
Scottyanit
Zhong Kui
15
3 / 5 / 3
8,827
490
13,007
15,697
8,836
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Apollo
10
1 / 7 / 1
6,738
374
3,361
9,640
3,074
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
20
21
Kills
10
10
Deaths
21
21
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
1
5
2
0.4
W
Fenrir
D-ROB56
Fenrir
3
3
3
1.5
W
Heimdallr
Dirtyjoke135
Heimdallr
6
2
2
3.5
L
Cthulhu
Hushire21
Cthulhu
1
1
2
2
L
Cabrakan
Plx_anCHo
Cabrakan
4
3
2
1.67
L
Zhong Kui
Scottyanit
Zhong Kui
3
5
3
0.9
W
Sylvanus
SmiteGong
Sylvanus
2
1
9
6.5
W
Anubis
4
4
5
1.63
L
Apollo
1
7
1
0.21
W
Chang'e
mariano11
Chang'e
6
0
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,093
Damage
34,489
61,418
Taken
67,180
52,958
Mitigated
41,428
27,644
Healing
17,419
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
4,983
640
0
4,052
17,366
13,819
0
2,118
15,037
9,951
28,662
W
Fenrir
D-ROB56
Fenrir
6,023
1,352
0
1,174
11,624
6,250
548
3,865
7,759
0
39,153
W
Heimdallr
Dirtyjoke135
Heimdallr
16,667
8,047
0
3,094
11,244
5,335
2,288
2,699
8,545
0
81,902
L
Cthulhu
Hushire21
Cthulhu
3,566
72
342
864
7,282
5,295
0
4,334
2,948
18,553
0
L
Cabrakan
Plx_anCHo
Cabrakan
9,572
1,173
0
6,196
17,195
10,404
0
6,419
10,560
66,190
0
L
Zhong Kui
Scottyanit
Zhong Kui
13,007
529
189
5,306
15,697
8,836
840
10,276
5,327
55,962
0
W
Sylvanus
SmiteGong
Sylvanus
5,352
1,341
3,944
5,734
13,787
20,398
440
4,933
8,854
17,005
0
W
Anubis
10,078
247
497
3,243
12,445
6,828
0
10,847
1,598
47,179
0
L
Apollo
3,361
2,367
0
470
9,640
3,074
931
3,256
6,384
0
17,916
W
Chang'e
mariano11
Chang'e
10,973
1,083
2,189
7,769
12,318
14,147
730
5,859
6,459
81,242
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,762
Gold Earned
38,806
459
Minions Killed
328
0
Camps Cleared
0
1,537,078
Distance Traveled
1,675,947
23
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
7,315
406
57
3
0
335,879
2
W
Fenrir
8,506
473
69
4
0
300,806
1
W
Heimdallr
9,879
549
145
8
0
310,300
8
L
Cthulhu
6,658
370
27
2
0
313,855
0
L
Cabrakan
9,268
515
104
6
0
351,860
5
L
Zhong Kui
8,827
490
97
5
0
317,614
1
W
Sylvanus
9,245
514
21
1
0
302,532
4
W
Anubis
9,337
519
70
4
0
288,374
6
L
Apollo
6,738
374
43
2
0
356,739
1
W
Chang'e
10,795
600
154
9
0
335,066
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role