Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
ActuatedMango32
Cthulhu
Level 16
God Stats
3W - 9L
1,260 SR
Queue Stats
8W - 29L
1,050 Elo+
Solo
Sol
Sol
d00mSLay3r76521
Sol
Level 101
God Stats
23W - 2L
1,801 SR
Queue Stats
443W - 143L
1,771 Elo+
Party 1
Team Averages
Level 90
1,520 SR
1,440 Elo+

VS

Team Averages
Level 58
1,494 SR
1,515 Elo+
Medusa
Medusa
Baikyu
Medusa
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
dojolynx
Morgan Le Fay
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,523 Elo+
Solo
Cabrakan
Cabrakan
steven91111111
Cabrakan
Level 101
God Stats
8W - 16L
1,482 SR
Queue Stats
185W - 227L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
11
6 / 3 / 8
8,145
905
7,517
9,814
4,129
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
0 / 3 / 8
6,526
725
1,427
6,388
4,270
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
12 / 1 / 6
9,277
1,031
14,072
8,313
3,047
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Baikyu
Medusa
9
4 / 7 / 2
6,854
762
5,562
8,837
3,129
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

Morgan Le Fay
dojolynx
Morgan Le Fay
9
2 / 6 / 4
6,593
733
4,378
8,352
2,958
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cabrakan
10
1 / 5 / 5
6,527
725
4,610
9,448
8,904
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
18
18
Kills
7
7
Deaths
18
22
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
6
3
8
3.33
W
0
3
8
1.33
L
Medusa
Baikyu
Medusa
4
7
2
0.71
W
12
1
6
15
L
Morgan Le Fay
dojolynx
Morgan Le Fay
2
6
4
0.67
L
Cabrakan
1
5
5
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,016
Damage
14,550
24,515
Taken
26,637
11,446
Mitigated
14,991
8,315
Healing
1,610
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
7,517
1,986
240
3,000
9,814
4,129
544
3,899
5,915
0
23,029
W
1,427
56
0
462
6,388
4,270
98
1,878
4,510
4,959
0
L
Medusa
Baikyu
Medusa
5,562
3,055
0
507
8,837
3,129
0
4,896
3,941
0
11,770
W
14,072
5,607
0
4,613
8,313
3,047
2,385
3,744
4,569
45,365
3,111
L
Morgan Le Fay
dojolynx
Morgan Le Fay
4,378
686
0
436
8,352
2,958
0
4,362
3,990
17,123
0
L
Cabrakan
4,610
700
0
667
9,448
8,904
0
5,391
4,057
16,943
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,948
Gold Earned
19,974
119
Minions Killed
63
5
Camps Cleared
2
486,133
Distance Traveled
397,056
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
8,145
905
27
3
4
169,656
4
W
Cthulhu
6,526
725
10
1
0
161,279
0
L
Medusa
6,854
762
8
1
0
116,180
0
W
Sol
9,277
1,031
82
9
1
155,198
3
L
Morgan Le Fay
6,593
733
24
3
1
129,082
3
L
Cabrakan
6,527
725
31
3
1
151,794
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role