Player Matchup

Danzaburou
Danzaburou
Geonautilus
Danzaburou
Level 118
God Stats
2W - 1L
1,552 SR
Queue Stats
131W - 124L
1,513 Elo+
Party 1
Khepri
Khepri
Lord Aokiji
Khepri
Level 54
God Stats
64W - 48L
1,558 SR
Queue Stats
75W - 69L
1,480 Elo+
Party 1
Charybdis
Charybdis
Makimas Cur
Charybdis
Level 123
God Stats
4W - 3L
1,500 SR
Queue Stats
141W - 104L
1,629 Elo+
Party 1
Team Averages
Level 98
1,537 SR
1,541 Elo+

VS

Team Averages
Level 49
1,519 SR
1,414 Elo+
Cthulhu
Cthulhu
AbyssalNebula
Cthulhu
Level 61
God Stats
16W - 15L
1,617 SR
Queue Stats
97W - 129L
1,386 Elo+
Party 2
Set
Set
FreeLevels
Set
Level 34
God Stats
8W - 10L
1,442 SR
Queue Stats
41W - 55L
1,356 Elo+
Party 2
Susano
Susano
Zedrow-
Susano
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 10L
1,501 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Geonautilus
Danzaburou
15
9 / 3 / 3
11,102
793
13,212
11,541
5,160
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Khepri
13
2 / 1 / 9
10,387
742
3,792
11,499
11,157
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Charybdis
Makimas Cur
Charybdis
13
1 / 2 / 11
9,237
660
11,361
13,017
5,449
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
14
3 / 2 / 3
9,296
664
14,262
14,827
10,528
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
3 / 4 / 3
8,576
613
4,205
9,580
3,893
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Susano
Zedrow-
Susano
10
0 / 6 / 2
7,752
554
7,330
10,129
4,443
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
14
12
Kills
6
6
Deaths
12
23
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
3
2
3
2.25
L
3
4
3
1.13
W
Danzaburou
Geonautilus
Danzaburou
9
3
3
3.5
W
Khepri
2
1
9
6.5
W
Charybdis
Makimas Cur
Charybdis
1
2
11
3.25
L
Susano
Zedrow-
Susano
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,365
Damage
25,797
36,057
Taken
34,536
21,766
Mitigated
18,864
9,194
Healing
7,142
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
14,262
351
399
6,428
14,827
10,528
29
1,846
12,981
41,558
0
L
4,205
907
0
48
9,580
3,893
0
1,173
8,407
0
10,624
W
Danzaburou
Geonautilus
Danzaburou
13,212
3,449
0
3,028
11,541
5,160
1,220
4,969
5,967
0
43,444
W
Khepri
3,792
26
0
1,558
11,499
11,157
0
2,112
8,971
12,491
0
W
Charybdis
Makimas Cur
Charybdis
11,361
6,106
0
4,608
13,017
5,449
1,209
5,575
6,629
0
42,824
L
Susano
Zedrow-
Susano
7,330
1,125
0
267
10,129
4,443
111
1,440
8,689
0
25,669

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,726
Gold Earned
25,624
156
Minions Killed
128
6
Camps Cleared
5
751,907
Distance Traveled
782,645
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,296
664
76
5
0
281,753
1
L
Set
8,576
613
16
1
0
259,964
0
W
Danzaburou
11,102
793
82
6
2
254,381
2
W
Khepri
10,387
742
12
1
1
259,661
0
W
Charybdis
9,237
660
62
4
3
237,865
1
L
Susano
7,752
554
36
3
5
240,928
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role