Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hades
Hades
Destined4Death24
Hades
Level 101
God Stats
3W - 3L
1,527 SR
Queue Stats
123W - 160L
1,479 Elo+
Party 1
Discordia
Discordia
MeetYoDoom
Discordia
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
155W - 151L
1,687 Elo+
Solo
Hercules
Hercules
PrinceDstylZ
Hercules
Level 157
God Stats
3W - 0L
1,810 SR
Queue Stats
109W - 106L
1,543 Elo+
Party 1
Fenrir
Fenrir
ThatChefGuy7
Fenrir
Level 121
God Stats
2W - 2L
1,268 SR
Queue Stats
275W - 288L
1,480 Elo+
Party 1
Team Averages
Level 111
1,521 SR
1,538 Elo+

VS

Team Averages
Level 22
1,500 SR
1,533 Elo+
Baba Yaga
Baba Yaga
Fufynono
Baba Yaga
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 17L
1,548 Elo+
Party 2
He Bo
He Bo
SsarahH
He Bo
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,709 Elo+
Solo
Discordia
Discordia
allidaseuQ
Discordia
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 37L
1,534 Elo+
Solo
Sobek
Sobek
nathan01988
Sobek
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 17L
1,548 Elo+
Party 2
Set
Set
plant guardian7
Set
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,324 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
15
2 / 2 / 9
8,492
944
11,024
14,510
9,651
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

11
0 / 5 / 12
7,225
803
4,416
7,494
5,696
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Discordia
MeetYoDoom
Discordia
17
9 / 2 / 8
9,917
1,102
12,136
6,597
3,113
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hercules
PrinceDstylZ
Hercules
16
10 / 1 / 6
9,316
1,035
9,553
13,769
13,299
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Fenrir
13
2 / 3 / 16
8,137
904
7,047
16,148
9,177
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
Fufynono
Baba Yaga
16
4 / 5 / 4
8,053
895
8,482
11,053
5,412
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

He Bo
SsarahH
He Bo
5
0 / 1 / 1
5,381
598
0
740
167
Discordia
allidaseuQ
Discordia
14
1 / 6 / 8
7,740
860
11,614
8,426
3,500
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
6 / 5 / 3
8,459
940
6,771
19,373
17,242
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
0 / 6 / 6
6,472
719
1,135
10,156
6,578
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
33
23
Kills
11
13
Deaths
23
51
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
2
2
9
3.25
W
0
5
12
1.2
L
Baba Yaga
Fufynono
Baba Yaga
4
5
4
1.2
W
Discordia
MeetYoDoom
Discordia
9
2
8
6.5
W
Hercules
PrinceDstylZ
Hercules
10
1
6
13
L
He Bo
SsarahH
He Bo
0
1
1
0.5
W
Fenrir
2
3
16
3.33
L
Discordia
allidaseuQ
Discordia
1
6
8
0.83
L
6
5
3
1.5
L
0
6
6
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,176
Damage
28,002
58,518
Taken
49,748
40,936
Mitigated
32,899
29,015
Healing
12,603
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
11,024
605
2,141
6,700
14,510
9,651
765
7,158
7,098
22,845
0
W
4,416
367
1,140
821
7,494
5,696
1,357
4,273
3,030
7,661
0
L
Baba Yaga
Fufynono
Baba Yaga
8,482
564
529
2,433
11,053
5,412
0
7,258
3,529
16,902
0
W
Discordia
MeetYoDoom
Discordia
12,136
701
837
2,199
6,597
3,113
2,670
3,579
2,858
32,620
0
W
Hercules
PrinceDstylZ
Hercules
9,553
2,535
230
7,400
13,769
13,299
337
5,163
8,330
0
12,596
L
He Bo
SsarahH
He Bo
0
0
0
0
740
167
0
567
123
0
0
W
Fenrir
7,047
1,114
928
6,619
16,148
9,177
140
5,659
10,335
0
8,192
L
Discordia
allidaseuQ
Discordia
11,614
1,317
428
1,064
8,426
3,500
0
5,290
2,957
19,877
0
L
6,771
624
289
6,667
19,373
17,242
0
9,908
8,595
13,947
0
L
1,135
774
766
427
10,156
6,578
0
4,553
5,067
0
1,972

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,087
Gold Earned
36,105
91
Minions Killed
53
0
Camps Cleared
0
976,485
Distance Traveled
533,933
12
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,492
944
27
3
0
214,121
1
W
Hades
7,225
803
7
1
0
163,099
1
L
Baba Yaga
8,053
895
12
1
0
141,788
0
W
Discordia
9,917
1,102
44
5
0
184,311
4
W
Hercules
9,316
1,035
12
1
0
203,453
5
L
He Bo
5,381
598
0
0
0
1,693
0
W
Fenrir
8,137
904
1
0
0
211,501
1
L
Discordia
7,740
860
24
3
0
123,739
0
L
Sobek
8,459
940
14
2
0
146,098
0
L
Set
6,472
719
3
0
0
120,615
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role