Player Matchup

Fenrir
Fenrir
KzCoanTFI
Fenrir
Level 108
God Stats
45W - 33L
1,635 SR
Queue Stats
579W - 551L
1,533 Elo+
Party 3
Olorun
Olorun
Manjua-
Olorun
Level 27
God Stats
6W - 11L
1,410 SR
Queue Stats
33W - 38L
1,429 Elo+
Party 1
King Arthur
King Arthur
Wiiiny
King Arthur
Level 87
God Stats
2W - 3L
1,857 SR
Queue Stats
222W - 200L
1,498 Elo+
Party 3
Yemoja
Yemoja
leafb
Yemoja
Level 29
God Stats
15W - 15L
1,547 SR
Queue Stats
66W - 77L
1,430 Elo+
Party 1
Charybdis
Charybdis
temp-159192
Charybdis
Level 83
God Stats
5W - 9L
1,442 SR
Queue Stats
269W - 281L
1,464 Elo+
Party 1
Team Averages
Level 67
1,578 SR
1,471 Elo+

VS

Team Averages
Level 81
1,523 SR
1,448 Elo+
Cerberus
Cerberus
 
Cerberus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Odin
Odin
BANANON-_
Odin
Level 17
God Stats
2W - 2L
1,365 SR
Queue Stats
31W - 19L
1,520 Elo+
Party 2
Merlin
Merlin
BeIu-C-
Merlin
Level 103
God Stats
11W - 6L
1,656 SR
Queue Stats
210W - 223L
1,439 Elo+
Party 2
Neith
Neith
Hikaku19
Neith
Level 40
God Stats
3W - 0L
1,760 SR
Queue Stats
135W - 183L
1,356 Elo+
Solo
Loki
Loki
sanson-mg
Loki
Level 86
God Stats
18W - 19L
1,335 SR
Queue Stats
180W - 222L
1,425 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
KzCoanTFI
Fenrir
14
3 / 3 / 1
9,057
477
6,715
14,005
6,568
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Olorun
Manjua-
Olorun
13
0 / 6 / 1
8,420
443
7,902
15,319
4,821
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

King Arthur
Wiiiny
King Arthur
13
2 / 6 / 1
8,842
465
11,504
21,054
13,697
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Yemoja
leafb
Yemoja
16
5 / 1 / 2
9,815
517
8,406
11,195
4,449
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charybdis
temp-159192
Charybdis
12
2 / 2 / 2
8,325
438
4,586
6,723
1,862
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
15
4 / 2 / 9
9,843
518
9,595
17,997
17,302
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Odin
16
2 / 1 / 8
10,024
528
10,172
13,660
13,676
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
BeIu-C-
Merlin
15
4 / 2 / 5
9,263
488
12,951
9,852
3,732
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
Hikaku19
Neith
15
0 / 6 / 4
9,399
495
1,978
11,323
3,491
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Loki
16
8 / 1 / 5
10,839
570
6,376
10,859
3,882
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
49
12
Kills
18
18
Deaths
12
7
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
4
2
9
4.25
W
Odin
2
1
8
6
W
Merlin
BeIu-C-
Merlin
4
2
5
3.25
W
Neith
Hikaku19
Neith
0
6
4
0.33
L
Fenrir
KzCoanTFI
Fenrir
3
3
1
1.17
L
Olorun
Manjua-
Olorun
0
6
1
0.08
L
King Arthur
Wiiiny
King Arthur
2
6
1
0.42
L
Yemoja
leafb
Yemoja
5
1
2
6
W
Loki
8
1
5
10.5
L
Charybdis
temp-159192
Charybdis
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,113
Damage
41,072
68,296
Taken
63,691
31,397
Mitigated
42,083
20,488
Healing
19,651
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
9,595
413
0
4,231
17,997
17,302
0
6,576
11,421
39,673
0
W
Odin
10,172
1,677
0
5,136
13,660
13,676
622
1,972
11,688
0
49,550
W
Merlin
BeIu-C-
Merlin
12,951
968
94
2,801
9,852
3,732
0
3,351
6,501
57,638
0
W
Neith
Hikaku19
Neith
1,978
517
0
3,793
11,323
3,491
2,201
2,947
8,376
0
55,964
L
Fenrir
KzCoanTFI
Fenrir
6,715
1,582
0
2,822
14,005
6,568
743
4,074
9,784
0
54,468
L
Olorun
Manjua-
Olorun
7,902
3,537
828
5,287
15,319
4,821
1,344
8,559
6,709
56,677
0
L
King Arthur
Wiiiny
King Arthur
11,504
1,536
0
4,383
21,054
13,697
312
4,890
15,409
0
49,698
L
Yemoja
leafb
Yemoja
8,406
788
1,982
3,224
11,195
4,449
1,226
3,862
7,238
59,132
0
W
Loki
6,376
1,125
0
3,596
10,859
3,882
0
1,723
9,136
0
60,543
L
Charybdis
temp-159192
Charybdis
4,586
2,890
0
1,962
6,723
1,862
1,582
1,161
5,517
0
40,522

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,459
Gold Earned
49,368
434
Minions Killed
461
0
Camps Cleared
0
1,633,268
Distance Traveled
1,730,292
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
9,843
518
59
3
0
329,437
6
W
Odin
10,024
528
107
6
0
339,335
1
W
Merlin
9,263
488
84
4
0
359,923
3
W
Neith
9,399
495
110
6
0
254,694
1
L
Fenrir
9,057
477
80
4
0
386,045
6
L
Olorun
8,420
443
87
5
0
336,663
0
L
King Arthur
8,842
465
86
5
0
354,837
5
L
Yemoja
9,815
517
89
5
0
344,094
1
W
Loki
10,839
570
101
5
0
446,903
2
L
Charybdis
8,325
438
92
5
0
211,629
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role