Player Matchup

Sol
Sol
 
Sol
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Serqet
Serqet
LordOMFC
Serqet
Level 160
God Stats
8W - 0L
1,738 SR
Queue Stats
387W - 165L
1,725 Elo+
Party 1
Ganesha
Ganesha
aerusmor
Ganesha
Level 160
God Stats
23W - 8L
1,673 SR
Queue Stats
942W - 358L
1,812 Elo+
Party 1
Team Averages
Level 154
1,637 SR
1,679 Elo+

VS

Team Averages
Level 56
1,459 SR
1,517 Elo+
Chronos
Chronos
Aron100
Chronos
Level 158
God Stats
1W - 3L
1,377 SR
Queue Stats
195W - 179L
1,551 Elo+
Solo
Thor
Thor
GUCCIGANG666
Thor
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
TRASHERXXX
Cthulhu
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
13 / 0 / 5
7,655
1,276
9,848
6,531
2,272
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Serqet
LordOMFC
Serqet
9
9 / 4 / 6
7,061
1,177
7,576
5,228
1,728
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Ganesha
aerusmor
Ganesha
11
1 / 0 / 21
6,831
1,139
2,446
5,366
2,213
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Aron100
Chronos
8
3 / 5 / 1
5,859
977
4,523
6,793
2,222
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

7
0 / 9 / 2
4,645
774
872
7,894
2,988
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cthulhu
TRASHERXXX
Cthulhu
6
0 / 9 / 1
4,411
735
2,893
8,478
5,614
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
7
23
Kills
3
4
Deaths
23
32
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
13
0
5
15.5
L
Chronos
Aron100
Chronos
3
5
1
0.7
L
0
9
2
0.11
W
Serqet
LordOMFC
Serqet
9
4
6
3
L
Cthulhu
TRASHERXXX
Cthulhu
0
9
1
0.06
W
Ganesha
aerusmor
Ganesha
1
0
21
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,870
Damage
8,288
17,125
Taken
23,165
6,213
Mitigated
10,824
7,355
Healing
510
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
9,848
5,316
0
4,528
6,531
2,272
2,101
2,009
4,522
33,478
4,290
L
Chronos
Aron100
Chronos
4,523
2,116
0
510
6,793
2,222
0
2,470
3,950
11,228
1,035
L
872
413
0
0
7,894
2,988
0
4,804
3,090
0
2,083
W
Serqet
LordOMFC
Serqet
7,576
2,497
0
253
5,228
1,728
163
2,598
2,630
0
10,848
L
Cthulhu
TRASHERXXX
Cthulhu
2,893
647
0
0
8,478
5,614
0
3,641
4,773
4,659
0
W
Ganesha
aerusmor
Ganesha
2,446
713
163
2,411
5,366
2,213
105
2,531
2,835
12,727
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,547
Gold Earned
14,915
83
Minions Killed
28
5
Camps Cleared
0
403,561
Distance Traveled
251,812
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,655
1,276
62
10
4
122,601
2
L
Chronos
5,859
977
19
3
0
102,141
1
L
Thor
4,645
774
1
0
0
68,762
1
W
Serqet
7,061
1,177
20
3
1
124,825
0
L
Cthulhu
4,411
735
8
1
0
80,909
0
W
Ganesha
6,831
1,139
1
0
0
156,135
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role