Player Matchup

Fenrir
Fenrir
BEEFYBOI26
Fenrir
Level 19
God Stats
2W - 1L
1,500 SR
Queue Stats
289W - 66L
1,881 Elo+
Party 1
Chernobog
Chernobog
Mrozskrat
Chernobog
Level 28
God Stats
4W - 5L
1,620 SR
Queue Stats
109W - 112L
1,611 Elo+
Solo
Kukulkan
Kukulkan
MuertoDeHambre
Kukulkan
Level 25
God Stats
22W - 29L
1,581 SR
Queue Stats
109W - 109L
1,567 Elo+
Solo
Gilgamesh
Gilgamesh
WaterMeImaTree
Gilgamesh
Level 23
God Stats
2W - 2L
1,500 SR
Queue Stats
209W - 82L
1,780 Elo+
Party 1
Cthulhu
Cthulhu
zahid080
Cthulhu
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 8L
1,847 Elo+
Solo
Team Averages
Level 24
1,540 SR
1,737 Elo+

VS

Team Averages
Level 25
1,510 SR
1,684 Elo+
Chaac
Chaac
 
Chaac
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
IneedOxytocin
Raijin
Level 17
God Stats
5W - 1L
1,500 SR
Queue Stats
74W - 39L
1,753 Elo+
Solo
Charybdis
Charybdis
SunnyyPeaches
Charybdis
Level 25
God Stats
4W - 2L
1,586 SR
Queue Stats
63W - 37L
1,740 Elo+
Party 2
Ao Kuang
Ao Kuang
fixtheduck
Ao Kuang
Level 29
God Stats
15W - 7L
1,706 SR
Queue Stats
205W - 101L
1,686 Elo+
Solo
Fenrir
Fenrir
greecelightningg
Fenrir
Level 25
God Stats
1W - 1L
1,256 SR
Queue Stats
73W - 39L
1,740 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BEEFYBOI26
Fenrir
10
2 / 3 / 3
6,184
515
5,347
8,233
2,748
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chernobog
Mrozskrat
Chernobog
9
0 / 1 / 2
5,400
450
2,746
3,478
618
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
11
1 / 5 / 1
6,245
520
2,149
5,261
1,359
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gilgamesh
WaterMeImaTree
Gilgamesh
13
4 / 0 / 1
7,457
621
6,294
7,511
4,781
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cthulhu
zahid080
Cthulhu
7
0 / 5 / 0
4,606
384
1,146
5,291
1,854
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
0 / 3 / 1
7,127
594
4,192
11,815
9,274
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
6 / 1 / 1
7,957
663
4,541
5,831
2,677
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
SunnyyPeaches
Charybdis
12
3 / 0 / 1
7,573
631
1,739
4,203
1,226
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ao Kuang
fixtheduck
Ao Kuang
11
3 / 3 / 2
6,916
576
4,311
9,130
3,391
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
2 / 1 / 6
6,435
536
4,804
7,225
2,311
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
25
7
Kills
14
14
Deaths
8
7
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
0
3
1
0.17
L
Fenrir
BEEFYBOI26
Fenrir
2
3
3
1.17
W
6
1
1
6.5
L
Chernobog
Mrozskrat
Chernobog
0
1
2
1
L
Kukulkan
1
5
1
0.3
W
Charybdis
SunnyyPeaches
Charybdis
3
0
1
3.5
L
Gilgamesh
WaterMeImaTree
Gilgamesh
4
0
1
4.5
W
Ao Kuang
fixtheduck
Ao Kuang
3
3
2
1.33
W
2
1
6
5
L
Cthulhu
zahid080
Cthulhu
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,682
Damage
19,587
29,774
Taken
38,204
11,360
Mitigated
18,879
5,802
Healing
15,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
4,192
1,097
0
6,380
11,815
9,274
0
1,219
10,197
0
40,279
L
Fenrir
BEEFYBOI26
Fenrir
5,347
2,756
0
1,248
8,233
2,748
0
3,576
4,615
0
34,749
W
4,541
473
0
1,962
5,831
2,677
0
1,082
4,705
45,977
0
L
Chernobog
Mrozskrat
Chernobog
2,746
1,427
0
811
3,478
618
0
698
2,427
0
27,306
L
Kukulkan
2,149
385
0
120
5,261
1,359
0
3,675
1,535
40,264
0
W
Charybdis
SunnyyPeaches
Charybdis
1,739
934
0
1,742
4,203
1,226
748
458
3,745
0
48,305
L
Gilgamesh
WaterMeImaTree
Gilgamesh
6,294
2,163
0
3,623
7,511
4,781
0
183
7,071
7,177
36,130
W
Ao Kuang
fixtheduck
Ao Kuang
4,311
1,329
0
3,369
9,130
3,391
0
409
8,677
32,943
9,103
W
4,804
1,800
30
2,251
7,225
2,311
0
816
6,409
0
23,204
L
Cthulhu
zahid080
Cthulhu
1,146
437
0
0
5,291
1,854
0
214
5,077
9,877
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,892
Gold Earned
36,008
332
Minions Killed
383
0
Camps Cleared
0
1,159,280
Distance Traveled
1,198,909
14
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
7,127
594
91
8
0
231,674
1
L
Fenrir
6,184
515
72
6
0
248,311
3
W
Raijin
7,957
663
90
8
0
221,413
5
L
Chernobog
5,400
450
55
5
0
242,782
4
L
Kukulkan
6,245
520
84
7
0
203,199
4
W
Charybdis
7,573
631
110
9
0
227,657
4
L
Gilgamesh
7,457
621
99
8
0
258,060
3
W
Ao Kuang
6,916
576
74
6
0
265,296
2
W
Fenrir
6,435
536
18
2
0
252,869
2
L
Cthulhu
4,606
384
22
2
0
206,928
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role