Player Matchup

Cthulhu
Cthulhu
AimlessParanoia
Cthulhu
Level 89
God Stats
15W - 13L
1,568 SR
Queue Stats
97W - 126L
1,524 Elo+
Party 1
Charybdis
Charybdis
DarkSilane
Charybdis
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
89W - 109L
1,522 Elo+
Party 1
Janus
Janus
MeltedPumpkin
Janus
Level 108
God Stats
13W - 16L
1,566 SR
Queue Stats
131W - 173L
1,520 Elo+
Party 1
Team Averages
Level 94
1,545 SR
1,522 Elo+

VS

Team Averages
Level 74
1,317 SR
1,311 Elo+
King Arthur
King Arthur
Livesley
King Arthur
Level 83
God Stats
4W - 15L
1,263 SR
Queue Stats
6W - 33L
1,098 Elo+
Solo
Baron Samedi
Baron Samedi
SplitterSplicer
Baron Samedi
Level 45
God Stats
12W - 18L
1,465 SR
Queue Stats
72W - 133L
1,404 Elo+
Solo
Neith
Neith
rashuns
Neith
Level 94
God Stats
1W - 4L
1,223 SR
Queue Stats
47W - 73L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 8 / 13
16,148
673
17,560
43,493
71,733
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Charybdis
DarkSilane
Charybdis
18
3 / 9 / 6
15,393
641
21,357
25,128
11,906
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

20
13 / 7 / 3
17,982
749
28,093
27,946
16,191
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Livesley
King Arthur
18
9 / 5 / 12
16,248
677
22,159
28,141
25,239
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baron Samedi
SplitterSplicer
Baron Samedi
19
6 / 5 / 13
15,701
654
37,197
27,152
13,349
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Neith
rashuns
Neith
19
8 / 7 / 10
15,493
646
22,302
26,081
9,086
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
58
17
Kills
23
24
Deaths
17
22
Assists
35
Player
Kills
Deaths
Assists
KDA
W
1
8
13
0.94
W
Charybdis
DarkSilane
Charybdis
3
9
6
0.67
L
King Arthur
Livesley
King Arthur
9
5
12
3
W
13
7
3
2.07
L
Baron Samedi
SplitterSplicer
Baron Samedi
6
5
13
2.5
L
Neith
rashuns
Neith
8
7
10
1.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,010
Damage
81,658
96,567
Taken
81,374
99,830
Mitigated
47,674
19,728
Healing
27,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,560
962
259
7,346
43,493
71,733
196
17,701
24,684
41,399
0
W
Charybdis
DarkSilane
Charybdis
21,357
8,054
0
4,933
25,128
11,906
950
8,137
16,527
0
74,951
L
King Arthur
Livesley
King Arthur
22,159
3,082
0
3,459
28,141
25,239
735
14,297
13,844
0
39,028
W
28,093
1,406
932
6,258
27,946
16,191
1,674
10,352
17,075
88,165
0
L
Baron Samedi
SplitterSplicer
Baron Samedi
37,197
2,303
6,193
11,061
27,152
13,349
1,088
15,180
11,972
96,451
0
L
Neith
rashuns
Neith
22,302
9,958
0
6,867
26,081
9,086
1,053
17,195
8,886
0
62,565

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,523
Gold Earned
47,442
267
Minions Killed
227
15
Camps Cleared
6
1,250,524
Distance Traveled
1,214,713
17
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
16,148
673
24
1
3
415,074
5
W
Charybdis
15,393
641
131
5
5
398,933
5
L
King Arthur
16,248
677
29
1
1
397,359
2
W
Janus
17,982
749
112
5
7
436,517
7
L
Baron Samedi
15,701
654
153
6
4
428,080
4
L
Neith
15,493
646
45
2
1
389,274
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role